OpenTTD Source  20241108-master-g80f628063a
vehicle_gui_base.h
Go to the documentation of this file.
1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #ifndef VEHICLE_GUI_BASE_H
11 #define VEHICLE_GUI_BASE_H
12 
13 #include "cargo_type.h"
15 #include "economy_type.h"
16 #include "sortlist_type.h"
17 #include "vehicle_base.h"
18 #include "vehiclelist.h"
19 #include "window_gui.h"
20 #include "dropdown_type.h"
21 
23 
25  VehicleList::const_iterator vehicles_begin;
26  VehicleList::const_iterator vehicles_end;
27 
28  GUIVehicleGroup(VehicleList::const_iterator vehicles_begin, VehicleList::const_iterator vehicles_end)
30 
31  std::ptrdiff_t NumVehicles() const
32  {
33  return std::distance(this->vehicles_begin, this->vehicles_end);
34  }
35 
36  const Vehicle *GetSingleVehicle() const
37  {
38  assert(this->NumVehicles() == 1);
39  return this->vehicles_begin[0];
40  }
41 
42  Money GetDisplayProfitThisYear() const
43  {
44  return std::accumulate(this->vehicles_begin, this->vehicles_end, (Money)0, [](Money acc, const Vehicle *v) {
45  return acc + v->GetDisplayProfitThisYear();
46  });
47  }
48 
49  Money GetDisplayProfitLastYear() const
50  {
51  return std::accumulate(this->vehicles_begin, this->vehicles_end, (Money)0, [](Money acc, const Vehicle *v) {
52  return acc + v->GetDisplayProfitLastYear();
53  });
54  }
55 
56  TimerGameEconomy::Date GetOldestVehicleAge() const
57  {
58  const Vehicle *oldest = *std::max_element(this->vehicles_begin, this->vehicles_end, [](const Vehicle *v_a, const Vehicle *v_b) {
59  return v_a->economy_age < v_b->economy_age;
60  });
61  return oldest->economy_age;
62  }
63 };
64 
66 
67 struct BaseVehicleListWindow : public Window {
68 
69  enum GroupBy : uint8_t {
70  GB_NONE,
71  GB_SHARED_ORDERS,
72 
73  GB_END,
74  };
75 
76  GroupBy grouping;
81  Scrollbar *vscroll;
86  CargoTypes used_cargoes;
87 
88  typedef GUIVehicleGroupList::SortFunction VehicleGroupSortFunction;
89  typedef GUIVehicleList::SortFunction VehicleIndividualSortFunction;
90 
91  enum ActionDropdownItem {
92  ADI_REPLACE,
93  ADI_SERVICE,
94  ADI_DEPOT,
95  ADI_ADD_SHARED,
96  ADI_REMOVE_ALL,
97  ADI_CREATE_GROUP,
98  };
99 
100  static const StringID vehicle_depot_name[];
101  static const std::initializer_list<const StringID> vehicle_group_by_names;
102  static const std::initializer_list<const StringID> vehicle_group_none_sorter_names_calendar;
103  static const std::initializer_list<const StringID> vehicle_group_none_sorter_names_wallclock;
104  static const std::initializer_list<const StringID> vehicle_group_shared_orders_sorter_names_calendar;
105  static const std::initializer_list<const StringID> vehicle_group_shared_orders_sorter_names_wallclock;
106  static const std::initializer_list<VehicleGroupSortFunction * const> vehicle_group_none_sorter_funcs;
107  static const std::initializer_list<VehicleGroupSortFunction * const> vehicle_group_shared_orders_sorter_funcs;
108 
110 
111  void OnInit() override;
112 
113  void UpdateSortingFromGrouping();
114 
115  void DrawVehicleListItems(VehicleID selected_vehicle, int line_height, const Rect &r) const;
116  void UpdateVehicleGroupBy(GroupBy group_by);
117  void SortVehicleList();
118  void BuildVehicleList();
119  void SetCargoFilter(uint8_t index);
120  void SetCargoFilterArray();
121  void FilterVehicleList();
122  StringID GetCargoFilterLabel(CargoID cid) const;
123  DropDownList BuildCargoDropDownList(bool full) const;
124  Dimension GetActionDropdownSize(bool show_autoreplace, bool show_group, bool show_create);
125  DropDownList BuildActionDropdownList(bool show_autoreplace, bool show_group, bool show_create);
126 
127  std::span<const StringID> GetVehicleSorterNames();
128 
129  std::span<VehicleGroupSortFunction * const> GetVehicleSorterFuncs()
130  {
131  switch (this->grouping) {
132  case GB_NONE:
133  return vehicle_group_none_sorter_funcs;
134  case GB_SHARED_ORDERS:
135  return vehicle_group_shared_orders_sorter_funcs;
136  default:
137  NOT_REACHED();
138  }
139  }
140 };
141 
143  int left;
144  int right;
145  CargoID cargo_type;
146  uint cargo_cap;
147 
148  constexpr CargoIconOverlay(int left, int right, CargoID cargo_type, uint cargo_cap)
149  : left(left), right(right), cargo_type(cargo_type), cargo_cap(cargo_cap)
150  { }
151 };
152 
153 bool ShowCargoIconOverlay();
154 void AddCargoIconOverlay(std::vector<CargoIconOverlay> &overlays, int x, int width, const Vehicle *v);
155 void DrawCargoIconOverlay(int x, int y, CargoID cid);
156 void DrawCargoIconOverlays(std::span<const CargoIconOverlay> overlays, int y);
157 
158 uint GetVehicleListHeight(VehicleType type, uint divisor = 1);
159 
160 struct Sorting {
161  Listing aircraft;
162  Listing roadveh;
163  Listing ship;
164  Listing train;
165 };
166 
167 extern BaseVehicleListWindow::GroupBy _grouping[VLT_END][VEH_COMPANY_END];
168 extern Sorting _sorting[BaseVehicleListWindow::GB_END];
169 
170 #endif /* VEHICLE_GUI_BASE_H */
Types related to cargoes...
uint8_t CargoID
Cargo slots to indicate a cargo type within a game.
