OpenTTD Source  20240919-master-gdf0233f4c2
network_coordinator.cpp File Reference
#include "../stdafx.h"
#include "../debug.h"
#include "../error.h"
#include "../rev.h"
#include "../settings_type.h"
#include "../strings_func.h"
#include "../window_func.h"
#include "../window_type.h"
#include "network.h"
#include "network_coordinator.h"
#include "network_gamelist.h"
#include "network_gui.h"
#include "network_internal.h"
#include "network_server.h"
#include "network_stun.h"
#include "table/strings.h"
#include "../safeguards.h"

Go to the source code of this file.

Data Structures

class  NetworkDirectConnecter
 Connect to a game server by IP:port. More...
 
class  NetworkReuseStunConnecter
 Connecter used after STUN exchange to connect from both sides to each other. More...
 
class  NetworkCoordinatorConnecter
 Connect to the Game Coordinator server. More...
 

Variables

static const auto NETWORK_COORDINATOR_DELAY_BETWEEN_UPDATES = std::chrono::seconds(30)
 How many time between updates the server sends to the Game Coordinator.
 
ClientNetworkCoordinatorSocketHandler _network_coordinator_client
 The connection to the Game Coordinator.
 
ConnectionType _network_server_connection_type = CONNECTION_TYPE_UNKNOWN
 What type of connection the Game Coordinator detected we are on.
 
std::string _network_server_invite_code = ""
 Our invite code as indicated by the Game Coordinator.
 

Detailed Description

Game Coordinator sending/receiving part of the network protocol.

Definition in file network_coordinator.cpp.