OpenTTD Source  20241121-master-g67a0fccfad
8bpp_simple.hpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #ifndef BLITTER_8BPP_SIMPLE_HPP
11 #define BLITTER_8BPP_SIMPLE_HPP
12 
13 #include "8bpp_base.hpp"
14 #include "factory.hpp"
15 
17 class Blitter_8bppSimple final : public Blitter_8bppBase {
18 public:
19  void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
20  Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override;
21 
22  std::string_view GetName() override { return "8bpp-simple"; }
23 };
24 
27 public:
28  FBlitter_8bppSimple() : BlitterFactory("8bpp-simple", "8bpp Simple Blitter (relative slow, but never wrong)") {}
29  Blitter *CreateInstance() override { return new Blitter_8bppSimple(); }
30 };
31 
32 #endif /* BLITTER_8BPP_SIMPLE_HPP */
Base for all 8 bpp blitters.
BlitterMode
The modes of blitting we can do.
Definition: base.hpp:17
The base factory, keeping track of all blitters.
Definition: factory.hpp:21
BlitterFactory(const char *name, const char *description, bool usable=true)
Construct the blitter, and register it.
Definition: factory.hpp:58
Base for all 8bpp blitters.
Definition: 8bpp_base.hpp:16
Most trivial 8bpp blitter.
Definition: 8bpp_simple.hpp:17
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override
Draw an image to the screen, given an amount of params defined above.
Definition: 8bpp_simple.cpp:19
Sprite * Encode(const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override
Convert a sprite from the loader to our own format.
Definition: 8bpp_simple.cpp:64
std::string_view GetName() override
Get the name of the blitter, the same as the Factory-instance returns.
Definition: 8bpp_simple.hpp:22
How all blitters should look like.
Definition: base.hpp:29
Factory for the most trivial 8bpp blitter.
Definition: 8bpp_simple.hpp:26
Blitter * CreateInstance() override
Create an instance of this Blitter-class.
Definition: 8bpp_simple.hpp:29
Interface for something that can allocate memory for a sprite.
std::array< Sprite, ZOOM_LVL_END > SpriteCollection
Type defining a collection of sprites, one for each zoom level.
Factory to 'query' all available blitters.
Parameters related to blitting.
Definition: base.hpp:32
Data structure describing a sprite.
Definition: spritecache.h:17
ZoomLevel
All zoom levels we know.
Definition: zoom_type.h:16