OpenTTD Source 20241224-master-gf74b0cf984
water_regions_sl.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#include "../stdafx.h"
11
12#include "saveload.h"
13
14#include "../safeguards.h"
15
16extern void SlSkipArray();
17
18/* Water Region savegame data is no longer used, but still needed for old savegames to load without errors. */
21 {}
22
23 void Load() const override
24 {
25 SlTableHeader({});
27 };
28};
29
30static const WaterRegionChunkHandler WRGN;
31static const ChunkHandlerRef water_region_chunk_handlers[] = { WRGN };
32extern const ChunkHandlerTable _water_region_chunk_handlers(water_region_chunk_handlers);
std::vector< SaveLoad > SlTableHeader(const SaveLoadTable &slt)
Save or Load a table header.
Functions/types related to saving and loading games.
@ CH_READONLY
Chunk is never saved.
Definition saveload.h:459
std::reference_wrapper< const ChunkHandler > ChunkHandlerRef
A reference to ChunkHandler.
Definition saveload.h:509
std::span< const ChunkHandlerRef > ChunkHandlerTable
A table of ChunkHandler entries.
Definition saveload.h:512
Handlers and description of chunk.
Definition saveload.h:463
void Load() const override
Load the chunk.
void SlSkipArray()
Skip an array or sparse array.
Definition saveload.cpp:701