OpenTTD Source 20260621-master-g720d10536d
smallmap_gui.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <https://www.gnu.org/licenses/old-licenses/gpl-2.0>.
6 */
7
9
10#include "stdafx.h"
11#include "core/backup_type.hpp"
12#include "clear_map.h"
13#include "industry.h"
14#include "station_map.h"
15#include "landscape.h"
16#include "tree_map.h"
17#include "viewport_func.h"
18#include "town.h"
19#include "tunnelbridge_map.h"
20#include "core/endian_func.hpp"
21#include "vehicle_base.h"
22#include "sound_func.h"
23#include "window_func.h"
24#include "company_base.h"
25#include "zoom_func.h"
26#include "strings_func.h"
27#include "blitter/factory.hpp"
29#include "timer/timer.h"
30#include "timer/timer_window.h"
31#include "smallmap_gui.h"
32#include "core/enum_type.hpp"
33
35
36#include "table/strings.h"
37
38#include <bitset>
39
40#include "safeguards.h"
41
45
50 IndustryType type;
51 uint8_t height;
52 CompanyID company;
54 bool end;
55 bool col_break;
56};
57
59static const uint8_t _linkstat_colours_in_legenda[] = {0, 1, 3, 5, 7, 9, 11};
60
61static const int NUM_NO_COMPANY_ENTRIES = 4;
62
64#define MK(a, b) {b, a, IT_INVALID, 0, CompanyID::Invalid(), true, false, false}
65
67#define MC(col_break) {STR_TINY_BLACK_HEIGHT, {}, IT_INVALID, 0, CompanyID::Invalid(), true, false, col_break}
68
70#define MO(a, b) {b, a, IT_INVALID, 0, CompanyID::Invalid(), true, false, false}
71
73#define MOEND() {STR_NULL, {}, IT_INVALID, 0, OWNER_NONE, true, true, false}
74
76#define MKEND() {STR_NULL, {}, IT_INVALID, 0, CompanyID::Invalid(), true, true, false}
77
82#define MS(a, b) {b, a, IT_INVALID, 0, CompanyID::Invalid(), true, false, true}
83
86 MK(PC_BLACK, STR_SMALLMAP_LEGENDA_ROADS),
87 MK(PC_GREY, STR_SMALLMAP_LEGENDA_RAILROADS),
88 MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS),
89 MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
90 MK(PC_WHITE, STR_SMALLMAP_LEGENDA_VEHICLES),
91
92 /* Placeholders for the colours and heights of the legend.
93 * The following values are set at BuildLandLegend() based
94 * on each colour scheme and the maximum map height. */
95 MC(true),
96 MC(false),
97 MC(false),
98 MC(false),
99 MC(false),
100 MC(false),
101 MC(true),
102 MC(false),
103 MC(false),
104 MC(false),
105 MC(false),
106 MC(false),
107 MKEND()
108};
109
110static const LegendAndColour _legend_vehicles[] = {
111 MK(PC_RED, STR_SMALLMAP_LEGENDA_TRAINS),
112 MK(PC_YELLOW, STR_SMALLMAP_LEGENDA_ROAD_VEHICLES),
113 MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_SHIPS),
114 MK(PC_WHITE, STR_SMALLMAP_LEGENDA_AIRCRAFT),
115
116 MS(PC_BLACK, STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES),
117 MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
118 MKEND()
119};
120
121static const LegendAndColour _legend_routes[] = {
122 MK(PC_BLACK, STR_SMALLMAP_LEGENDA_ROADS),
123 MK(PC_GREY, STR_SMALLMAP_LEGENDA_RAILROADS),
124 MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
125
126 MS(PC_VERY_DARK_BROWN, STR_SMALLMAP_LEGENDA_RAILROAD_STATION),
127 MK(PC_ORANGE, STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY),
128 MK(PC_YELLOW, STR_SMALLMAP_LEGENDA_BUS_STATION),
129 MK(PC_RED, STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT),
130 MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_DOCK),
131 MKEND()
132};
133
134static const LegendAndColour _legend_vegetation[] = {
135 MK(PC_ROUGH_LAND, STR_SMALLMAP_LEGENDA_ROUGH_LAND),
136 MK(PC_GRASS_LAND, STR_SMALLMAP_LEGENDA_GRASS_LAND),
137 MK(PC_BARE_LAND, STR_SMALLMAP_LEGENDA_BARE_LAND),
138 MK(PC_RAINFOREST, STR_SMALLMAP_LEGENDA_RAINFOREST),
139 MK(PC_FIELDS, STR_SMALLMAP_LEGENDA_FIELDS),
140 MK(PC_TREES, STR_SMALLMAP_LEGENDA_TREES),
141
142 MS(PC_GREEN, STR_SMALLMAP_LEGENDA_FOREST),
143 MK(PC_GREY, STR_SMALLMAP_LEGENDA_ROCKS),
144 MK(PC_ORANGE, STR_SMALLMAP_LEGENDA_DESERT),
145 MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_SNOW),
146 MK(PC_BLACK, STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES),
147 MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
148 MKEND()
149};
150
151static LegendAndColour _legend_land_owners[NUM_NO_COMPANY_ENTRIES + MAX_COMPANIES + 1] = {
152 MO(PC_WATER, STR_SMALLMAP_LEGENDA_WATER),
153 MO({}, STR_SMALLMAP_LEGENDA_NO_OWNER), // This colour will vary depending on settings.
154 MO(PC_DARK_RED, STR_SMALLMAP_LEGENDA_TOWNS),
155 MO(PC_DARK_GREY, STR_SMALLMAP_LEGENDA_INDUSTRIES),
156 /* The legend will be terminated the first time it is used. */
157 MOEND(),
158};
159
160#undef MK
161#undef MC
162#undef MS
163#undef MO
164#undef MOEND
165#undef MKEND
166
179static bool _smallmap_show_heightmap = false;
181static IndustryType _smallmap_industry_highlight = IT_INVALID;
186
191{
192 uint j = 0;
193
194 /* Add each name */
195 for (IndustryType ind : _sorted_industry_types) {
196 const IndustrySpec *indsp = GetIndustrySpec(ind);
197 if (indsp->enabled) {
198 _legend_from_industries[j].legend = indsp->name;
199 _legend_from_industries[j].colour = indsp->map_colour;
200 _legend_from_industries[j].type = ind;
201 _legend_from_industries[j].show_on_map = true;
202 _legend_from_industries[j].col_break = false;
203 _legend_from_industries[j].end = false;
204
205 /* Store widget number for this industry type. */
206 _industry_to_list_pos[ind] = j;
207 j++;
208 }
209 }
210 /* Terminate the list */
211 _legend_from_industries[j].end = true;
212
213 /* Store number of enabled industries */
215}
216
221{
222 /* Clear the legend */
223 std::fill(std::begin(_legend_linkstats), std::end(_legend_linkstats), LegendAndColour{});
224
225 uint i = 0;
226 for (; i < _sorted_cargo_specs.size(); ++i) {
227 const CargoSpec *cs = _sorted_cargo_specs[i];
228
229 _legend_linkstats[i].legend = cs->name;
230 _legend_linkstats[i].colour = cs->legend_colour;
231 _legend_linkstats[i].type = cs->Index();
232 _legend_linkstats[i].show_on_map = true;
233 }
234
235 _legend_linkstats[i].col_break = true;
237
239 _legend_linkstats[i].legend = STR_EMPTY;
241 _legend_linkstats[i].show_on_map = true;
242 }
243
244 _legend_linkstats[_smallmap_cargo_count].legend = STR_LINKGRAPH_LEGEND_UNUSED;
245 _legend_linkstats[i - 1].legend = STR_LINKGRAPH_LEGEND_OVERLOADED;
246 _legend_linkstats[(_smallmap_cargo_count + i - 1) / 2].legend = STR_LINKGRAPH_LEGEND_SATURATED;
247 _legend_linkstats[i].end = true;
248}
249
261
265 _legend_vehicles,
268 _legend_routes,
269 _legend_vegetation,
270 _legend_land_owners,
271};
272
273#define MKCOLOUR(x) TO_LE32(x)
274
275#define MKCOLOUR_XXXX(x) (MKCOLOUR(0x01010101) * (uint)(x.p))
276#define MKCOLOUR_0XX0(x) (MKCOLOUR(0x00010100) * (uint)(x.p))
277#define MKCOLOUR_X00X(x) (MKCOLOUR(0x01000001) * (uint)(x.p))
278
279#define MKCOLOUR_XYYX(x, y) (MKCOLOUR_X00X(x) | MKCOLOUR_0XX0(y))
280
281#define MKCOLOUR_0000 MKCOLOUR_XXXX(PixelColour{0x00})
282#define MKCOLOUR_F00F MKCOLOUR_X00X(PixelColour{0xFF})
283#define MKCOLOUR_FFFF MKCOLOUR_XXXX(PixelColour{0xFF})
284
286
289 std::vector<uint32_t> height_colours;
290 std::span<const uint32_t> height_colours_base;
291 uint32_t default_colour;
292};
293
296 {{}, _green_map_heights, MKCOLOUR_XXXX(PixelColour{0x54})},
297 {{}, _dark_green_map_heights, MKCOLOUR_XXXX(PixelColour{0x62})},
298 {{}, _violet_map_heights, MKCOLOUR_XXXX(PixelColour{0x81})},
299};
300
305{
306 /* The smallmap window has never been initialized, so no need to change the legend. */
307 if (_heightmap_schemes[0].height_colours.empty()) return;
308
309 /*
310 * The general idea of this function is to fill the legend with an appropriate evenly spaced
311 * selection of height levels. All entries with STR_TINY_BLACK_HEIGHT are reserved for this.
312 * At the moment there are twelve of these.
313 *
314 * The table below defines up to which height level a particular delta in the legend should be
315 * used. One could opt for just dividing the maximum height and use that as delta, but that
316 * creates many "ugly" legend labels, e.g. once every 950 meter. As a result, this table will
317 * reduce the number of deltas to 7: every 100m, 200m, 300m, 500m, 750m, 1000m and 1250m. The
318 * deltas are closer together at the lower numbers because going from 12 entries to just 4, as
319 * would happen when replacing 200m and 300m by 250m, would mean the legend would be short and
320 * that might not be considered appropriate.
321 *
322 * The current method yields at least 7 legend entries and at most 12. It can be increased to
323 * 8 by adding a 150m and 400m option, but especially 150m creates ugly heights.
324 *
325 * It tries to evenly space the legend items over the two columns that are there for the legend.