Definition: cargo_type.h:22
List template of 'things' T to sort in a GUI.
Definition: sortlist_type.h:47
std::conditional_t< std::is_same_v< std::nullptr_t, std::nullptr_t >, bool(const GUIVehicleGroup &, const GUIVehicleGroup &), bool(const GUIVehicleGroup &, const GUIVehicleGroup &, const std::nullptr_t)> SortFunction
Signature of sort function.
Definition: sortlist_type.h:49
Scrollbar data structure.
Definition: widget_type.h:694
Types related to the drop down widget.
std::vector< std::unique_ptr< const DropDownListItem > > DropDownList
A drop down list is a collection of drop down list items.
Definition: dropdown_type.h:50
Types related to the economy.
Base types for having sorted lists in GUIs.
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Definition: strings_type.h:16
CargoID cargo_filter_criteria
Selected cargo filter index.
VehicleListIdentifier vli
Identifier of the vehicle list we want to currently show.
void DrawVehicleListItems(VehicleID selected_vehicle, int line_height, const Rect &r) const
Draw all the vehicle list items.
VehicleID vehicle_sel
Selected vehicle.
Listing * sorting
Pointer to the vehicle type related sorting.
void SetCargoFilter(uint8_t index)
Set cargo filter for the vehicle group list.
GroupBy grouping
How we want to group the list.
Dimension GetActionDropdownSize(bool show_autoreplace, bool show_group, bool show_create)
Compute the size for the Action dropdown.
uint order_arrow_width
Width of the arrow in the small order list.
uint8_t unitnumber_digits
The number of digits of the highest unit number.
DropDownList BuildActionDropdownList(bool show_autoreplace, bool show_group, bool show_create)
Display the Action dropdown window.
VehicleList vehicles
List of vehicles. This is the buffer for vehgroups to point into; if this is structurally modified,...
GUIVehicleGroupList vehgroups
List of (groups of) vehicles. This stores iterators of vehicles, and should be rebuilt if vehicles is...
void SetCargoFilterArray()
Populate the filter list and set the cargo filter criteria.
DropDownList BuildCargoDropDownList(bool full) const
Build drop down list for cargo filter selection.
void OnInit() override
Notification that the nested widget tree gets initialized.
void FilterVehicleList()
Filter the engine list against the currently selected cargo filter.
Dimensions (a width and height) of a rectangle in 2D.
VehicleList::const_iterator vehicles_end
Pointer to past-the-end element of this vehicle group.
VehicleList::const_iterator vehicles_begin
Pointer to beginning element of this vehicle group.
Data structure describing how to show the list (what sort direction and criteria).
Definition: sortlist_type.h:30
Specification of a rectangle with absolute coordinates of all edges.
The information about a vehicle list.
Definition: vehiclelist.h:28
Vehicle data structure.
Definition: vehicle_base.h:244
Money GetDisplayProfitThisYear() const
Gets the profit vehicle had this year.
Definition: vehicle_base.h:617
TimerGameEconomy::Date economy_age
Age in economy days.
Definition: vehicle_base.h:293
Money GetDisplayProfitLastYear() const
Gets the profit vehicle had last year.
Definition: vehicle_base.h:623
High level window description.
Definition: window_gui.h:159
Data structure for an opened window.
Definition: window_gui.h:273
Definition of the game-calendar-timer.
Base class for all vehicles.
uint GetVehicleListHeight(VehicleType type, uint divisor=1)
Get the height of a vehicle in the vehicle list GUIs.
void DrawCargoIconOverlays(std::span< const CargoIconOverlay > overlays, int y)
Draw a list of cargo icon overlays.
void AddCargoIconOverlay(std::vector< CargoIconOverlay > &overlays, int x, int width, const Vehicle *v)
Add a cargo icon to the list of overlays.
bool ShowCargoIconOverlay()
Test if cargo icon overlays should be drawn.
void DrawCargoIconOverlay(int x, int y, CargoID cid)
Draw a cargo icon overlaying an existing sprite, with a black contrast outline.
VehicleType
Available vehicle types.
Definition: vehicle_type.h:21
@ VEH_COMPANY_END
Last company-ownable type.
Definition: vehicle_type.h:29
uint32_t VehicleID
The type all our vehicle IDs have.
Definition: vehicle_type.h:16
Functions and type for generating vehicle lists.
std::vector< const Vehicle * > VehicleList
A list of vehicles.
Definition: vehiclelist.h:54
Functions, definitions and such used only by the GUI.
int32_t WindowNumber
Number to differentiate different windows of the same class.
Definition: window_type.h:737