19struct WaterRegionChunkHandler : ChunkHandler {
20 WaterRegionChunkHandler() : ChunkHandler(
'WRGN',
CH_READONLY)
32extern const ChunkHandlerTable _water_region_chunk_handlers(water_region_chunk_handlers);
A number of safeguards to prevent using unsafe methods.
std::vector< SaveLoad > SlTableHeader(const SaveLoadTable &slt)
Save or Load a table header.
Functions/types related to saving and loading games.
std::reference_wrapper< const ChunkHandler > ChunkHandlerRef
A reference to ChunkHandler.
std::span< const ChunkHandlerRef > ChunkHandlerTable
A table of ChunkHandler entries.
@ CH_READONLY
Chunk is never saved.
Definition of base types and functions in a cross-platform compatible way.
Water Region savegame data is no longer used, but still needed for old savegames to load without erro...
void Load() const override
Load the chunk.
void SlSkipArray()
Skip an array or sparse array.