326 */
327
328 /* Table for delta; if max_height is less than the first column, use the second column as value. */
329 uint deltas[][2] = { { 24, 2 }, { 48, 4 }, { 72, 6 }, { 120, 10 }, { 180, 15 }, { 240, 20 }, { MAX_TILE_HEIGHT + 1, 25 }};
330 uint i = 0;
331 for (; _settings_game.construction.map_height_limit >= deltas[i][0]; i++) {
332 /* Nothing to do here. */
333 }
334 uint delta = deltas[i][1];
335
336 int total_entries = (_settings_game.construction.map_height_limit / delta) + 1;
337 int rows = CeilDiv(total_entries, 2);
338 int j = 0;
339
340 for (i = 0; i < lengthof(_legend_land_contours) - 1 && j < total_entries; i++) {
341 if (_legend_land_contours[i].legend != STR_TINY_BLACK_HEIGHT) continue;
342
343 _legend_land_contours[i].col_break = j % rows == 0;
344 _legend_land_contours[i].end = false;
345 _legend_land_contours[i].height = j * delta;
346 _legend_land_contours[i].colour = PixelColour{static_cast<uint8_t>(_heightmap_schemes[_settings_client.gui.smallmap_land_colour].height_colours[_legend_land_contours[i].height])};
347 j++;
348 }
349 _legend_land_contours[i].end = true;
350}
351
356{
357 _legend_land_owners[1].colour = PixelColour{static_cast<uint8_t>(_heightmap_schemes[_settings_client.gui.smallmap_land_colour].default_colour)};
358
360 for (const Company *c : Company::Iterate()) {
361 _legend_land_owners[i].colour = GetColourGradient(c->colour, Shade::Light);
362 _legend_land_owners[i].company = c->index;
363 _legend_land_owners[i].show_on_map = true;
364 _legend_land_owners[i].col_break = false;
365 _legend_land_owners[i].end = false;
366 _company_to_list_pos[c->index] = i;
367 i++;
368 }
369
370 /* Terminate the list */
371 _legend_land_owners[i].end = true;
372
373 /* Store maximum amount of owner legend entries. */
375}
376
377struct AndOr {
378 uint32_t mor;
379 uint32_t mand;
380};
381
382static inline uint32_t ApplyMask(uint32_t colour, const AndOr *mask)
383{
384 return (colour & mask->mand) | mask->mor;
385}
386
387
390 AndOr(MKCOLOUR_0000, MKCOLOUR_FFFF), // TileType::Clear
391 AndOr(MKCOLOUR_0XX0(PC_GREY), MKCOLOUR_F00F), // TileType::Railway
392 AndOr(MKCOLOUR_0XX0(PC_BLACK), MKCOLOUR_F00F), // TileType::Road
393 AndOr(MKCOLOUR_0XX0(PC_DARK_RED), MKCOLOUR_F00F), // TileType::House
394 AndOr(MKCOLOUR_0000, MKCOLOUR_FFFF), // TileType::Trees
395 AndOr(MKCOLOUR_XXXX(PC_LIGHT_BLUE), MKCOLOUR_0000), // TileType::Station
396 AndOr(MKCOLOUR_XXXX(PC_WATER), MKCOLOUR_0000), // TileType::Water
397 AndOr(MKCOLOUR_0000, MKCOLOUR_FFFF), // TileType::Void
398 AndOr(MKCOLOUR_XXXX(PC_DARK_RED), MKCOLOUR_0000), // TileType::Industry
399 AndOr(MKCOLOUR_0000, MKCOLOUR_FFFF), // TileType::TunnelBridge
400 AndOr(MKCOLOUR_0XX0(PC_DARK_RED), MKCOLOUR_F00F), // TileType::Object
401 AndOr(MKCOLOUR_0XX0(PC_GREY), MKCOLOUR_F00F),
402};
403
406 AndOr(MKCOLOUR_0000, MKCOLOUR_FFFF), // TileType::Clear
407 AndOr(MKCOLOUR_0XX0(PC_BLACK), MKCOLOUR_F00F), // TileType::Railway
408 AndOr(MKCOLOUR_0XX0(PC_BLACK), MKCOLOUR_F00F), // TileType::Road
409 AndOr(MKCOLOUR_0XX0(PC_DARK_RED), MKCOLOUR_F00F), // TileType::House
410 AndOr(MKCOLOUR_0000, MKCOLOUR_FFFF), // TileType::Trees
411 AndOr(MKCOLOUR_0XX0(PC_BLACK), MKCOLOUR_F00F), // TileType::Station
412 AndOr(MKCOLOUR_XXXX(PC_WATER), MKCOLOUR_0000), // TileType::Water
413 AndOr(MKCOLOUR_0000, MKCOLOUR_FFFF), // TileType::Void
414 AndOr(MKCOLOUR_XXXX(PC_DARK_RED), MKCOLOUR_0000), // TileType::Industry
415 AndOr(MKCOLOUR_0000, MKCOLOUR_FFFF), // TileType::TunnelBridge
416 AndOr(MKCOLOUR_0XX0(PC_DARK_RED), MKCOLOUR_F00F), // TileType::Object
417 AndOr(MKCOLOUR_0XX0(PC_BLACK), MKCOLOUR_F00F),
418};
419
422 2, // TileType::Clear
423 8, // TileType::Railway
424 7, // TileType::Road
425 5, // TileType::House
426 2, // TileType::Trees
427 9, // TileType::Station
428 2, // TileType::Water
429 1, // TileType::Void
430 6, // TileType::Industry
431 8, // TileType::TunnelBridge
432 2, // TileType::Object
433 0,
434};
435
436
443static inline uint32_t GetSmallMapContoursPixels(TileIndex tile, TileType t)
444{
445 const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
446 return ApplyMask(cs->height_colours[TileHeight(tile)], &_smallmap_contours_andor[t]);
447}
448
455static inline uint32_t GetSmallMapVehiclesPixels(TileType t)
456{
457 const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
458 return ApplyMask(cs->default_colour, &_smallmap_vehicles_andor[t]);
459}
460
468static inline uint32_t GetSmallMapIndustriesPixels(TileIndex tile, TileType t)
469{
470 const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
472}
473
481static inline uint32_t GetSmallMapRoutesPixels(TileIndex tile, TileType t)
482{
483 switch (t) {
485 switch (GetStationType(tile)) {
486 case StationType::Rail: return MKCOLOUR_XXXX(PC_VERY_DARK_BROWN);
487 case StationType::Airport: return MKCOLOUR_XXXX(PC_RED);
488 case StationType::Truck: return MKCOLOUR_XXXX(PC_ORANGE);
489 case StationType::Bus: return MKCOLOUR_XXXX(PC_YELLOW);
490 case StationType::Dock: return MKCOLOUR_XXXX(PC_LIGHT_BLUE);
491 default: return MKCOLOUR_FFFF;
492 }
493
494 case TileType::Railway: {
495 AndOr andor = {
496 MKCOLOUR_0XX0(GetRailTypeInfo(GetRailType(tile))->map_colour),
498 };
499
500 const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
501 return ApplyMask(cs->default_colour, &andor);
502 }
503
504 case TileType::Road: {
505 const RoadTypeInfo *rti = nullptr;
506 if (GetRoadTypeRoad(tile) != INVALID_ROADTYPE) {
507 rti = GetRoadTypeInfo(GetRoadTypeRoad(tile));
508 } else {
509 rti = GetRoadTypeInfo(GetRoadTypeTram(tile));
510 }
511 if (rti != nullptr) {
512 AndOr andor = {
513 MKCOLOUR_0XX0(rti->map_colour),
515 };
516
517 const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
518 return ApplyMask(cs->default_colour, &andor);
519 }
520 [[fallthrough]];
521 }
522
523 default:
524 /* Ground colour */
525 const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
526 return ApplyMask(cs->default_colour, &_smallmap_contours_andor[t]);
527 }
528}
529
537static inline uint32_t GetSmallMapLinkStatsPixels(TileIndex tile, TileType t)
538{
540}
541
544 MKCOLOUR_XXXX(PC_GRASS_LAND),
545 MKCOLOUR_XXXX(PC_ROUGH_LAND),
546 MKCOLOUR_XXXX(PC_GREY),
547 MKCOLOUR_XXXX(PC_FIELDS),
548 MKCOLOUR_XXXX(PC_GRASS_LAND),
549 MKCOLOUR_XXXX(PC_ORANGE),
550 MKCOLOUR_XXXX(PC_GRASS_LAND),
551 MKCOLOUR_XXXX(PC_GRASS_LAND),
552};
553
561static inline uint32_t GetSmallMapVegetationPixels(TileIndex tile, TileType t)
562{
563 switch (t) {
564 case TileType::Clear:
565 if (IsSnowTile(tile)) return MKCOLOUR_XXXX(PC_LIGHT_BLUE);
567 if (GetClearDensity(tile) < 3) return MKCOLOUR_XXXX(PC_BARE_LAND);
568 if (GetTropicZone(tile) == TropicZone::Rainforest) return MKCOLOUR_XXXX(PC_RAINFOREST);
569 }
571
573 return IsTileForestIndustry(tile) ? MKCOLOUR_XXXX(PC_GREEN) : MKCOLOUR_XXXX(PC_DARK_RED);
574
575 case TileType::Trees:
577 return (_settings_game.game_creation.landscape == LandscapeType::Arctic) ? MKCOLOUR_XYYX(PC_LIGHT_BLUE, PC_TREES) : MKCOLOUR_XYYX(PC_ORANGE, PC_TREES);
578 }
579 return (GetTropicZone(tile) == TropicZone::Rainforest) ? MKCOLOUR_XYYX(PC_RAINFOREST, PC_TREES) : MKCOLOUR_XYYX(PC_GRASS_LAND, PC_TREES);
580
581 default:
582 return ApplyMask(MKCOLOUR_XXXX(PC_GRASS_LAND), &_smallmap_vehicles_andor[t]);
583 }
584}
585
595uint32_t GetSmallMapOwnerPixels(TileIndex tile, TileType t, IncludeHeightmap include_heightmap)
596{
597 Owner o;
598
599 switch (t) {
600 case TileType::Void: return MKCOLOUR_XXXX(PC_BLACK);
601 case TileType::Industry: return MKCOLOUR_XXXX(PC_DARK_GREY);
602 case TileType::House: return MKCOLOUR_XXXX(PC_DARK_RED);
603 case TileType::Road:
605 break;
606
607 default:
608 o = GetTileOwner(tile);
609 break;
610 }
611
612 if ((o < MAX_COMPANIES && !_legend_land_owners[_company_to_list_pos[o]].show_on_map) || o == OWNER_NONE || o == OWNER_WATER) {
613 if (t == TileType::Water) return MKCOLOUR_XXXX(PC_WATER);
614 const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
615 return ((include_heightmap == IncludeHeightmap::IfEnabled && _smallmap_show_heightmap) || include_heightmap == IncludeHeightmap::Always)
616 ? cs->height_colours[TileHeight(tile)] : cs->default_colour;
617 } else if (o == OWNER_TOWN) {
618 return MKCOLOUR_XXXX(PC_DARK_RED);
619 }
620
621 return MKCOLOUR_XXXX(_legend_land_owners[_company_to_list_pos[o]].colour);
622}
623
628
630class SmallMapWindow : public Window {
631protected:
633 enum class ZoomLevelChange : uint8_t {
637 };
638
640 static bool show_towns;
641 static bool show_ind_names;
642 static int map_height_limit;
643
644 static const uint INDUSTRY_MIN_NUMBER_OF_COLUMNS = 2;
645
648 uint column_width = 0;
649 uint legend_width = 0;
650
651 int32_t scroll_x = 0;
652 int32_t scroll_y = 0;
653 int32_t subscroll = 0;
654 int zoom = 0;
655
656 std::unique_ptr<LinkGraphOverlay> overlay{};
657
660 {
661 InvalidateWindowClassesData(WindowClass::IndustryCargoes, NUM_INDUSTRYTYPES);
662 }
663
664 static inline Point SmallmapRemapCoords(int x, int y)
665 {
666 Point pt;
667 pt.x = (y - x) * 2;
668 pt.y = y + x;
669 return pt;
670 }
671
678 static inline void DrawVertMapIndicator(int x, int y, int y2)
679 {
680 GfxFillRect(x, y, x, y + 3, PC_VERY_LIGHT_YELLOW);
681 GfxFillRect(x, y2 - 3, x, y2, PC_VERY_LIGHT_YELLOW);
682 }
683
690 static inline void DrawHorizMapIndicator(int x, int x2, int y)
691 {
692 GfxFillRect(x, y, x + 3, y, PC_VERY_LIGHT_YELLOW);
693 GfxFillRect(x2 - 3, y, x2, y, PC_VERY_LIGHT_YELLOW);
694 }
695
700 inline uint GetMinLegendWidth() const
701 {
702 return WidgetDimensions::scaled.framerect.left + this->min_number_of_columns * this->column_width;
703 }
704
710 inline uint GetNumberColumnsLegend(uint width) const
711 {
712 return width / this->column_width;
713 }
714
720 inline uint GetLegendHeight(uint num_columns) const
721 {
722 return WidgetDimensions::scaled.framerect.Vertical() +
724 }
725
735
740
742 const IntervalTimer<TimerWindow> refresh_interval = {std::chrono::milliseconds(930), [this](auto) {
743 ForceRefresh();
744 }};
745
750 {
751 /* Rebuild colour indices if necessary. */
752 if (SmallMapWindow::map_height_limit == _settings_game.construction.map_height_limit) return;
753
754 for (auto &heightmap_scheme : _heightmap_schemes) {
755 /* The heights go from 0 up to and including maximum. */
756 size_t heights = _settings_game.construction.map_height_limit + 1;
757 heightmap_scheme.height_colours.resize(heights);
758
759 for (size_t z = 0; z < heights; z++) {
760 size_t access_index = (heightmap_scheme.height_colours_base.size() * z) / heights;
761
762 /* Choose colour by mapping the range (0..max heightlevel) on the complete colour table. */
763 heightmap_scheme.height_colours[z] = heightmap_scheme.height_colours_base[access_index];
764 }
765 }
766
767 SmallMapWindow::map_height_limit = _settings_game.construction.map_height_limit;
769 }
770
779 uint GetNumberRowsLegend(uint columns) const
780 {
781 /* Reserve one column for link colours */
782 uint num_rows_linkstats = CeilDiv(_smallmap_cargo_count, columns - 1);
783 uint num_rows_others = CeilDiv(std::max(_smallmap_industry_count, _smallmap_company_count), columns);
784 return std::max({this->min_number_of_fixed_rows, num_rows_linkstats, num_rows_others});
785 }
786
798 void SelectLegendItem(int click_pos, LegendAndColour *legend, int end_legend_item, int begin_legend_item = 0)
799 {
800 if (_ctrl_pressed) {
801 /* Disable all, except the clicked one */
802 bool changes = false;
803 for (int i = begin_legend_item; i != end_legend_item; i++) {
804 bool new_state = (i == click_pos);
805 if (legend[i].show_on_map != new_state) {
806 changes = true;
807 legend[i].show_on_map = new_state;
808 }
809 }
810 if (!changes) {
811 /* Nothing changed? Then show all (again). */
812 for (int i = begin_legend_item; i != end_legend_item; i++) {
813 legend[i].show_on_map = true;
814 }
815 }
816 } else {
817 legend[click_pos].show_on_map = !legend[click_pos].show_on_map;
818 }
819
820 if (this->map_type == SmallMapType::Industries) this->BreakIndustryChainLink();
821 }
822
827 void SwitchMapType(SmallMapType map_type)
828 {
829 this->RaiseWidget(WID_SM_CONTOUR + to_underlying(this->map_type));
830 this->map_type = map_type;
831 this->LowerWidget(WID_SM_CONTOUR + to_underlying(this->map_type));
832
833 this->SetupWidgetData();
834
835 if (map_type == SmallMapType::LinkStats) this->overlay->SetDirty();
837 this->ReInit();
838 }
839
847 void SetNewScroll(int sx, int sy, int sub)
848 {
850 Point hv = InverseRemapCoords(wi->current_x * ZOOM_BASE * TILE_SIZE / 2, wi->current_y * ZOOM_BASE * TILE_SIZE / 2);
851 hv.x *= this->zoom;
852 hv.y *= this->zoom;
853
854 if (sx < -hv.x) {
855 sx = -hv.x;
856 sub = 0;
857 }
858 if (sx > (int)(Map::MaxX() * TILE_SIZE) - hv.x) {
859 sx = Map::MaxX() * TILE_SIZE - hv.x;
860 sub = 0;
861 }
862 if (sy < -hv.y) {
863 sy = -hv.y;
864 sub = 0;
865 }
866 if (sy > (int)(Map::MaxY() * TILE_SIZE) - hv.y) {
867 sy = Map::MaxY() * TILE_SIZE - hv.y;
868 sub = 0;
869 }
870
871 this->scroll_x = sx;
872 this->scroll_y = sy;
873 this->subscroll = sub;
874 if (this->map_type == SmallMapType::LinkStats) this->overlay->SetDirty();
875 }
876
880 void DrawMapIndicators() const
881 {
882 /* Find main viewport. */
883 const Viewport &vp = *GetMainWindow()->viewport;
884
885 Point upper_left_smallmap_coord = InverseRemapCoords2(vp.virtual_left, vp.virtual_top);
886 Point lower_right_smallmap_coord = InverseRemapCoords2(vp.virtual_left + vp.virtual_width - 1, vp.virtual_top + vp.virtual_height - 1);
887
888 Point upper_left = this->RemapTile(upper_left_smallmap_coord.x / (int)TILE_SIZE, upper_left_smallmap_coord.y / (int)TILE_SIZE);
889 upper_left.x -= this->subscroll;
890
891 Point lower_right = this->RemapTile(lower_right_smallmap_coord.x / (int)TILE_SIZE, lower_right_smallmap_coord.y / (int)TILE_SIZE);
892 lower_right.x -= this->subscroll;
893
894 SmallMapWindow::DrawVertMapIndicator(upper_left.x, upper_left.y, lower_right.y);
895 SmallMapWindow::DrawVertMapIndicator(lower_right.x, upper_left.y, lower_right.y);
896
897 SmallMapWindow::DrawHorizMapIndicator(upper_left.x, lower_right.x, upper_left.y);
898 SmallMapWindow::DrawHorizMapIndicator(upper_left.x, lower_right.x, lower_right.y);
899 }
900
914 void DrawSmallMapColumn(void *dst, uint xc, uint yc, int pitch, int reps, int start_pos, int end_pos, Blitter *blitter) const
915 {
916 void *dst_ptr_abs_end = blitter->MoveTo(_screen.dst_ptr, 0, _screen.height);
917 uint min_xy = _settings_game.construction.freeform_edges ? 1 : 0;
918
919 do {
920 /* Check if the tile (xc,yc) is within the map range */
921 if (xc >= Map::MaxX() || yc >= Map::MaxY()) continue;
922
923 /* Check if the dst pointer points to a pixel inside the screen buffer */
924 if (dst < _screen.dst_ptr) continue;
925 if (dst >= dst_ptr_abs_end) continue;
926
927 /* Construct tilearea covered by (xc, yc, xc + this->zoom, yc + this->zoom) such that it is within min_xy limits. */
928 TileArea ta;
929 if (min_xy == 1 && (xc == 0 || yc == 0)) {
930 if (this->zoom == 1) continue; // The tile area is empty, don't draw anything.
931
932 ta = TileArea(TileXY(std::max(min_xy, xc), std::max(min_xy, yc)), this->zoom - (xc == 0), this->zoom - (yc == 0));
933 } else {
934 ta = TileArea(TileXY(xc, yc), this->zoom, this->zoom);
935 }
936 ta.ClampToMap(); // Clamp to map boundaries (may contain TileType::Void tiles!).
937
938 uint32_t val = this->GetTileColours(ta);
939 uint8_t *val8 = (uint8_t *)&val;
940 int idx = std::max(0, -start_pos);
941 for (int pos = std::max(0, start_pos); pos < end_pos; pos++) {
942 blitter->SetPixel(dst, idx, 0, PixelColour{val8[idx]});
943 idx++;
944 }
945 /* Switch to next tile in the column */
946 } while (xc += this->zoom, yc += this->zoom, dst = blitter->MoveTo(dst, pitch, 0), --reps != 0);
947 }
948
954 void DrawVehicles(const DrawPixelInfo *dpi, Blitter *blitter) const
955 {
956 for (const Vehicle *v : Vehicle::Iterate()) {
957 if (v->type == VehicleType::Effect) continue;
958 if (v->vehstatus.Any({VehState::Hidden, VehState::Unclickable})) continue;
959
960 /* Remap into flat coordinates. */
961 Point pt = this->RemapTile(v->x_pos / (int)TILE_SIZE, v->y_pos / (int)TILE_SIZE);
962
963 int y = pt.y - dpi->top;
964 if (!IsInsideMM(y, 0, dpi->height)) continue; // y is out of bounds.
965
966 bool skip = false; // Default is to draw both pixels.
967 int x = pt.x - this->subscroll - 3 - dpi->left; // Offset X coordinate.
968 if (x < 0) {
969 /* if x+1 is 0, that means we're on the very left edge,
970 * and should thus only draw a single pixel */
971 if (++x != 0) continue;
972 skip = true;
973 } else if (x >= dpi->width - 1) {
974 /* Check if we're at the very right edge, and if so draw only a single pixel */
975 if (x != dpi->width - 1) continue;
976 skip = true;
977 }
978
979 /* Calculate pointer to pixel and the colour */
980 PixelColour colour = (this->map_type == SmallMapType::Vehicles) ? _vehicle_type_colours[v->type] : PC_WHITE;
981
982 /* And draw either one or two pixels depending on clipping */
983 blitter->SetPixel(dpi->dst_ptr, x, y, colour);
984 if (!skip) blitter->SetPixel(dpi->dst_ptr, x + 1, y, colour);
985 }
986 }
987
993 void DrawTowns(const DrawPixelInfo *dpi, const int vertical_padding) const
994 {
995 for (const Town *t : Town::Iterate()) {
996 /* Remap the town coordinate */
997 Point pt = this->RemapTile(TileX(t->xy), TileY(t->xy));
998 int x = pt.x - this->subscroll - (t->cache.sign.width_small >> 1);
999 int y = pt.y + vertical_padding;
1000
1001 /* Check if the town sign is within bounds */
1002 if (x + t->cache.sign.width_small > dpi->left &&
1003 x < dpi->left + dpi->width &&
1004 y + GetCharacterHeight(FontSize::Small) > dpi->top &&
1005 y < dpi->top + dpi->height) {
1006 /* And draw it. */
1007 DrawString(x, x + t->cache.sign.width_small, y, GetString(STR_SMALLMAP_TOWN, t->index));
1008 }
1009 }
1010 }
1011
1017 void DrawIndustryNames(const DrawPixelInfo *dpi, const int vertical_padding) const
1018 {
1019 if (this->map_type != SmallMapType::Industries) return;
1020
1021 for (const Industry *i : Industry::Iterate()) {
1023 if (!tbl.show_on_map) continue;
1024
1025 /* Industry names blink together with their blobs in the smallmap. */
1026 const bool is_blinking = i->type == _smallmap_industry_highlight && !_smallmap_industry_highlight_state;
1027 if (is_blinking) continue;
1028
1029 if (_industry_to_name_string_width[i->type] == 0) {
1031 }
1032 const uint16_t &legend_text_width = _industry_to_name_string_width[i->type];
1033
1034 /* Remap the industry coordinate */
1035 const TileIndex &tile = i->location.GetCenterTile();
1036 const Point pt = this->RemapTile(TileX(tile), TileY(tile));
1037 const int x = pt.x - this->subscroll - (legend_text_width / 2);
1038 const int y = pt.y + vertical_padding;
1039
1040 /* Check if the industry name is within bounds */
1041 if (x + legend_text_width > dpi->left &&
1042 x < dpi->left + dpi->width &&
1043 y + GetCharacterHeight(FontSize::Small) > dpi->top &&
1044 y < dpi->top + dpi->height) {
1045
1046 /* And draw it. */
1047 DrawString(x, x + legend_text_width, y, tbl.legend, TextColour::White, SA_LEFT, false, FontSize::Small);
1048 }
1049 }
1050 }
1051
1064 {
1066 AutoRestoreBackup dpi_backup(_cur_dpi, dpi);
1067
1068 /* If freeform edges are off, draw infinite water off the edges of the map. */
1069 const PixelColour map_clear_color = (_settings_game.construction.freeform_edges ? PC_BLACK : PC_WATER);
1070 GfxFillRect(dpi->left, dpi->top, dpi->left + dpi->width - 1, dpi->top + dpi->height - 1, map_clear_color);
1071
1072 /* Which tile is displayed at (dpi->left, dpi->top)? */
1073 int dx;
1074 Point tile = this->PixelToTile(dpi->left, dpi->top, &dx);
1075 int tile_x = this->scroll_x / (int)TILE_SIZE + tile.x;
1076 int tile_y = this->scroll_y / (int)TILE_SIZE + tile.y;
1077
1078 void *ptr = blitter->MoveTo(dpi->dst_ptr, -dx - 4, 0);
1079 int x = - dx - 4;
1080 int y = 0;
1081
1082 for (;;) {
1083 /* Distance from left edge */
1084 if (x >= -3) {
1085 if (x >= dpi->width) break; // Exit the loop.
1086
1087 int end_pos = std::min(dpi->width, x + 4);
1088 int reps = (dpi->height - y + 1) / 2; // Number of lines.
1089 if (reps > 0) {
1090 this->DrawSmallMapColumn(ptr, tile_x, tile_y, dpi->pitch * 2, reps, x, end_pos, blitter);
1091 }
1092 }
1093
1094 if (y == 0) {
1095 tile_y += this->zoom;
1096 y++;
1097 ptr = blitter->MoveTo(ptr, 0, 1);
1098 } else {
1099 tile_x -= this->zoom;
1100 y--;
1101 ptr = blitter->MoveTo(ptr, 0, -1);
1102 }
1103 ptr = blitter->MoveTo(ptr, 2, 0);
1104 x += 2;
1105 }
1106
1107 /* Draw vehicles */
1108 if (this->map_type == SmallMapType::Contour || this->map_type == SmallMapType::Vehicles) this->DrawVehicles(dpi, blitter);
1109
1110 /* Draw link stat overlay */
1111 if (this->map_type == SmallMapType::LinkStats) this->overlay->Draw(dpi);
1112
1113 const int map_labels_vertical_padding = ScaleGUITrad(2);
1114
1115 /* Draw town names */
1116 if (this->show_towns) this->DrawTowns(dpi, map_labels_vertical_padding);
1117
1118 /* Draw industry names */
1119 if (this->show_ind_names) this->DrawIndustryNames(dpi, map_labels_vertical_padding);
1120
1121 /* Draw map indicators */
1122 this->DrawMapIndicators();
1123 }
1124
1131 Point RemapTile(int tile_x, int tile_y) const
1132 {
1133 int x_offset = tile_x - this->scroll_x / (int)TILE_SIZE;
1134 int y_offset = tile_y - this->scroll_y / (int)TILE_SIZE;
1135
1136 if (this->zoom == 1) return SmallmapRemapCoords(x_offset, y_offset);
1137
1138 /* For negative offsets, round towards -inf. */
1139 if (x_offset < 0) x_offset -= this->zoom - 1;
1140 if (y_offset < 0) y_offset -= this->zoom - 1;
1141
1142 return SmallmapRemapCoords(x_offset / this->zoom, y_offset / this->zoom);
1143 }
1144
1155 Point PixelToTile(int px, int py, int *sub, bool add_sub = true) const
1156 {
1157 if (add_sub) px += this->subscroll; // Total horizontal offset.
1158
1159 /* For each two rows down, add a x and a y tile, and
1160 * For each four pixels to the right, move a tile to the right. */
1161 Point pt = {((py >> 1) - (px >> 2)) * this->zoom, ((py >> 1) + (px >> 2)) * this->zoom};
1162 px &= 3;
1163
1164 if (py & 1) { // Odd number of rows, handle the 2 pixel shift.
1165 if (px < 2) {
1166 pt.x += this->zoom;
1167 px += 2;
1168 } else {
1169 pt.y += this->zoom;
1170 px -= 2;
1171 }
1172 }
1173
1174 *sub = px;
1175 return pt;
1176 }
1177
1187 Point ComputeScroll(int tx, int ty, int x, int y, int *sub) const
1188 {
1189 assert(x >= 0 && y >= 0);
1190
1191 int new_sub;
1192 Point tile_xy = PixelToTile(x, y, &new_sub, false);
1193 tx -= tile_xy.x;
1194 ty -= tile_xy.y;
1195
1196 Point scroll;
1197 if (new_sub == 0) {
1198 *sub = 0;
1199 scroll.x = (tx + this->zoom) * TILE_SIZE;
1200 scroll.y = (ty - this->zoom) * TILE_SIZE;
1201 } else {
1202 *sub = 4 - new_sub;
1203 scroll.x = (tx + 2 * this->zoom) * TILE_SIZE;
1204 scroll.y = (ty - 2 * this->zoom) * TILE_SIZE;
1205 }
1206 return scroll;
1207 }
1208
1215 void SetZoomLevel(ZoomLevelChange change, const Point *zoom_pt)
1216 {
1217 static const int zoomlevels[] = {1, 2, 4, 6, 8}; // Available zoom levels. Bigger number means more zoom-out (further away).
1218 static const int MIN_ZOOM_INDEX = 0;
1219 static const int MAX_ZOOM_INDEX = lengthof(zoomlevels) - 1;
1220
1221 int new_index, cur_index, sub;
1222 Point tile;
1223 switch (change) {
1225 cur_index = - 1; // Definitely different from new_index.
