OpenTTD Source  20240919-master-gdf0233f4c2
MutableSpriteCache Struct Reference

Cache for vehicle sprites and values relating to whether they should be updated before drawing, or calculating the viewport. More...

#include <vehicle_base.h>

Data Fields

Direction last_direction
 Last direction we obtained sprites for.
 
bool revalidate_before_draw
 We need to do a GetImage() and check bounds before drawing this sprite.
 
bool is_viewport_candidate
 This vehicle can potentially be drawn on a viewport.
 
Rect old_coord
 Co-ordinates from the last valid bounding box.
 
VehicleSpriteSeq sprite_seq
 Vehicle appearance.
 

Detailed Description

Cache for vehicle sprites and values relating to whether they should be updated before drawing, or calculating the viewport.

Definition at line 195 of file vehicle_base.h.


The documentation for this struct was generated from the following file: