OpenTTD Source
20241121-master-g67a0fccfad
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Base of all industries. More...
#include "newgrf_storage.h"
#include "subsidy_type.h"
#include "industry_map.h"
#include "industrytype.h"
#include "tilearea_type.h"
#include "station_base.h"
#include "timer/timer_game_calendar.h"
#include "timer/timer_game_economy.h"
Go to the source code of this file.
Data Structures | |
struct | Industry |
Defines the internal data of a functional industry. More... | |
struct | Industry::ProducedHistory |
struct | Industry::ProducedCargo |
struct | Industry::AcceptedCargo |
struct | IndustryTypeBuildData |
Data for managing the number of industries of a single industry type. More... | |
struct | IndustryBuildData |
Data for managing the number and type of industries in the game. More... | |
Typedefs | |
typedef Pool< Industry, IndustryID, 64, 64000 > | IndustryPool |
Enumerations | |
enum | IndustryControlFlags : uint8_t { INDCTL_NONE = 0 , INDCTL_NO_PRODUCTION_DECREASE = 1 << 0 , INDCTL_NO_PRODUCTION_INCREASE = 1 << 1 , INDCTL_NO_CLOSURE = 1 << 2 , INDCTL_EXTERNAL_PROD_LEVEL = 1 << 3 , INDCTL_MASK = INDCTL_NO_PRODUCTION_DECREASE | INDCTL_NO_PRODUCTION_INCREASE | INDCTL_NO_CLOSURE | INDCTL_EXTERNAL_PROD_LEVEL } |
Flags to control/override the behaviour of an industry. More... | |
enum | IndustryDirectoryInvalidateWindowData { IDIWD_FORCE_REBUILD , IDIWD_PRODUCTION_CHANGE , IDIWD_FORCE_RESORT } |
Special values for the industry list window for the data parameter of InvalidateWindowData. | |
Functions | |
DECLARE_ENUM_AS_BIT_SET (IndustryControlFlags) | |
void | ClearAllIndustryCachedNames () |
void | PlantRandomFarmField (const Industry *i) |
void | ReleaseDisastersTargetingIndustry (IndustryID) |
Marks all disasters targeting this industry in such a way they won't call Industry::Get(v->dest_tile) on invalid industry anymore. More... | |
bool | IsTileForestIndustry (TileIndex tile) |
Check whether the tile is a forest. More... | |
void | TrimIndustryAcceptedProduced (Industry *ind) |
Remove unused industry accepted/produced slots – entries after the last slot with valid cargo. More... | |
Variables | |
IndustryPool | _industry_pool |
static const TimerGameEconomy::Year | PROCESSING_INDUSTRY_ABANDONMENT_YEARS = 5 |
If a processing industry doesn't produce for this many consecutive economy years, it may close. | |
static constexpr uint8_t | PRODLEVEL_CLOSURE = 0x00 |
signal set to actually close the industry | |
static constexpr uint8_t | PRODLEVEL_MINIMUM = 0x04 |
below this level, the industry is set to be closing | |
static constexpr uint8_t | PRODLEVEL_DEFAULT = 0x10 |
default level set when the industry is created | |
static constexpr uint8_t | PRODLEVEL_MAXIMUM = 0x80 |
the industry is running at full speed | |
static const int | THIS_MONTH = 0 |
static const int | LAST_MONTH = 1 |
IndustryBuildData | _industry_builder |
In-game manager of industries. | |
Base of all industries.
Definition in file industry.h.
enum IndustryControlFlags : uint8_t |
Flags to control/override the behaviour of an industry.
These flags are controlled by game scripts.
Enumerator | |
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INDCTL_NONE | No flags in effect. |
INDCTL_NO_PRODUCTION_DECREASE | When industry production change is evaluated, rolls to decrease are ignored. |
INDCTL_NO_PRODUCTION_INCREASE | When industry production change is evaluated, rolls to increase are ignored. |
INDCTL_NO_CLOSURE | Industry can not close regardless of production level or time since last delivery. This does not prevent a closure already announced. |
INDCTL_EXTERNAL_PROD_LEVEL | Indicates that the production level of the industry is externally controlled. |
INDCTL_MASK | Mask of all flags set. |
Definition at line 42 of file industry.h.
bool IsTileForestIndustry | ( | TileIndex | tile | ) |
Check whether the tile is a forest.
tile | the tile to investigate. |
Definition at line 975 of file industry_cmd.cpp.
References Industry::GetByTile(), GetIndustrySpec(), INDUSTRYLIFE_ORGANIC, IsTileType(), IndustrySpec::life_type, MP_INDUSTRY, Industry::produced, and Industry::type.
void ReleaseDisastersTargetingIndustry | ( | IndustryID | i | ) |
Marks all disasters targeting this industry in such a way they won't call Industry::Get(v->dest_tile) on invalid industry anymore.
i | deleted industry |
Definition at line 966 of file disaster_vehicle.cpp.
References Vehicle::dest_tile, SpecializedVehicle< DisasterVehicle, VEH_DISASTER >::Iterate(), ST_AIRPLANE, ST_HELICOPTER, DisasterVehicle::state, and Vehicle::subtype.
void TrimIndustryAcceptedProduced | ( | Industry * | ind | ) |
Remove unused industry accepted/produced slots – entries after the last slot with valid cargo.
ind | Industry to trim slots. |
Definition at line 3228 of file industry_cmd.cpp.
References Industry::accepted, and Industry::produced.