OpenTTD Source 20260421-master-gc2fbc6fdeb
SoundSettings Struct Reference

Settings related to sound effects. More...

#include <settings_type.h>

Data Fields

bool news_ticker
 Play a ticker sound when a news item is published.
bool news_full
 Play sound effects associated to certain news types.
bool new_year
 Play sound on new year, summarising the performance during the last year.
bool confirm
 Play sound effect on successful constructions or other actions.
bool click_beep
 Beep on a random selection of buttons.
bool disaster
 Play disaster and accident sounds.
bool vehicle
 Play vehicle sound effects.
bool ambient
 Play ambient, industry and town sounds.

Detailed Description

Settings related to sound effects.

Definition at line 314 of file settings_type.h.

Field Documentation

◆ ambient

bool SoundSettings::ambient

Play ambient, industry and town sounds.

Definition at line 322 of file settings_type.h.

◆ click_beep

bool SoundSettings::click_beep

Beep on a random selection of buttons.

Definition at line 319 of file settings_type.h.

◆ confirm

bool SoundSettings::confirm

Play sound effect on successful constructions or other actions.

Definition at line 318 of file settings_type.h.

◆ disaster

bool SoundSettings::disaster

Play disaster and accident sounds.

Definition at line 320 of file settings_type.h.

◆ new_year

bool SoundSettings::new_year

Play sound on new year, summarising the performance during the last year.

Definition at line 317 of file settings_type.h.

◆ news_full

bool SoundSettings::news_full

Play sound effects associated to certain news types.

Definition at line 316 of file settings_type.h.

◆ news_ticker

bool SoundSettings::news_ticker

Play a ticker sound when a news item is published.

Definition at line 315 of file settings_type.h.

◆ vehicle

bool SoundSettings::vehicle

Play vehicle sound effects.

Definition at line 321 of file settings_type.h.


The documentation for this struct was generated from the following file: