OpenTTD Source  20240919-master-gdf0233f4c2
depot_sl.cpp File Reference
#include "../stdafx.h"
#include "saveload.h"
#include "compat/depot_sl_compat.h"
#include "../depot_base.h"
#include "../town.h"
#include "../safeguards.h"

Go to the source code of this file.

Data Structures

struct  DEPTChunkHandler
 

Functions

const ChunkHandlerTable _depot_chunk_handlers (depot_chunk_handlers)
 

Variables

static TownID _town_index
 
static const SaveLoad _depot_desc []
 
static const DEPTChunkHandler DEPT
 
static const ChunkHandlerRef depot_chunk_handlers []
 

Detailed Description

Code handling saving and loading of depots

Definition in file depot_sl.cpp.

Variable Documentation

◆ _depot_desc

const SaveLoad _depot_desc[]
static
Initial value:
= {
SLE_CONDVAR(Depot, xy, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
SLE_CONDVAR(Depot, xy, SLE_UINT32, SLV_6, SL_MAX_VERSION),
SLEG_CONDVAR("town_index", _town_index, SLE_UINT16, SL_MIN_VERSION, SLV_141),
SLE_CONDVAR(Depot, town_cn, SLE_UINT16, SLV_141, SL_MAX_VERSION),
SLE_CONDVAR(Depot, build_date, SLE_INT32, SLV_142, SL_MAX_VERSION),
}

Definition at line 22 of file depot_sl.cpp.

◆ depot_chunk_handlers

const ChunkHandlerRef depot_chunk_handlers[]
static
Initial value:
= {
DEPT,
}

Definition at line 70 of file depot_sl.cpp.

REF_TOWN
@ REF_TOWN
Load/save a reference to a town.
Definition: saveload.h:596
SLE_CONDSSTR
#define SLE_CONDSSTR(base, variable, type, from, to)
Storage of a std::string in some savegame versions.
Definition: saveload.h:922
SL_MIN_VERSION
@ SL_MIN_VERSION
First savegame version.
Definition: saveload.h:31
SLE_CONDVAR
#define SLE_CONDVAR(base, variable, type, from, to)
Storage of a variable in some savegame versions.
Definition: saveload.h:857
SLV_6
@ SLV_6
6.0 1721 6.1 1768
Definition: saveload.h:46
SLV_142
@ SLV_142
142 20003
Definition: saveload.h:213
SLE_CONDREF
#define SLE_CONDREF(base, variable, type, from, to)
Storage of a reference in some savegame versions.
Definition: saveload.h:878
SL_MAX_VERSION
@ SL_MAX_VERSION
Highest possible saveload version.
Definition: saveload.h:391
SLEG_CONDVAR
#define SLEG_CONDVAR(name, variable, type, from, to)
Storage of a global variable in some savegame versions.
Definition: saveload.h:1070
Depot
Definition: depot_base.h:20
SLV_141
@ SLV_141
141 19799
Definition: saveload.h:212