1226 new_index = MIN_ZOOM_INDEX;
1227 tile.x = tile.y = 0;
1228 break;
1229
1232 for (cur_index = MIN_ZOOM_INDEX; cur_index <= MAX_ZOOM_INDEX; cur_index++) {
1233 if (this->zoom == zoomlevels[cur_index]) break;
1234 }
1235 assert(cur_index <= MAX_ZOOM_INDEX);
1236
1237 tile = this->PixelToTile(zoom_pt->x, zoom_pt->y, &sub);
1238 new_index = Clamp(cur_index + ((change == ZoomLevelChange::ZoomIn) ? -1 : 1), MIN_ZOOM_INDEX, MAX_ZOOM_INDEX);
1239 break;
1240
1241 default: NOT_REACHED();
1242 }
1243
1244 if (new_index != cur_index) {
1245 this->zoom = zoomlevels[new_index];
1246 if (cur_index >= 0) {
1247 Point new_tile = this->PixelToTile(zoom_pt->x, zoom_pt->y, &sub);
1248 this->SetNewScroll(this->scroll_x + (tile.x - new_tile.x) * TILE_SIZE,
1249 this->scroll_y + (tile.y - new_tile.y) * TILE_SIZE, sub);
1250 } else if (this->map_type == SmallMapType::LinkStats) {
1251 this->overlay->SetDirty();
1252 }
1253 this->SetWidgetDisabledState(WID_SM_ZOOM_IN, this->zoom == zoomlevels[MIN_ZOOM_INDEX]);
1254 this->SetWidgetDisabledState(WID_SM_ZOOM_OUT, this->zoom == zoomlevels[MAX_ZOOM_INDEX]);
1255 this->SetDirty();
1256 }
1257 }
1258
1263 {
1264 CargoTypes cargo_mask{};
1265 for (int i = 0; i != _smallmap_cargo_count; ++i) {
1266 if (_legend_linkstats[i].show_on_map) cargo_mask.Set(static_cast<CargoType>(_legend_linkstats[i].type));
1267 }
1268 this->overlay->SetCargoMask(cargo_mask);
1269 }
1270
1275 {
1276 StringID legend_tooltip;
1277 StringID enable_all_tooltip;
1278 StringID disable_all_tooltip;
1279 int industry_names_select_plane;
1280 int select_buttons_plane;
1281 switch (this->map_type) {
1283 legend_tooltip = STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION;
1284 enable_all_tooltip = STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES;
1285 disable_all_tooltip = STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES;
1286 industry_names_select_plane = 0;
1287 select_buttons_plane = 0;
1288 break;
1289
1291 legend_tooltip = STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION;
1292 enable_all_tooltip = STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES;
1293 disable_all_tooltip = STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES;
1294 industry_names_select_plane = SZSP_NONE;
1295 select_buttons_plane = 0;
1296 break;
1297
1299 legend_tooltip = STR_SMALLMAP_TOOLTIP_CARGO_SELECTION;
1300 enable_all_tooltip = STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS;
1301 disable_all_tooltip = STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS;
1302 industry_names_select_plane = SZSP_NONE;
1303 select_buttons_plane = 0;
1304 break;
1305
1306 default:
1307 legend_tooltip = STR_NULL;
1308 enable_all_tooltip = STR_NULL;
1309 disable_all_tooltip = STR_NULL;
1310 industry_names_select_plane = SZSP_NONE;
1311 select_buttons_plane = 1;
1312 break;
1313 }
1314
1315 this->GetWidget<NWidgetCore>(WID_SM_LEGEND)->SetToolTip(legend_tooltip);
1316 this->GetWidget<NWidgetCore>(WID_SM_ENABLE_ALL)->SetStringTip(STR_SMALLMAP_ENABLE_ALL, enable_all_tooltip);
1317 this->GetWidget<NWidgetCore>(WID_SM_DISABLE_ALL)->SetStringTip(STR_SMALLMAP_DISABLE_ALL, disable_all_tooltip);
1318 this->GetWidget<NWidgetStacked>(WID_SM_SHOW_IND_NAMES_SEL)->SetDisplayedPlane(industry_names_select_plane);
1319 this->GetWidget<NWidgetStacked>(WID_SM_SELECT_BUTTONS)->SetDisplayedPlane(select_buttons_plane);
1320 }
1321
1327 uint32_t GetTileColours(const TileArea &ta) const
1328 {
1329 int importance = 0;
1330 TileIndex tile = INVALID_TILE; // Position of the most important tile.
1331 TileType et = TileType::Void; // Effective tile type at that position.
1332
1333 for (TileIndex ti : ta) {
1334 TileType ttype = GetTileType(ti);
1335
1336 switch (ttype) {
1339
1340 switch (tt) {
1341 case TRANSPORT_RAIL: ttype = TileType::Railway; break;
1342 case TRANSPORT_ROAD: ttype = TileType::Road; break;
1343 default: ttype = TileType::Water; break;
1344 }
1345 break;
1346 }
1347
1348 case TileType::Industry:
1349 /* Special handling of industries while in "Industries" smallmap view. */
1350 if (this->map_type == SmallMapType::Industries) {
1351 /* If industry is allowed to be seen, use its colour on the map.
1352 * This has the highest priority above any value in _tiletype_importance. */
1353 IndustryType type = Industry::GetByTile(ti)->type;
1354 if (_legend_from_industries[_industry_to_list_pos[type]].show_on_map) {
1355 if (type == _smallmap_industry_highlight) {
1356 if (_smallmap_industry_highlight_state) return MKCOLOUR_XXXX(PC_WHITE);
1357 } else {
1358 return GetIndustrySpec(type)->map_colour.p * 0x01010101;
1359 }
1360 }
1361 /* Otherwise make it disappear */
1363 }
1364 break;
1365
1366 default:
1367 break;
1368 }
1369
1370 if (_tiletype_importance[ttype] > importance) {
1371 importance = _tiletype_importance[ttype];
1372 tile = ti;
1373 et = ttype;
1374 }
1375 }
1376
1377 switch (this->map_type) {
1379 return GetSmallMapContoursPixels(tile, et);
1380
1382 return GetSmallMapVehiclesPixels(et);
1383
1385 return GetSmallMapIndustriesPixels(tile, et);
1386
1388 return GetSmallMapLinkStatsPixels(tile, et);
1389
1391 return GetSmallMapRoutesPixels(tile, et);
1392
1394 return GetSmallMapVegetationPixels(tile, et);
1395
1398
1399 default: NOT_REACHED();
1400 }
1401 }
1402
1409 {
1411 uint line = (pt.y - wi->pos_y - WidgetDimensions::scaled.framerect.top) / GetCharacterHeight(FontSize::Small);
1412 uint columns = this->GetNumberColumnsLegend(wi->current_x);
1413 uint number_of_rows = this->GetNumberRowsLegend(columns);
1414 if (line >= number_of_rows) return -1;
1415
1416 bool rtl = _current_text_dir == TD_RTL;
1417 int x = pt.x - wi->pos_x;
1418 if (rtl) x = wi->current_x - x;
1419 uint column = (x - WidgetDimensions::scaled.framerect.left) / this->column_width;
1420
1421 return (column * number_of_rows) + line;
1422 }
1423
1426 {
1427 if (this->map_type == SmallMapType::LinkStats) {
1428 CompanyMask company_mask = this->GetOverlayCompanyMask();
1429 if (this->overlay->GetCompanyMask() != company_mask) {
1430 this->overlay->SetCompanyMask(company_mask);
1431 } else {
1432 this->overlay->SetDirty();
1433 }
1434 }
1435 }
1436
1438 void Blink()
1439 {
1440 if (_smallmap_industry_highlight == IT_INVALID) return;
1441
1443
1444 this->UpdateLinks();
1445 this->SetDirty();
1446 }
1447
1450 {
1451 if (_smallmap_industry_highlight != IT_INVALID) return;
1452
1453 this->UpdateLinks();
1454 this->SetDirty();
1455 }
1456
1457public:
1458 friend class NWidgetSmallmapDisplay;
1459
1460 SmallMapWindow(WindowDesc &desc, int window_number) : Window(desc)
1461 {
1462 _smallmap_industry_highlight = IT_INVALID;
1463 this->overlay = std::make_unique<LinkGraphOverlay>(this, WID_SM_MAP, CargoTypes{}, this->GetOverlayCompanyMask(), 1);
1464 this->CreateNestedTree();
1466
1468
1470
1473
1474 this->SetupWidgetData();
1476
1477 this->SetZoomLevel(ZoomLevelChange::Init, nullptr);
1479 this->SetOverlayCargoMask();
1480 }
1481
1486 {
1487 const Viewport &vp = *GetMainWindow()->viewport;
1488 Point viewport_center = InverseRemapCoords2(vp.virtual_left + vp.virtual_width / 2, vp.virtual_top + vp.virtual_height / 2);
1489
1490 int sub;
1491 const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
1492 Point sxy = this->ComputeScroll(viewport_center.x / (int)TILE_SIZE, viewport_center.y / (int)TILE_SIZE,
1493 std::max(0, (int)wid->current_x / 2 - 2), wid->current_y / 2, &sub);
1494 this->SetNewScroll(sxy.x, sxy.y, sub);
1495 this->SetDirty();
1496 }
1497
1504 {
1505 int x = CentreBounds(st->rect.left, st->rect.right, 0);
1506 int y = CentreBounds(st->rect.top, st->rect.bottom, 0);
1507 Point ret = this->RemapTile(x, y);
1508
1509 /* Same magic 3 as in DrawVehicles; that's where I got it from.
1510 * No idea what it is, but without it the result looks bad.
1511 */
1512 ret.x -= 3 + this->subscroll;
1513 return ret;
1514 }
1515
1516 void Close([[maybe_unused]] int data) override
1517 {
1518 this->BreakIndustryChainLink();
1519 this->Window::Close();
1520 }
1521
1522 std::string GetWidgetString(WidgetID widget, StringID stringid) const override
1523 {
1524 switch (widget) {
1525 case WID_SM_CAPTION:
1526 return GetString(STR_SMALLMAP_CAPTION, STR_SMALLMAP_TYPE_CONTOURS + to_underlying(this->map_type));
1527
1528 default:
1529 return this->Window::GetWidgetString(widget, stringid);
1530 }
1531 }
1532
1533 void OnInit() override
1534 {
1535 uint min_width = 0;
1536 this->min_number_of_columns = INDUSTRY_MIN_NUMBER_OF_COLUMNS;
1537 this->min_number_of_fixed_rows = lengthof(_linkstat_colours_in_legenda);
1539 uint height = 0;
1540 uint num_columns = 1;
1541 for (const LegendAndColour &tbl : _legend_table[i]) {
1542 if (tbl.end) break;
1543 std::string str;
1544 if (i == SmallMapType::Industries) {
1545 str = GetString(STR_SMALLMAP_INDUSTRY, tbl.legend, IndustryPool::MAX_SIZE);
1546 } else if (i == SmallMapType::LinkStats) {
1547 str = GetString(STR_SMALLMAP_LINKSTATS, tbl.legend);
1548 } else if (i == SmallMapType::Owners) {
1549 if (tbl.company != CompanyID::Invalid()) {
1550 if (!Company::IsValidID(tbl.company)) {
1551 /* Rebuild the owner legend. */
1553 this->OnInit();
1554 return;
1555 }
1556 /* Non-fixed legend entries for the owner view. */
1557 str = GetString(STR_SMALLMAP_COMPANY, tbl.company);
1558 } else {
1559 str = GetString(tbl.legend);
1560 }
1561 } else {
1562 if (tbl.col_break) {
1563 this->min_number_of_fixed_rows = std::max(this->min_number_of_fixed_rows, height);
1564 height = 0;
1565 num_columns++;
1566 }
1567 height++;
1568 if (i == SmallMapType::Contour) {
1569 str = GetString(tbl.legend, tbl.height * TILE_HEIGHT_STEP);
1570 } else {
1571 str = GetString(tbl.legend);
1572 }
1573 }
1574 min_width = std::max(GetStringBoundingBox(str).width, min_width);
1575 }
1576 this->min_number_of_fixed_rows = std::max(this->min_number_of_fixed_rows, height);
1577 this->min_number_of_columns = std::max(this->min_number_of_columns, num_columns);
1578 }
1579
1580 /* Width of the legend blob. */
1581 this->legend_width = GetCharacterHeight(FontSize::Small) * 9 / 6;
1582
1583 /* The width of a column is the minimum width of all texts + the size of the blob + some spacing */
1584 this->column_width = min_width + WidgetDimensions::scaled.hsep_normal + this->legend_width + WidgetDimensions::scaled.framerect.Horizontal();
1585
1586 /* Cached string widths of industry names in the smallmap. Calculation is deferred to DrawIndustryNames(). */
1587 std::fill(std::begin(_industry_to_name_string_width), std::end(_industry_to_name_string_width), 0);
1588 }
1589
1590 void OnPaint() override
1591 {
1592 if (this->map_type == SmallMapType::Owners) {
1593 for (const LegendAndColour &tbl : _legend_table[this->map_type]) {
1594 if (tbl.end) break;
1595 if (tbl.company != CompanyID::Invalid() && !Company::IsValidID(tbl.company)) {
1596 /* Rebuild the owner legend. */
1598 this->InvalidateData(1);
1599 break;
1600 }
1601 }
1602 }
1603
1604 this->DrawWidgets();
1605 }
1606
1614 void DrawLegend(const Rect &text, const Rect &icon, bool highlight, std::string_view string) const
1615 {
1616 if (!highlight) {
1617 /* Simply draw the string, not the black border of the legend colour.
1618 * This will enforce the idea of the disabled item */
1619 DrawString(text, string, TextColour::Grey);
1620 } else {
1621 DrawString(text, string, TextColour::Black);
1622 GfxFillRect(icon, PC_BLACK); // Outer border of the legend colour
1623 }
1624 }
1625
1626 void DrawWidget(const Rect &r, WidgetID widget) const override
1627 {
1628 switch (widget) {
1629 case WID_SM_MAP: {
1630 Rect ir = r.Shrink(WidgetDimensions::scaled.bevel);
1631 DrawPixelInfo new_dpi;
1632 if (!FillDrawPixelInfo(&new_dpi, ir)) return;
1633 this->DrawSmallMap(&new_dpi);
1634 break;
1635 }
1636
1637 case WID_SM_LEGEND: {
1638 uint columns = this->GetNumberColumnsLegend(r.Width());
1639 uint number_of_rows = this->GetNumberRowsLegend(columns);
1640 bool rtl = _current_text_dir == TD_RTL;
1641 uint i = 0; // Row counter for industry legend.
