OpenTTD Source 20241224-master-gee860a5c8e
8bpp_optimized.hpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#ifndef BLITTER_8BPP_OPTIMIZED_HPP
11#define BLITTER_8BPP_OPTIMIZED_HPP
12
13#include "8bpp_base.hpp"
14#include "factory.hpp"
15
18public:
20 struct SpriteData {
21 uint32_t offset[ZOOM_LVL_END];
22 uint8_t data[];
23 };
24
25 void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
26 Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override;
27
28 std::string_view GetName() override { return "8bpp-optimized"; }
29};
30
33public:
34 FBlitter_8bppOptimized() : BlitterFactory("8bpp-optimized", "8bpp Optimized Blitter (compression + all-ZoomLevel cache)") {}
35 Blitter *CreateInstance() override { return new Blitter_8bppOptimized(); }
36};
37
38#endif /* BLITTER_8BPP_OPTIMIZED_HPP */
Base for all 8 bpp blitters.
BlitterMode
The modes of blitting we can do.
Definition base.hpp:17
The base factory, keeping track of all blitters.
Definition factory.hpp:21
Base for all 8bpp blitters.
Definition 8bpp_base.hpp:16
8bpp blitter optimised for speed.
std::string_view GetName() override
Get the name of the blitter, the same as the Factory-instance returns.
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override
Draw an image to the screen, given an amount of params defined above.
Sprite * Encode(const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override
Convert a sprite from the loader to our own format.
How all blitters should look like.
Definition base.hpp:29
Factory for the 8bpp blitter optimised for speed.
Blitter * CreateInstance() override
Create an instance of this Blitter-class.
Interface for something that can allocate memory for a sprite.
std::array< Sprite, ZOOM_LVL_END > SpriteCollection
Type defining a collection of sprites, one for each zoom level.
Factory to 'query' all available blitters.
Parameters related to blitting.
Definition base.hpp:32
Data stored about a (single) sprite.
uint32_t offset[ZOOM_LVL_END]
Offsets (from .data) to streams for different zoom levels.
uint8_t data[]
Data, all zoomlevels.
Data structure describing a sprite.
Definition spritecache.h:17
ZoomLevel
All zoom levels we know.
Definition zoom_type.h:16
@ ZOOM_LVL_END
End for iteration.
Definition zoom_type.h:25