OpenTTD Source 20250312-master-gcdcc6b491d
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Ground palette sprite of a tile, together with its sprite layout. More...
#include <sprite.h>
Public Member Functions | |
DrawTileSprites (PalSpriteID ground) | |
virtual std::span< const DrawTileSeqStruct > | GetSequence () const =0 |
Data Fields | |
PalSpriteID | ground {} |
Palette and sprite for the ground. | |
Ground palette sprite of a tile, together with its sprite layout.
For static sprite layouts see DrawTileSpriteSpan. For allocated ones from NewGRF see NewGRFSpriteLayout.
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inline |
PalSpriteID DrawTileSprites::ground {} |
Palette and sprite for the ground.
Definition at line 47 of file sprite.h.
Referenced by DrawNewHouseTileInGUI(), DrawNewObjectTileInGUI(), DrawRoadDepotSprite(), DrawRoadStopTile(), DrawStationTile(), DrawTile_Road(), DrawTileLayout(), DrawWaterLock(), NewGRFSpriteLayout::GetLayout(), NewGRFSpriteLayout::PrepareLayout(), TileLayoutSpriteGroup::ProcessRegisters(), NewGRFSpriteLayout::ProcessRegisters(), ReadSpriteLayout(), and StationChangeInfo().