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OpenTTD Source 20251117-master-g7398d2e290
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Declarations of structures and functions used in loader of old savegames. More...
Go to the source code of this file.
Data Structures | |
| struct | LoadgameState |
| struct | OldChunks |
Macros | |
| #define | OCL_SVAR(type, base, offset) { type, 1, nullptr, [] (void *b) -> void * { return std::addressof(static_cast<base *>(b)->offset); }, nullptr } |
| #define | OCL_VAR(type, amount, pointer) { type, amount, pointer, nullptr, nullptr } |
| #define | OCL_END() { OC_END, 0, nullptr, nullptr, nullptr } |
| #define | OCL_CNULL(type, amount) { OC_NULL | type, amount, nullptr, nullptr, nullptr } |
| #define | OCL_CCHUNK(type, amount, proc) { OC_CHUNK | type, amount, nullptr, nullptr, proc } |
| #define | OCL_ASSERT(type, size) { OC_ASSERT | type, 1, (void *)(size_t)size, nullptr, nullptr } |
| #define | OCL_NULL(amount) OCL_CNULL((OldChunkType)0, amount) |
| #define | OCL_CHUNK(amount, proc) OCL_CCHUNK((OldChunkType)0, amount, proc) |
Typedefs | |
| typedef bool | OldChunkProc(LoadgameState &ls, int num) |
| typedef void * | OffsetProc(void *base) |
Enumerations | |
| enum | OldChunkType : uint32_t { OC_SIMPLE = 0 , OC_NULL = 1 , OC_CHUNK = 2 , OC_ASSERT = 3 , OC_TTD = 1 << 4 , OC_TTO = 1 << 5 , OC_VAR_I8 = 1 << 8 , OC_VAR_U8 = 2 << 8 , OC_VAR_I16 = 3 << 8 , OC_VAR_U16 = 4 << 8 , OC_VAR_I32 = 5 << 8 , OC_VAR_U32 = 6 << 8 , OC_VAR_I64 = 7 << 8 , OC_VAR_U64 = 8 << 8 , OC_FILE_I8 = 1 << 16 , OC_FILE_U8 = 2 << 16 , OC_FILE_I16 = 3 << 16 , OC_FILE_U16 = 4 << 16 , OC_FILE_I32 = 5 << 16 , OC_FILE_U32 = 6 << 16 , OC_INT8 = OC_VAR_I8 | OC_FILE_I8 , OC_UINT8 = OC_VAR_U8 | OC_FILE_U8 , OC_INT16 = OC_VAR_I16 | OC_FILE_I16 , OC_UINT16 = OC_VAR_U16 | OC_FILE_U16 , OC_INT32 = OC_VAR_I32 | OC_FILE_I32 , OC_UINT32 = OC_VAR_U32 | OC_FILE_U32 , OC_TILE = OC_VAR_U32 | OC_FILE_U16 , OC_END = 0 } |
Functions | |
| uint8_t | ReadByte (LoadgameState &ls) |
| Reads a byte from the buffer and decompress if needed. | |
| bool | LoadChunk (LoadgameState &ls, void *base, const OldChunks *chunks) |
| Loads a chunk from the old savegame. | |
| bool | LoadTTDMain (LoadgameState &ls) |
| bool | LoadTTOMain (LoadgameState &ls) |
| uint16_t | ReadUint16 (LoadgameState &ls) |
| uint32_t | ReadUint32 (LoadgameState &ls) |
Variables | |
| static const uint | BUFFER_SIZE = 4096 |
| static const uint | OLD_MAP_SIZE = 256 |
| uint | _bump_assert_value |
Declarations of structures and functions used in loader of old savegames.
Definition in file oldloader.h.
| #define OCL_ASSERT | ( | type, | |
| size | |||
| ) | { OC_ASSERT | type, 1, (void *)(size_t)size, nullptr, nullptr } |
Definition at line 126 of file oldloader.h.
| #define OCL_CCHUNK | ( | type, | |
| amount, | |||
| proc | |||
| ) | { OC_CHUNK | type, amount, nullptr, nullptr, proc } |
Definition at line 125 of file oldloader.h.
| #define OCL_CHUNK | ( | amount, | |
| proc | |||
| ) | OCL_CCHUNK((OldChunkType)0, amount, proc) |
Definition at line 128 of file oldloader.h.
| #define OCL_CNULL | ( | type, | |
| amount | |||
| ) | { OC_NULL | type, amount, nullptr, nullptr, nullptr } |
Definition at line 124 of file oldloader.h.
| #define OCL_END | ( | ) | { OC_END, 0, nullptr, nullptr, nullptr } |
Definition at line 123 of file oldloader.h.
| #define OCL_NULL | ( | amount | ) | OCL_CNULL((OldChunkType)0, amount) |
Definition at line 127 of file oldloader.h.
| #define OCL_SVAR | ( | type, | |
| base, | |||
| offset | |||
| ) | { type, 1, nullptr, [] (void *b) -> void * { return std::addressof(static_cast<base *>(b)->offset); }, nullptr } |
Definition at line 121 of file oldloader.h.
| #define OCL_VAR | ( | type, | |
| amount, | |||
| pointer | |||
| ) | { type, amount, pointer, nullptr, nullptr } |
Definition at line 122 of file oldloader.h.
| typedef void * OffsetProc(void *base) |
Definition at line 82 of file oldloader.h.
| typedef bool OldChunkProc(LoadgameState &ls, int num) |
Definition at line 81 of file oldloader.h.
| enum OldChunkType : uint32_t |
| Enumerator | |
|---|---|
| OC_TTD | chunk is valid ONLY for TTD savegames |
| OC_TTO | -//- TTO (default is neither of these) |
| OC_END | End of the whole chunk, all 32 bits set to zero. |
Definition at line 38 of file oldloader.h.
| bool LoadChunk | ( | LoadgameState & | ls, |
| void * | base, | ||
| const OldChunks * | chunks | ||
| ) |
Loads a chunk from the old savegame.
Definition at line 120 of file oldloader.cpp.
References _savegame_type, CalcOldVarLen(), Debug, GB(), OC_END, OC_TTD, OC_TTO, ReadByte(), SGT_TTO, and OldChunks::type.
| bool LoadTTDMain | ( | LoadgameState & | ls | ) |
Definition at line 1797 of file oldloader_sl.cpp.
| bool LoadTTOMain | ( | LoadgameState & | ls | ) |
Definition at line 1830 of file oldloader_sl.cpp.
| uint8_t ReadByte | ( | LoadgameState & | ls | ) |
Reads a byte from the buffer and decompress if needed.
Definition at line 86 of file oldloader.cpp.
References ReadByteFromFile().
Referenced by LoadChunk(), and LoadOldCustomString().
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inline |
Definition at line 100 of file oldloader.h.
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inline |
Definition at line 106 of file oldloader.h.
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extern |
Definition at line 28 of file oldloader.cpp.
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static |
Definition at line 16 of file oldloader.h.
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static |
Definition at line 17 of file oldloader.h.