Definition at line 987 of file vehicle_sl.cpp.
◆ FixPointers()
void SlVehicleEffect::FixPointers |
( |
Vehicle * |
v | ) |
const |
|
inlineoverridevirtual |
◆ Load()
void SlVehicleEffect::Load |
( |
Vehicle * |
v | ) |
const |
|
inlineoverridevirtual |
◆ Save()
void SlVehicleEffect::Save |
( |
Vehicle * |
v | ) |
const |
|
inlineoverridevirtual |
◆ compat_description
◆ description
const SaveLoad SlVehicleEffect::description[] |
|
inlinestatic |
Initial value:= {
SLE_VAR(
Vehicle, sprite_cache.sprite_seq.seq[0].sprite, SLE_FILE_U16 | SLE_VAR_U32),
}
#define SLE_CONDVAR(base, variable, type, from, to)
Storage of a variable in some savegame versions.
@ SL_MAX_VERSION
Highest possible saveload version.
@ SL_MIN_VERSION
First savegame version.
@ SLV_2
2.0 0.3.0 2.1 0.3.1, 0.3.2
#define SLE_VAR(base, variable, type)
Storage of a variable in every version of a savegame.
A special vehicle is one of the following:
Definition at line 989 of file vehicle_sl.cpp.
The documentation for this class was generated from the following file: