OpenTTD Source 20250516-master-g521d0465d9
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Ground palette sprite of a tile, together with its sprite layout. More...
#include <sprite.h>
Public Member Functions | |
DrawTileSprites (PalSpriteID ground) | |
virtual std::span< const DrawTileSeqStruct > | GetSequence () const =0 |
Data Fields | |
PalSpriteID | ground {} |
Palette and sprite for the ground. | |
Ground palette sprite of a tile, together with its sprite layout.
For static sprite layouts see DrawTileSpriteSpan. For allocated ones from NewGRF see NewGRFSpriteLayout.
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inline |
PalSpriteID DrawTileSprites::ground {} |
Palette and sprite for the ground.
Definition at line 44 of file sprite.h.
Referenced by DrawNewHouseTileInGUI(), DrawRoadDepotSprite(), DrawStationTile(), DrawTile_Road(), DrawTileLayout(), DrawWaterLock(), SpriteLayoutProcessor::GetLayout(), ReadSpriteLayout(), SpriteLayoutProcessor::SpriteLayoutProcessor(), and StationChangeInfo().