1642 uint row_height = GetCharacterHeight(FontSize::Small);
1643 int padding = ScaleGUITrad(1);
1644
1645 Rect origin = r.WithWidth(this->column_width, rtl).Shrink(WidgetDimensions::scaled.framerect).WithHeight(row_height);
1646 Rect text = origin.Indent(this->legend_width + WidgetDimensions::scaled.hsep_normal, rtl);
1647 Rect icon = origin.WithWidth(this->legend_width, rtl).Shrink(0, padding, 0, 0);
1648
1649 for (const LegendAndColour &tbl : _legend_table[this->map_type]) {
1650 if (tbl.end) break;
1651 if (tbl.col_break || ((this->map_type == SmallMapType::Industries || this->map_type == SmallMapType::Owners || this->map_type == SmallMapType::LinkStats) && i++ >= number_of_rows)) {
1652 /* Column break needed, continue at top, COLUMN_WIDTH pixels
1653 * (one "row") to the right. */
1654 int x = rtl ? -(int)this->column_width : this->column_width;
1655 int y = origin.top - text.top;
1656 text = text.Translate(x, y);
1657 icon = icon.Translate(x, y);
1658 i = 1;
1659 }
1660
1661 PixelColour legend_colour = tbl.colour;
1662
1663 switch (this->map_type) {
1665 /* Industry name must be formatted, since it's not in tiny font in the specs.
1666 * So, draw with a parameter and use the STR_SMALLMAP_INDUSTRY string, which is tiny font */
1667 if (tbl.show_on_map && tbl.type == _smallmap_industry_highlight) {
1669 }
1670 this->DrawLegend(text, icon, tbl.show_on_map, GetString(STR_SMALLMAP_INDUSTRY, tbl.legend, Industry::GetIndustryTypeCount(tbl.type)));
1671 break;
1672
1674 this->DrawLegend(text, icon, tbl.show_on_map, GetString(STR_SMALLMAP_LINKSTATS, tbl.legend));
1675 break;
1676
1678 if (tbl.company != CompanyID::Invalid()) {
1679 this->DrawLegend(text, icon, tbl.show_on_map, GetString(STR_SMALLMAP_COMPANY, tbl.company));
1680 break;
1681 }
1682 [[fallthrough]];
1683
1684 default:
1685 /* Anything that is not an industry or a company is using normal process */
1686 GfxFillRect(icon, PC_BLACK);
1687 if (this->map_type == SmallMapType::Contour) {
1688 DrawString(text, GetString(tbl.legend, tbl.height * TILE_HEIGHT_STEP));
1689 } else {
1690 DrawString(text, tbl.legend);
1691 }
1692 break;
1693 }
1694 GfxFillRect(icon.Shrink(WidgetDimensions::scaled.bevel), legend_colour); // Legend colour
1695
1696 text = text.Translate(0, row_height);
1697 icon = icon.Translate(0, row_height);
1698 }
1699 }
1700 }
1701 }
1702
1703 void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
1704 {
1705 switch (widget) {
1706 case WID_SM_MAP: { // Map window
1707 if (click_count > 0) this->mouse_capture_widget = widget;
1708
1709 const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
1710 Window *w = GetMainWindow();
1711 int sub;
1712 pt = this->PixelToTile(pt.x - wid->pos_x, pt.y - wid->pos_y, &sub);
1713 ScrollWindowTo(this->scroll_x + pt.x * TILE_SIZE, this->scroll_y + pt.y * TILE_SIZE, -1, w);
1714
1715 this->SetDirty();
1716 break;
1717 }
1718
1719 case WID_SM_ZOOM_IN:
1720 case WID_SM_ZOOM_OUT: {
1721 const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
1722 Point zoom_pt = { (int)wid->current_x / 2, (int)wid->current_y / 2};
1724 SndClickBeep();
1725 break;
1726 }
1727
1728 case WID_SM_CONTOUR: // Show land contours
1729 case WID_SM_VEHICLES: // Show vehicles
1730 case WID_SM_INDUSTRIES: // Show industries
1731 case WID_SM_LINKSTATS: // Show route map
1732 case WID_SM_ROUTES: // Show transport routes
1733 case WID_SM_VEGETATION: // Show vegetation
1734 case WID_SM_OWNERS: // Show land owners
1735 this->SwitchMapType(static_cast<SmallMapType>(widget - WID_SM_CONTOUR));
1736 SndClickBeep();
1737 break;
1738
1739 case WID_SM_CENTERMAP: // Center the smallmap again
1742 break;
1743
1744 case WID_SM_TOGGLETOWNNAME: // Toggle town names
1745 this->show_towns = !this->show_towns;
1746 this->SetWidgetLoweredState(WID_SM_TOGGLETOWNNAME, this->show_towns);
1747
1748 this->SetDirty();
1749 SndClickBeep();
1750 break;
1751
1752 case WID_SM_SHOW_IND_NAMES: // Toggle industry names
1753 this->show_ind_names = !this->show_ind_names;
1754 this->SetWidgetLoweredState(WID_SM_SHOW_IND_NAMES, this->show_ind_names);
1755
1756 this->SetDirty();
1757 SndClickBeep();
1758 break;
1759
1760 case WID_SM_LEGEND: // Legend
1761 if (this->map_type == SmallMapType::Industries || this->map_type == SmallMapType::LinkStats || this->map_type == SmallMapType::Owners) {
1762 int click_pos = this->GetPositionOnLegend(pt);
1763 if (click_pos < 0) break;
1764
1765 /* If industry type small map*/
1766 if (this->map_type == SmallMapType::Industries) {
1767 /* If click on industries label, find right industry type and enable/disable it. */
1768 if (click_pos < _smallmap_industry_count) {
1770 }
1771 } else if (this->map_type == SmallMapType::LinkStats) {
1772 if (click_pos < _smallmap_cargo_count) {
1774 this->SetOverlayCargoMask();
1775 }
1776 } else if (this->map_type == SmallMapType::Owners) {
1777 if (click_pos < _smallmap_company_count) {
1778 this->SelectLegendItem(click_pos, _legend_land_owners, _smallmap_company_count, NUM_NO_COMPANY_ENTRIES);
1779 }
1780 }
1781 this->SetDirty();
1782 }
1783 break;
1784
1785 case WID_SM_ENABLE_ALL:
1786 case WID_SM_DISABLE_ALL: {
1787 LegendAndColour *tbl = nullptr;
1788 switch (this->map_type) {
1791 this->BreakIndustryChainLink();
1792 break;
1794 tbl = &(_legend_land_owners[NUM_NO_COMPANY_ENTRIES]);
1795 break;
1797 tbl = _legend_linkstats;
1798 break;
1799 default:
1800 NOT_REACHED();
1801 }
1802 for (;!tbl->end && tbl->legend != STR_LINKGRAPH_LEGEND_UNUSED; ++tbl) {
1803 tbl->show_on_map = (widget == WID_SM_ENABLE_ALL);
1804 }
1805 if (this->map_type == SmallMapType::LinkStats) this->SetOverlayCargoMask();
1806 this->SetDirty();
1807 break;
1808 }
1809
1810 case WID_SM_SHOW_HEIGHT: // Enable/disable showing of heightmap.
1813 this->SetDirty();
1814 break;
1815 }
1816 }
1817
1826 void OnInvalidateData(int data = 0, bool gui_scope = true) override
1827 {
1828 if (!gui_scope) return;
1829
1830 switch (data) {
1831 case 1:
1832 /* The owner legend has already been rebuilt. */
1833 this->ReInit();
1834 break;
1835
1836 case 0: {
1837 extern std::bitset<NUM_INDUSTRYTYPES> _displayed_industries;
1839
1840 for (int i = 0; i != _smallmap_industry_count; i++) {
1842 }
1843 break;
1844 }
1845
1846 case 2:
1848 break;
1849
1850 default: NOT_REACHED();
1851 }
1852 this->SetDirty();
1853 }
1854
1855 bool OnRightClick(Point, WidgetID widget) override
1856 {
1857 if (widget != WID_SM_MAP || _scrolling_viewport) return false;
1858
1859 _scrolling_viewport = true;
1860 return true;
1861 }
1862
1863 void OnMouseWheel(int wheel, WidgetID widget) override
1864 {
1865 if (widget != WID_SM_MAP) return;
1866 if (_settings_client.gui.scrollwheel_scrolling != ScrollWheelScrolling::Off) {
1867 const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
1868 int cursor_x = _cursor.pos.x - this->left - wid->pos_x;
1869 int cursor_y = _cursor.pos.y - this->top - wid->pos_y;
1870 Point pt = {cursor_x, cursor_y};
1872 }
1873 }
1874
1875 void OnScroll(Point delta) override
1876 {
1877 if (_settings_client.gui.scroll_mode == ViewportScrollMode::ViewportRMBFixed || _settings_client.gui.scroll_mode == ViewportScrollMode::MapRMBFixed) _cursor.fix_at = true;
1878
1879 /* While tile is at (delta.x, delta.y)? */
1880 int sub;
1881 Point pt = this->PixelToTile(delta.x, delta.y, &sub);
1882 this->SetNewScroll(this->scroll_x + pt.x * TILE_SIZE, this->scroll_y + pt.y * TILE_SIZE, sub);
1883
1884 this->SetDirty();
1885 }
1886
1887 void OnMouseOver([[maybe_unused]] Point pt, WidgetID widget) override
1888 {
1889 IndustryType new_highlight = IT_INVALID;
1890 if (widget == WID_SM_LEGEND && this->map_type == SmallMapType::Industries) {
1891 int industry_pos = GetPositionOnLegend(pt);
1892 if (industry_pos >= 0 && industry_pos < _smallmap_industry_count) {
1893 new_highlight = _legend_from_industries[industry_pos].type;
1894 }
1895 }
1896 if (new_highlight != _smallmap_industry_highlight) {
1897 _smallmap_industry_highlight = new_highlight;
1899 this->SetDirty();
1900 }
1901 }
1902
1903};
1904
1906bool SmallMapWindow::show_towns = true;
1909
1918class NWidgetSmallmapDisplay : public NWidgetContainer {
1920public:
1921 NWidgetSmallmapDisplay() : NWidgetContainer(NWID_VERTICAL) {}
1922
1923 void SetupSmallestSize(Window *w) override
1924 {
1925 assert(this->children.size() == 2);
1926 NWidgetBase *display = this->children.front().get();
1927 NWidgetBase *bar = this->children.back().get();
1928
1929 display->SetupSmallestSize(w);
1930 bar->SetupSmallestSize(w);
1931
1932 this->smallmap_window = dynamic_cast<SmallMapWindow *>(w);
1933 assert(this->smallmap_window != nullptr);
1934 this->smallest_x = std::max(display->smallest_x, bar->smallest_x + smallmap_window->GetMinLegendWidth());
1935 this->smallest_y = display->smallest_y + std::max(bar->smallest_y, smallmap_window->GetLegendHeight(smallmap_window->min_number_of_columns));
1936 this->fill_x = std::max(display->fill_x, bar->fill_x);
1937 this->fill_y = (display->fill_y == 0 && bar->fill_y == 0) ? 0 : std::min(display->fill_y, bar->fill_y);
1938 this->resize_x = std::max(display->resize_x, bar->resize_x);
1939 this->resize_y = std::min(display->resize_y, bar->resize_y);
1940 this->ApplyAspectRatio();
1941 }
1942
1943 void AssignSizePosition(SizingType sizing, int x, int y, uint given_width, uint given_height, bool rtl) override
1944 {
1945 this->pos_x = x;
1946 this->pos_y = y;
1947 this->current_x = given_width;
1948 this->current_y = given_height;
1949
1950 assert(this->children.size() == 2);
1951 NWidgetBase *display = this->children.front().get();
1952 NWidgetBase *bar = this->children.back().get();
1953
1954 if (sizing == SizingType::Smallest) {
1955 this->smallest_x = given_width;
1956 this->smallest_y = given_height;
1957 /* Make display and bar exactly equal to their minimal size. */
1958 display->AssignSizePosition(SizingType::Smallest, x, y, display->smallest_x, display->smallest_y, rtl);
1959 bar->AssignSizePosition(SizingType::Smallest, x, y + display->smallest_y, bar->smallest_x, bar->smallest_y, rtl);
1960 }
1961
1962 uint bar_height = std::max(bar->smallest_y, this->smallmap_window->GetLegendHeight(this->smallmap_window->GetNumberColumnsLegend(given_width - bar->smallest_x)));
1963 uint display_height = given_height - bar_height;
1964 display->AssignSizePosition(SizingType::Resize, x, y, given_width, display_height, rtl);
1965 bar->AssignSizePosition(SizingType::Resize, x, y + display_height, given_width, bar_height, rtl);
1966 }
1967};
1968
1970static constexpr std::initializer_list<NWidgetPart> _nested_smallmap_display = {
1973 EndContainer(),
1974};
1975
1977static constexpr std::initializer_list<NWidgetPart> _nested_smallmap_bar = {
1982 /* Top button row. */
1985 SetSpriteTip(SPR_IMG_ZOOMIN, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN), SetFill(1, 1),
1987 SetSpriteTip(SPR_IMG_SMALLMAP, STR_SMALLMAP_CENTER_TOOLTIP), SetFill(1, 1),
1989 SetSpriteTip(SPR_EMPTY), SetFill(1, 1),
1991 SetSpriteTip(SPR_IMG_SHOW_COUNTOURS, STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP), SetFill(1, 1),
1993 SetSpriteTip(SPR_IMG_SHOW_VEHICLES, STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP), SetFill(1, 1),
1995 SetSpriteTip(SPR_IMG_INDUSTRY, STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP), SetFill(1, 1),
1996 EndContainer(),
1997 /* Bottom button row. */
2000 SetSpriteTip(SPR_IMG_ZOOMOUT, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT), SetFill(1, 1),
2002 SetSpriteTip(SPR_IMG_TOWN, STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF), SetFill(1, 1),
2004 SetSpriteTip(SPR_IMG_CARGOFLOW, STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP), SetFill(1, 1),
2006 SetSpriteTip(SPR_IMG_SHOW_ROUTES, STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON), SetFill(1, 1),
2008 SetSpriteTip(SPR_IMG_PLANTTREES, STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP), SetFill(1, 1),
2010 SetSpriteTip(SPR_IMG_COMPANY_GENERAL, STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP), SetFill(1, 1),
2011 EndContainer(),
2013 EndContainer(),
2014 EndContainer(),
2015 EndContainer(),
2016};
2017
2018static std::unique_ptr<NWidgetBase> SmallMapDisplay()
2019{
2020 std::unique_ptr<NWidgetBase> map_display = std::make_unique<NWidgetSmallmapDisplay>();
2021
2022 map_display = MakeNWidgets(_nested_smallmap_display, std::move(map_display));
2023 map_display = MakeNWidgets(_nested_smallmap_bar, std::move(map_display));
2024 return map_display;
2025}
2026
2027static constexpr std::initializer_list<NWidgetPart> _nested_smallmap_widgets = {
