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OpenTTD Source 20260311-master-g511d3794ce
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Handles saving and loading of water region data. More...
Go to the source code of this file.
Data Structures | |
| struct | WaterRegionChunkHandler |
| Water Region savegame data is no longer used, but still needed for old savegames to load without errors. More... | |
Functions | |
| void | SlSkipArray () |
| Skip an array or sparse array. | |
| const ChunkHandlerTable | _water_region_chunk_handlers (water_region_chunk_handlers) |
Variables | |
| static const WaterRegionChunkHandler | WRGN |
| static const ChunkHandlerRef | water_region_chunk_handlers [] = { WRGN } |
Handles saving and loading of water region data.
Definition in file water_regions_sl.cpp.
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extern |
Skip an array or sparse array.
Definition at line 728 of file saveload.cpp.
References _sl, SlIterateArray(), and SlSkipBytes().
Referenced by WaterRegionChunkHandler::Load(), and ChunkHandler::LoadCheck().
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Definition at line 31 of file water_regions_sl.cpp.
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static |
Definition at line 30 of file water_regions_sl.cpp.