2034 EndContainer(),
2035 NWidgetFunction(SmallMapDisplay), // Smallmap display and legend bar + image buttons.
2036 /* Bottom button row and resize box. */
2042 NWidget(WWT_TEXTBTN, Colours::Brown, WID_SM_SHOW_HEIGHT), SetStringTip(STR_SMALLMAP_SHOW_HEIGHT, STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT),
2043
2044 /* 'show industry names' button and container. Only shown for the industry map type. */
2046 NWidget(WWT_TEXTBTN, Colours::Brown, WID_SM_SHOW_IND_NAMES), SetStringTip(STR_SMALLMAP_SHOW_INDUSTRY_NAMES, STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRY_NAMES),
2047 EndContainer(),
2048
2050 EndContainer(),
2051 EndContainer(),
2053 EndContainer(),
2054 EndContainer(),
2056 EndContainer(),
2057};
2058
2061 WindowPosition::Automatic, "smallmap", 484, 314,
2062 WindowClass::SmallMap, WindowClass::None,
2063 {},
2064 _nested_smallmap_widgets
2065);
2066
2074
2083bool ScrollMainWindowTo(int x, int y, int z, bool instant)
2084{
2085 bool res = ScrollWindowTo(x, y, z, GetMainWindow(), instant);
2086
2087 /* If a user scrolls to a tile (via what way what so ever) and already is on
2088 * that tile (e.g.: pressed twice), move the smallmap to that location,
2089 * so you directly see where you are on the smallmap. */
2090
2091 if (res) return res;
2092
2093 SmallMapWindow *w = dynamic_cast<SmallMapWindow*>(FindWindowById(WindowClass::SmallMap, 0));
2094 if (w != nullptr) w->SmallMapCenterOnCurrentPos();
2095
2096 return res;
2097}
2098
2106{
2107 return static_cast<const SmallMapWindow *>(w)->GetStationMiddle(st);
2108}
Class for backupping variables and making sure they are restored later.
EnumBitSet< CargoType, uint64_t > CargoTypes
Bitset of CargoType elements.
Definition cargo_type.h:113
static constexpr CargoType NUM_CARGO
Maximum number of cargo types in a game.
Definition cargo_type.h:75
CargoType
Cargo slots to indicate a cargo type within a game.
Definition cargo_type.h:22
std::vector< const CargoSpec * > _sorted_cargo_specs
Cargo specifications sorted alphabetically by name.
constexpr Timpl & Set()
Set all bits.
static Blitter * GetCurrentBlitter()
Get the current active blitter (always set by calling SelectBlitter).
Definition factory.hpp:139
How all blitters should look like.
Definition base.hpp:29
virtual void * MoveTo(void *video, int x, int y)=0
Move the destination pointer the requested amount x and y, keeping in mind any pitch and bpp of the r...
virtual void SetPixel(void *video, int x, int y, PixelColour colour)=0
Draw a pixel with a given colour on the video-buffer.
A sort-of mixin that implements 'at(pos)' and 'operator[](pos)' only for a specific enum class.
Iterate a range of enum values.
An interval timer will fire every interval, and will continue to fire until it is deleted.
Definition timer.h:76
static const PixelColour LINK_COLOURS[][12]
Colours for the various "load" states of links.
Baseclass for nested widgets.
uint resize_x
Horizontal resize step (0 means not resizable).
uint fill_x
Horizontal fill stepsize (from initial size, 0 means not resizable).
virtual void SetupSmallestSize(Window *w)=0
Compute smallest size needed by the widget.
uint smallest_x
Smallest horizontal size of the widget in a filled window.
uint current_x
Current horizontal size (after resizing).
int pos_y
Vertical position of top-left corner of the widget in the window.
int pos_x
Horizontal position of top-left corner of the widget in the window.
virtual void AssignSizePosition(SizingType sizing, int x, int y, uint given_width, uint given_height, bool rtl)=0
Assign size and position to the widget.
uint smallest_y
Smallest vertical size of the widget in a filled window.
uint fill_y
Vertical fill stepsize (from initial size, 0 means not resizable).
uint resize_y
Vertical resize step (0 means not resizable).
uint current_y
Current vertical size (after resizing).
std::vector< std::unique_ptr< NWidgetBase > > children
Child widgets in container.
Custom container class for displaying smallmap with a vertically resizing legend panel.
void AssignSizePosition(SizingType sizing, int x, int y, uint given_width, uint given_height, bool rtl) override
Assign size and position to the widget.
void SetupSmallestSize(Window *w) override
Compute smallest size needed by the widget.
const SmallMapWindow * smallmap_window
Window manager instance.
PixelColour map_colour
Colour on mini-map.
Definition road.h:133
Class managing the smallmap window.
void SmallMapCenterOnCurrentPos()
Center the small map on the current center of the viewport.
void SetOverlayCargoMask()
Set the link graph overlay cargo mask from the legend.
void Close(int data) override
Hide the window and all its child windows, and mark them for a later deletion.
static SmallMapType map_type
Currently displayed legends.
void DrawLegend(const Rect &text, const Rect &icon, bool highlight, std::string_view string) const
Draw a string legend.
uint GetNumberColumnsLegend(uint width) const
Return number of columns that can be displayed in width pixels.
uint column_width
Width of a column in the WID_SM_LEGEND widget.
uint min_number_of_fixed_rows
Minimal number of rows in the legends for the fixed layouts only (all except SmallMapType::Industries...
void SelectLegendItem(int click_pos, LegendAndColour *legend, int end_legend_item, int begin_legend_item=0)
Select and toggle a legend item.
void SwitchMapType(SmallMapType map_type)
Select a new map type.
const IntervalTimer< TimerWindow > blink_interval
Blink the industries (if selected) on a regular interval.
void DrawSmallMap(DrawPixelInfo *dpi) const
Draws the small map.
Point ComputeScroll(int tx, int ty, int x, int y, int *sub) const
Compute base parameters of the smallmap such that tile (tx, ty) starts at pixel (x,...
Point GetStationMiddle(const Station *st) const
Get the center of the given station as point on the screen in the smallmap window.
void ForceRefresh()
Force a full refresh of the map.
void OnInvalidateData(int data=0, bool gui_scope=true) override
Some data on this window has become invalid.
uint GetMinLegendWidth() const
Compute minimal required width of the legends.
static bool show_towns
Display town names in the smallmap.
Point PixelToTile(int px, int py, int *sub, bool add_sub=true) const
Determine the tile relative to the base tile of the smallmap, and the pixel position at that tile for...
void Blink()
Blink the industries (if hover over an industry).
int32_t scroll_y
Vertical world coordinate of the base tile left of the top-left corner of the smallmap display.
int32_t scroll_x
Horizontal world coordinate of the base tile left of the top-left corner of the smallmap display.
void DrawIndustryNames(const DrawPixelInfo *dpi, const int vertical_padding) const
Adds industry names to the smallmap.
static void DrawVertMapIndicator(int x, int y, int y2)
Draws vertical part of map indicator.
uint GetLegendHeight(uint num_columns) const
Compute height given a number of columns.
uint min_number_of_columns
Minimal number of columns in legends.
int32_t subscroll
Number of pixels (0..3) between the right end of the base tile and the pixel at the top-left corner o...
CompanyMask GetOverlayCompanyMask() const
Get a bitmask for company links to be displayed.
uint32_t GetTileColours(const TileArea &ta) const
Decide which colours to show to the user for a group of tiles.
std::string GetWidgetString(WidgetID widget, StringID stringid) const override
Get the raw string for a widget.
void DrawTowns(const DrawPixelInfo *dpi, const int vertical_padding) const
Adds town names to the smallmap.
void OnPaint() override
The window must be repainted.
void SetZoomLevel(ZoomLevelChange change, const Point *zoom_pt)
Initialize or change the zoom level.
int GetPositionOnLegend(Point pt)
Determines the mouse position on the legend.
void OnMouseWheel(int wheel, WidgetID widget) override
The mouse wheel has been turned.
void OnMouseOver(Point pt, WidgetID widget) override
The mouse is currently moving over the window or has just moved outside of the window.
ZoomLevelChange
Available kinds of zoomlevel changes.
@ Init
Initialize zoom level.
void SetupWidgetData()
Function to set up widgets depending on the information being shown on the smallmap.
static bool show_ind_names
Display industry names in the smallmap.
void RebuildColourIndexIfNecessary()
Rebuilds the colour indices used for fast access to the smallmap contour colours based on the heightl...
void DrawSmallMapColumn(void *dst, uint xc, uint yc, int pitch, int reps, int start_pos, int end_pos, Blitter *blitter) const
Draws one column of tiles of the small map in a certain mode onto the screen buffer,...
void OnClick(Point pt, WidgetID widget, int click_count) override
A click with the left mouse button has been made on the window.
static int map_height_limit
Currently used/cached map height limit.
Point RemapTile(int tile_x, int tile_y) const
Remap tile to location on this smallmap.
static void DrawHorizMapIndicator(int x, int x2, int y)
Draws horizontal part of map indicator.
void OnInit() override
Notification that the nested widget tree gets initialized.
void UpdateLinks()
Update all the links on the map.
static const uint INDUSTRY_MIN_NUMBER_OF_COLUMNS
Minimal number of columns in the WID_SM_LEGEND widget for the SmallMapType::Industries legend.
void OnScroll(Point delta) override
Handle the request for (viewport) scrolling.
void DrawWidget(const Rect &r, WidgetID widget) const override
Draw the contents of a nested widget.
uint legend_width
Width of legend 'blob'.
int zoom
Zoom level. Bigger number means more zoom-out (further away).
void DrawMapIndicators() const
Adds map indicators to the smallmap.
bool OnRightClick(Point, WidgetID widget) override
A click with the right mouse button has been made on the window.
void SetNewScroll(int sx, int sy, int sub)
Set new scroll_x, scroll_y, and subscroll values after limiting them such that the center of the smal...
uint GetNumberRowsLegend(uint columns) const
Get the number of rows in the legend from the number of columns.
const IntervalTimer< TimerWindow > refresh_interval
Update the whole map on a regular interval.
void DrawVehicles(const DrawPixelInfo *dpi, Blitter *blitter) const
Adds vehicles to the smallmap.
static void BreakIndustryChainLink()
Notify the industry chain window to stop sending newly selected industries.
A sort-of mixin that implements 'at(pos)' and 'operator[](pos)' only for a specific type.
static WidgetDimensions scaled
Widget dimensions scaled for current zoom level.
Definition window_gui.h:30
Map accessors for 'clear' tiles.
bool IsClearGround(Tile t, ClearGround ct)
Set the type of clear tile.
Definition clear_map.h:65
@ MaxSize
The maximum possible number of clear ground types to be stored in map.
Definition clear_map.h:29
@ Grass
Plain grass with dirt transition (0-3).
Definition clear_map.h:22
ClearGround GetClearGround(Tile t)
Get the type of clear tile.
Definition clear_map.h:52
bool IsSnowTile(Tile t)
Test if a tile is covered with snow.
Definition clear_map.h:40
uint GetClearDensity(Tile t)
Get the density of a non-field clear tile.
Definition clear_map.h:77
Definition of stuff that is very close to a company, like the company struct itself.
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
static constexpr Owner OWNER_TOWN
A town owns the tile, or a town is expanding.
static constexpr Owner OWNER_NONE
The tile has no ownership.
static constexpr Owner OWNER_WATER
The tile/execution is done by "water".
Function to handling different endian machines.
Type (helpers) for enums.
constexpr std::underlying_type_t< enum_type > to_underlying(enum_type e)
Implementation of std::to_underlying (from C++23).
Definition enum_type.hpp:21
EnumClassIndexContainer< std::array< T, to_underlying(N)>, Index > EnumIndexArray
A typedef for EnumClassIndexContainer using std::array as the backing container type.
Factory to 'query' all available blitters.
int GetCharacterHeight(FontSize size)
Get height of a character for a given font size.
Definition fontcache.cpp:88
int CentreBounds(int min, int max, int size)
Determine where to position a centred object.
Dimension GetStringBoundingBox(std::string_view str, FontSize start_fontsize)
Return the string dimension in pixels.
Definition gfx.cpp:899
bool _ctrl_pressed
Is Ctrl pressed?
Definition gfx.cpp:39
int DrawString(int left, int right, int top, std::string_view str, ExtendedTextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
Definition gfx.cpp:668
void GfxFillRect(int left, int top, int right, int bottom, const std::variant< PixelColour, PaletteID > &colour, FillRectMode mode)
Applies a certain FillRectMode-operation to a rectangle [left, right] x [top, bottom] on the screen.
Definition gfx.cpp:116
bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height)
Set up a clipping area for only drawing into a certain area.
Definition gfx.cpp:1572
@ Small
Index of the small font in the font tables.
Definition gfx_type.h:250
@ SA_LEFT
Left align the text.
Definition gfx_type.h:436
@ Invalid
Invalid marker.
Definition gfx_type.h:303
@ Brown
Brown.
Definition gfx_type.h:299
@ White
White colour.
Definition gfx_type.h:331
@ Grey
Grey colour.
Definition gfx_type.h:333
@ Black
Black colour.
Definition gfx_type.h:335
constexpr NWidgetPart NWidgetFunction(NWidgetFunctionType *func_ptr)
Obtain a nested widget (sub)tree from an external source.
constexpr NWidgetPart SetFill(uint16_t fill_x, uint16_t fill_y)
Widget part function for setting filling.
constexpr NWidgetPart SetSpriteTip(SpriteID sprite, StringID tip={})
Widget part function for setting the sprite and tooltip.
constexpr NWidgetPart SetPadding(uint8_t top, uint8_t right, uint8_t bottom, uint8_t left)
Widget part function for setting additional space around a widget.
constexpr NWidgetPart SetStringTip(StringID string, StringID tip={})
Widget part function for setting the string and tooltip.
constexpr NWidgetPart SetMinimalSize(int16_t x, int16_t y)
Widget part function for setting the minimal size.
std::unique_ptr< NWidgetBase > MakeNWidgets(std::span< const NWidgetPart > nwid_parts, std::unique_ptr< NWidgetBase > &&container)
Construct a nested widget tree from an array of parts.
Definition widget.cpp:3413
constexpr NWidgetPart EndContainer()
Widget part function for denoting the end of a container (horizontal, vertical, WWT_FRAME,...
constexpr NWidgetPart NWidget(WidgetType tp, Colours col, WidgetID idx=INVALID_WIDGET)
Widget part function for starting a new 'real' widget.
constexpr NWidgetPart SetResize(int16_t dx, int16_t dy)
Widget part function for setting the resize step.
void SetDirty() const
Mark entire window as dirty (in need of re-paint).
Definition window.cpp:972
The colour tables for heightmaps.
static const uint32_t _violet_map_heights[]
Height map colours for the violet colour scheme, ordered by height.
static const uint32_t _dark_green_map_heights[]
Height map colours for the dark green colour scheme, ordered by height.
static const uint32_t _green_map_heights[]
Height map colours for the green colour scheme, ordered by height.
Base of all industries.
bool IsTileForestIndustry(TileIndex tile)
Check whether the tile is a forest.
const IndustrySpec * GetIndustrySpec(IndustryType thistype)
Accessor for array _industry_specs.
std::array< IndustryType, NUM_INDUSTRYTYPES > _sorted_industry_types
Industry types sorted by name.
std::bitset< NUM_INDUSTRYTYPES > _displayed_industries
Communication from the industry chain window to the smallmap window about what industries to display.
static const IndustryType NUM_INDUSTRYTYPES
total number of industry types, new and old; limited to 240 because we need some special ids like IT_...
Point InverseRemapCoords2(int x, int y, bool clamp_to_map, bool *clamped)
Map 2D viewport or smallmap coordinate to 3D world or tile coordinate.
Functions related to OTTD's landscape.
Point InverseRemapCoords(int x, int y)
Map 2D viewport or smallmap coordinate to 3D world or tile coordinate.
Definition landscape.h:111
@ Arctic
Landscape with snow levels.
Declaration of linkgraph overlay GUI.
#define Point
Macro that prevents name conflicts between included headers.
static TileIndex TileXY(uint x, uint y)
Returns the TileIndex of a coordinate.
Definition map_func.h:376
static uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition map_func.h:429
static uint TileX(TileIndex tile)
Get the X component of a tile.
Definition map_func.h:419
constexpr bool IsInsideMM(const size_t x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
constexpr uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
constexpr T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition math_func.hpp:79
PixelColour GetColourGradient(Colours colour, Shade shade)
Get colour gradient palette index.
Definition palette.cpp:393
static constexpr PixelColour PC_TREES
Green palette colour for trees.
@ Light
Light colour shade.
static constexpr PixelColour PC_VERY_LIGHT_YELLOW
Almost-white yellow palette colour.
static constexpr PixelColour PC_ROUGH_LAND
Dark green palette colour for rough land.
static constexpr PixelColour PC_YELLOW
Yellow palette colour.
static constexpr PixelColour PC_GREEN
Green palette colour.
static constexpr PixelColour PC_FIELDS
Light brown palette colour for fields.
static constexpr PixelColour PC_DARK_RED
Dark red palette colour.
static constexpr PixelColour PC_WATER
Dark blue palette colour for water.
static constexpr PixelColour PC_ORANGE
Orange palette colour.
static constexpr PixelColour PC_GRASS_LAND
Dark green palette colour for grass land.
static constexpr PixelColour PC_BARE_LAND
Brown palette colour for bare land.
static constexpr PixelColour PC_GREY
Grey palette colour.
static constexpr PixelColour PC_RED
Red palette colour.
static constexpr PixelColour PC_DARK_GREY
Dark grey palette colour.
static constexpr PixelColour PC_BLACK
Black palette colour.
static constexpr PixelColour PC_RAINFOREST
Pale green palette colour for rainforest.
static constexpr PixelColour PC_WHITE
White palette colour.
static constexpr PixelColour PC_VERY_DARK_BROWN
Almost-black brown palette colour.
static constexpr PixelColour PC_LIGHT_BLUE
Light blue palette colour.
const RailTypeInfo * GetRailTypeInfo(RailType railtype)
Returns a pointer to the Railtype information for a given railtype.
Definition rail.h:303
RailType GetRailType(Tile t)
Gets the rail type of the given tile.
Definition rail_map.h:115
const RoadTypeInfo * GetRoadTypeInfo(RoadType roadtype)
Returns a pointer to the Roadtype information for a given roadtype.
Definition road.h:217
RoadType GetRoadTypeRoad(Tile t)
Get the road type for RoadTramType being RoadTramType::Road.
Definition road_map.h:152
RoadType GetRoadTypeTram(Tile t)
Get the road type for RoadTramType being RoadTramType::Tram.
Definition road_map.h:163
Owner GetRoadOwner(Tile t, RoadTramType rtt)
Get the owner of a specific road type.
Definition road_map.h:244
bool HasRoadTypeRoad(Tile t)
Check if a tile has a road type when RoadTramType is RoadTramType::Road.
Definition road_map.h:200
@ INVALID_ROADTYPE
flag for invalid roadtype
Definition road_type.h:28
@ Tram
Tram type.
Definition road_type.h:39
@ Road
Road type.
Definition road_type.h:38
A number of safeguards to prevent using unsafe methods.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition settings.cpp:61
ClientSettings _settings_client
The current settings for this game.
Definition settings.cpp:60
@ MapRMBFixed
Map moves with mouse movement on holding right mouse button, cursor position is fixed.
@ ViewportRMBFixed
Viewport moves with mouse movement on holding right mouse button, cursor position is fixed.
@ Off
Scroll wheel has no effect.
#define MK(a, b)
Macro for ordinary entry of LegendAndColour.
void ShowSmallMap()
Show the smallmap window.
static uint32_t GetSmallMapLinkStatsPixels(TileIndex tile, TileType t)
Return the colour a tile would be displayed with in the small map in mode "link stats".
static const EnumClassIndexContainer< std::array< AndOr, to_underlying(TileType::End)+1 >, TileType > _smallmap_contours_andor
Colour masks for "Contour" and "Routes" modes.
static uint32_t GetSmallMapContoursPixels(TileIndex tile, TileType t)
Return the colour a tile would be displayed with in the small map in mode "Contour".
void BuildLandLegend()
(Re)build the colour tables for the legends.
static LegendAndColour _legend_from_industries[NUM_INDUSTRYTYPES+1]
Allow room for all industries, plus a terminator entry This is required in order to have the industry...
#define MS(a, b)
Macro for break marker in arrays of LegendAndColour.
#define MC(col_break)
Macro for a height legend entry with configurable colour.
static const EnumIndexArray< std::span< const LegendAndColour >, SmallMapType, SmallMapType::End > _legend_table
Legend to use for each SmallMapType.
static constexpr VehicleTypeIndexArray< PixelColour, VehicleType::End > _vehicle_type_colours
Vehicle colours in SmallMapType::Vehicles mode.
static const uint8_t _linkstat_colours_in_legenda[]
Link stat colours shown in legenda.
static uint _industry_to_list_pos[NUM_INDUSTRYTYPES]
For connecting industry type to position in industries list(small map legend).
static IndustryType _smallmap_industry_highlight
Highlight a specific industry type.
void BuildOwnerLegend()
Completes the array for the owned property legend.
static const int NUM_NO_COMPANY_ENTRIES
Number of entries in the owner legend that are not companies.
static int _smallmap_cargo_count
Number of cargos in the link stats legend.
uint32_t GetSmallMapOwnerPixels(TileIndex tile, TileType t, IncludeHeightmap include_heightmap)
Return the colour a tile would be displayed with in the small map in mode "Owner".
static int _smallmap_company_count
Number of entries in the owner legend.
static SmallMapColourScheme _heightmap_schemes[]
Available colour schemes for height maps.
static constexpr std::initializer_list< NWidgetPart > _nested_smallmap_display
Widget parts of the smallmap display.
static uint32_t GetSmallMapVegetationPixels(TileIndex tile, TileType t)
Return the colour a tile would be displayed with in the smallmap in mode "Vegetation".
static constexpr std::initializer_list< NWidgetPart > _nested_smallmap_bar
Widget parts of the smallmap legend bar + image buttons.
static uint32_t GetSmallMapIndustriesPixels(TileIndex tile, TileType t)
Return the colour a tile would be displayed with in the small map in mode "Industries".
static LegendAndColour _legend_land_contours[]
Legend text giving the colours to look for on the minimap.
static bool _smallmap_show_heightmap
Show heightmap in industry and owner mode of smallmap window.
static WindowDesc _smallmap_desc(WindowPosition::Automatic, "smallmap", 484, 314, WindowClass::SmallMap, WindowClass::None, {}, _nested_smallmap_widgets)
Window definition for the smallmap window.
static constexpr uint32_t _vegetation_clear_bits[to_underlying(ClearGround::MaxSize)]
Lookup table of minimap colours to use for each ClearGround type.
static const EnumClassIndexContainer< std::array< uint8_t, to_underlying(TileType::End)+1 >, TileType > _tiletype_importance
Mapping of tile type to importance of the tile (higher number means more interesting to show).
SmallMapType
Types of legends in the WID_SM_LEGEND widget.
@ Contour
Contour legend.
@ Vegetation
Vegetation legend.
@ LinkStats
LinkStats legend.
@ Owners
Owners legend.
@ Vehicles
Vehicles legend.
@ End
End marker.
@ Routes
Routes legend.
@ Industries
Industries legend.
static int _smallmap_industry_count
Number of used industries.
static bool _smallmap_industry_highlight_state
State of highlight blinking.
void BuildLinkStatsLegend()
Populate legend table for the link stat view.
static uint32_t GetSmallMapRoutesPixels(TileIndex tile, TileType t)
Return the colour a tile would be displayed with in the small map in mode "Routes".
static uint16_t _industry_to_name_string_width[NUM_INDUSTRYTYPES]
The string bounding box width for each industry type in the smallmap.
#define MKEND()
Macro for end of list marker in arrays of LegendAndColour.
bool ScrollMainWindowTo(int x, int y, int z, bool instant)
Scrolls the main window to given coordinates.
static TypedIndexContainer< std::array< uint32_t, MAX_COMPANIES >, CompanyID > _company_to_list_pos
For connecting company ID to position in owner list (small map legend).
static const EnumClassIndexContainer< std::array< AndOr, to_underlying(TileType::End)+1 >, TileType > _smallmap_vehicles_andor
Colour masks for "Vehicles", "Industry", and "Vegetation" modes.
void BuildIndustriesLegend()
Fills an array for the industries legends.
#define MOEND()
Macro used for forcing a rebuild of the owner legend the first time it is used.
static LegendAndColour _legend_linkstats[NUM_CARGO+lengthof(_linkstat_colours_in_legenda)+1]
Legend entries for the link stats view.
#define MO(a, b)
Macro for non-company owned property entry of LegendAndColour.
Point GetSmallMapStationMiddle(const Window *w, const Station *st)
Determine the middle of a station in the smallmap window.
static uint32_t GetSmallMapVehiclesPixels(TileType t)
Return the colour a tile would be displayed with in the small map in mode "Vehicles".
Smallmap GUI functions.
IncludeHeightmap
Enum for how to include the heightmap pixels/colours in small map related functions.
@ Always
Always include the heightmap.
@ IfEnabled
Only include the heightmap if its enabled in the gui by the player.
Types related to the smallmap widgets.
@ WID_SM_OWNERS
Button to select the owners view.
@ WID_SM_VEHICLES
Button to select the vehicles view.
@ WID_SM_MAP_BORDER
Border around the smallmap.
@ WID_SM_CENTERMAP
Button to move smallmap center to main window center.
@ WID_SM_VEGETATION
Button to select the vegetation view.
@ WID_SM_TOGGLETOWNNAME
Toggle button to display town names.
@ WID_SM_CONTOUR
Button to select the contour view (height map).
@ WID_SM_ENABLE_ALL
Button to enable display of all legend entries.
@ WID_SM_SHOW_HEIGHT
Show heightmap toggle button.
@ WID_SM_ZOOM_OUT
Button to zoom out one step.
@ WID_SM_LEGEND
Bottom panel to display smallmap legends.
@ WID_SM_ZOOM_IN
Button to zoom in one step.
@ WID_SM_MAP
Panel containing the smallmap.
@ WID_SM_SHOW_IND_NAMES
Show industry names toggle button.
@ WID_SM_SELECT_BUTTONS
Selection widget for the buttons present in some smallmap modes.
@ WID_SM_BLANK
Empty button as placeholder.
@ WID_SM_LINKSTATS
Button to select the link stats view.
@ WID_SM_SHOW_IND_NAMES_SEL
Container for the 'show industry names' button, which can be hidden.
@ WID_SM_ROUTES
Button to select the routes view.
@ WID_SM_INDUSTRIES
Button to select the industries view.
@ WID_SM_CAPTION
Caption of the window.
@ WID_SM_DISABLE_ALL
Button to disable display of all legend entries.
void SndClickBeep()
Play a beep sound for a click event if enabled in settings.
Definition sound.cpp:254
Functions related to sound.
Maps accessors for stations.
StationType GetStationType(Tile t)
Get the station type of this tile.
Definition station_map.h:44
@ Dock
Ship port.
@ Rail
Railways/train station.
@ Bus
Road stop for busses.
@ Truck
Road stop for trucks.
@ Airport
Airports and heliports, excluding the ones on oil rigs.
Definition of base types and functions in a cross-platform compatible way.
#define lengthof(array)
Return the length of an fixed size array.
Definition stdafx.h:271
std::string GetString(StringID string)
Resolve the given StringID into a std::string with formatting but no parameters.
Definition strings.cpp:424
TextDirection _current_text_dir
Text direction of the currently selected language.
Definition strings.cpp:56
Functions related to OTTD's strings.
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
@ TD_RTL
Text is written right-to-left by default.
Class to backup a specific variable and restore it upon destruction of this object to prevent stack v...
StationRect rect
NOSAVE: Station spread out rectangle maintained by StationRect::xxx() functions.
Specification of a cargo type.
Definition cargotype.h:77
CargoType Index() const
Determines index of this cargospec.
Definition cargotype.h:111
StringID name
Name of this type of cargo.
Definition cargotype.h:94
T y
Y coordinate.
T x
X coordinate.
Data about how and where to blit pixels.
Definition gfx_type.h:157
Defines the data structure for constructing industry.
StringID name
Displayed name of the industry.
bool enabled
entity still available (by default true).newgrf can disable it, though
PixelColour map_colour
colour used for the small map
Defines the internal data of a functional industry.
Definition industry.h:64
IndustryType type
type of industry.
Definition industry.h:117
static uint16_t GetIndustryTypeCount(IndustryType type)
Get the count of industries for this type.
Definition industry.h:267
static Industry * GetByTile(TileIndex tile)
Get the industry of the given tile.
Definition industry.h:253
Structure for holding relevant data for legends in small map.
PixelColour colour
Colour of the item on the map.
uint8_t height
Height in tiles. Only valid for height legend entries.
StringID legend
String corresponding to the coloured item.
bool show_on_map
For filtering industries, if true, industry is shown on the map in colour.
CompanyID company
Company to display. Only valid for company entries of the owner legend.
bool end
This is the end of the list.
bool col_break
Perform a column break and go further at the next column.
IndustryType type
Type of industry. Only valid for industry entries.
static uint MaxY()
Gets the maximum Y coordinate within the map, including TileType::Void.
Definition map_func.h:298
static uint MaxX()
Gets the maximum X coordinate within the map, including TileType::Void.
Definition map_func.h:289
void ClampToMap()
Clamp the tile area to map borders.
Definition tilearea.cpp:142
Colour for pixel/line drawing.
Definition gfx_type.h:308
uint8_t p
Palette index.
Definition gfx_type.h:309
static Pool::IterateWrapper< Company > Iterate(size_t from=0)
static constexpr size_t MAX_SIZE
Specification of a rectangle with absolute coordinates of all edges.
Rect WithWidth(int width, bool end) const
Copy Rect and set its width.
int Width() const
Get width of Rect.
Rect Shrink(int s) const
Copy and shrink Rect by s pixels.
Rect WithHeight(int height, bool end=false) const
Copy Rect and set its height.
Rect Indent(int indent, bool end) const
Copy Rect and indent it from its position.
Rect Translate(int x, int y) const
Copy and translate Rect by x,y pixels.
Colour scheme of the smallmap.
std::vector< uint32_t > height_colours
Cached colours for each level in a map.
uint32_t default_colour
Default colour of the land.
std::span< const uint32_t > height_colours_base
Base table for determining the colours.
Station data structure.
Town data structure.
Definition town.h:64
Vehicle data structure.
Data structure for viewport, display of a part of the world.
int virtual_top
Virtual top coordinate.
int virtual_left
Virtual left coordinate.
int virtual_width
width << zoom
int virtual_height
height << zoom
High level window description.
Definition window_gui.h:172
Data structure for an opened window.
Definition window_gui.h:273
void ReInit(int rx=0, int ry=0, bool reposition=false)
Re-initialize a window, and optionally change its size.
Definition window.cpp:984
virtual void Close(int data=0)
Hide the window and all its child windows, and mark them for a later deletion.
Definition window.cpp:1109
void FinishInitNested(WindowNumber window_number=0)
Perform the second part of the initialization of a nested widget tree.
Definition window.cpp:1814
void DrawWidgets() const
Paint all widgets of a window.
Definition widget.cpp:786
void InvalidateData(int data=0, bool gui_scope=true)
Mark this window's data as invalid (in need of re-computing).
Definition window.cpp:3255
void RaiseWidget(WidgetID widget_index)
Marks a widget as raised.
Definition window_gui.h:469
std::unique_ptr< ViewportData > viewport
Pointer to viewport data, if present.
Definition window_gui.h:318
virtual std::string GetWidgetString(WidgetID widget, StringID stringid) const
Get the raw string for a widget.
Definition window.cpp:510
WidgetID mouse_capture_widget
ID of current mouse capture widget (e.g. dragged scrollbar). INVALID_WIDGET if no widget has mouse ca...
Definition window_gui.h:326
void CreateNestedTree()
Perform the first part of the initialization of a nested widget tree.
Definition window.cpp:1804
void SetWidgetLoweredState(WidgetID widget_index, bool lowered_stat)
Sets the lowered/raised status of a widget.
Definition window_gui.h:441
int left
x position of left edge of the window
Definition window_gui.h:309
int top
y position of top edge of the window
Definition window_gui.h:310
Window(WindowDesc &desc)
Empty constructor, initialization has been moved to InitNested() called from the constructor of the d...
Definition window.cpp:1838
const NWID * GetWidget(WidgetID widnum) const
Get the nested widget with number widnum from the nested widget tree.
Definition window_gui.h:989
void LowerWidget(WidgetID widget_index)
Marks a widget as lowered.
Definition window_gui.h:460
void HandleButtonClick(WidgetID widget)
Do all things to make a button look clicked and mark it to be unclicked in a few ticks.
Definition window.cpp:601
void SetWidgetDisabledState(WidgetID widget_index, bool disab_stat)
Sets the enabled/disabled status of a widget.
Definition window_gui.h:381
int height
Height of the window (number of pixels down in y direction).
Definition window_gui.h:312
int width
width of the window (number of pixels to the right in x direction)
Definition window_gui.h:311
WindowNumber window_number
Window number within the window class.
Definition window_gui.h:302
static uint TileHeight(Tile tile)
Returns the height of a tile.
Definition tile_map.h:29
Owner GetTileOwner(Tile tile)
Returns the owner of a tile.
Definition tile_map.h:178
TropicZone GetTropicZone(Tile tile)
Get the tropic zone.
Definition tile_map.h:238
static TileType GetTileType(Tile tile)
Get the tiletype of a given tile.
Definition tile_map.h:96
static constexpr uint MAX_TILE_HEIGHT
Maximum allowed tile height.
Definition tile_type.h:24
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > > TileIndex
The index/ID of a Tile.
Definition tile_type.h:92
@ Rainforest
Rainforest tile.
Definition tile_type.h:84
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition tile_type.h:100
static constexpr uint TILE_SIZE
Tile size in world coordinates.
Definition tile_type.h:15
TileType
The different types of tiles.
Definition tile_type.h:48
@ TunnelBridge
Tunnel entry/exit and bridge heads.
Definition tile_type.h:58
@ Water
Water tile.
Definition tile_type.h:55
@ Station
A tile of a station or airport.
Definition tile_type.h:54
@ Industry
Part of an industry.
Definition tile_type.h:57
@ Railway
A tile with railway.
Definition tile_type.h:50
@ Void
Invisible tiles at the SW and SE border.
Definition tile_type.h:56
@ End
End marker.
Definition tile_type.h:60
@ Trees
Tile with one or more trees.
Definition tile_type.h:53
@ House
A house by a town.
Definition tile_type.h:52
@ Road
A tile with road and/or tram tracks.
Definition tile_type.h:51
@ Clear
A tile without any structures, i.e. grass, rocks, farm fields etc.
Definition tile_type.h:49
OrthogonalTileArea TileArea
Shorthand for the much more common orthogonal tile area.
Definition of Interval and OneShot timers.
Definition of the Window system.
static constexpr std::chrono::milliseconds TIMER_BLINK_INTERVAL
Interval used by blinking interface elements.
Base of the town class.
TransportType
Available types of transport.
@ TRANSPORT_RAIL
Transport by train.
@ TRANSPORT_ROAD
Transport by road vehicle.
Map accessors for tree tiles.
TreeGround GetTreeGround(Tile t)
Returns the groundtype for tree tiles.
Definition tree_map.h:102
@ SnowOrDesert
Snow or desert, depending on landscape.
Definition tree_map.h:55
@ RoughSnow
A snow tile that is rough underneath.
Definition tree_map.h:57
Functions that have tunnels and bridges in common.
TransportType GetTunnelBridgeTransportType(Tile t)
Tunnel: Get the transport type of the tunnel (road or rail) Bridge: Get the transport type of the bri...
Base class for all vehicles.
@ Effect
Effect vehicle type (smoke, explosions, sparks, bubbles).
EnumIndexArray< T, VehicleType, Tend > VehicleTypeIndexArray
Array with VehicleType as index.
bool ScrollWindowTo(int x, int y, int z, Window *w, bool instant)
Scrolls the viewport in a window to a given location.
Functions related to (drawing on) viewports.
static const int TILE_HEIGHT_STEP
One Z unit tile height difference is displayed as 50m.
bool IsTileOnWater(Tile t)
Tests if the tile was built on water.
Definition water_map.h:138
static RectPadding ScaleGUITrad(const RectPadding &r)
Scale a RectPadding to GUI zoom level.
Definition widget.cpp:49
@ WWT_PUSHTXTBTN
Normal push-button (no toggle button) with text caption.
@ WWT_INSET
Pressed (inset) panel, most commonly used as combo box text area.
Definition widget_type.h:40
@ WWT_IMGBTN
(Toggle) Button with image
Definition widget_type.h:41
@ WWT_PUSHIMGBTN
Normal push-button (no toggle button) with image caption.
@ NWID_SPACER
Invisible widget that takes some space.
Definition widget_type.h:70
@ NWID_HORIZONTAL
Horizontal container.
Definition widget_type.h:66
@ WWT_TEXTBTN
(Toggle) Button with text
Definition widget_type.h:44
@ WWT_PANEL
Simple depressed panel.
Definition widget_type.h:39
@ WWT_STICKYBOX
Sticky box (at top-right of a window, after WWT_DEFSIZEBOX).
Definition widget_type.h:57
@ WWT_SHADEBOX
Shade box (at top-right of a window, between WWT_DEBUGBOX and WWT_DEFSIZEBOX).
Definition widget_type.h:55
@ WWT_CAPTION
Window caption (window title between closebox and stickybox).
Definition widget_type.h:52
@ NWID_VERTICAL
Vertical container.
Definition widget_type.h:68
@ WWT_CLOSEBOX
Close box (at top-left of a window).
Definition widget_type.h:60
@ WWT_EMPTY
Empty widget, place holder to reserve space in widget tree.
Definition widget_type.h:37
@ WWT_RESIZEBOX
Resize box (normally at bottom-right of a window).
Definition widget_type.h:59
@ WWT_DEFSIZEBOX
Default window size box (at top-right of a window, between WWT_SHADEBOX and WWT_STICKYBOX).
Definition widget_type.h:56
@ NWID_SELECTION
Stacked widgets, only one visible at a time (eg in a panel with tabs).
Definition widget_type.h:71
@ SZSP_NONE
Display plane with zero size in both directions (none filling and resizing).
@ EqualSize
Containers should keep all their (resizing) children equally large.
SizingType
Different forms of sizing nested widgets, using NWidgetBase::AssignSizePosition().
@ Resize
Resize the nested widget tree.
@ Smallest
Initialize nested widget tree to smallest size. Also updates current_x and current_y.
Window * GetMainWindow()
Get the main window, i.e.
Definition window.cpp:1187
bool _scrolling_viewport
A viewport is being scrolled with the mouse.
Definition window.cpp:85
Window * FindWindowById(WindowClass cls, WindowNumber number)
Find a window by its class and window number.
Definition window.cpp:1158
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition window.cpp:3333
Window functions not directly related to making/drawing windows.
Twindow * AllocateWindowDescFront(WindowDesc &desc, WindowNumber window_number, Targs... extra_arguments)
Open a new window.
@ Automatic
Find a place automatically.
Definition window_gui.h:146
int WidgetID
Widget ID.
Definition window_type.h:21
Functions related to zooming.