Definition at line 45 of file gamelog_sl.cpp.
◆ Load()
◆ LoadCheck()
void SlGamelogRevision::LoadCheck |
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LoggedChange * |
lc | ) |
const |
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inlineoverridevirtual |
◆ Save()
◆ compat_description
◆ description
const SaveLoad SlGamelogRevision::description[] |
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inlinestatic |
Initial value:= {
}
#define SLEG_CONDARR(name, variable, type, length, from, to)
Storage of a global fixed-size array of SL_VAR elements in some savegame versions.
#define SLE_CONDSSTRNAME(base, variable, name, type, from, to)
Storage of a std::string in some savegame versions.
#define SLE_VARNAME(base, variable, name, type)
Storage of a variable in every version of a savegame.
@ SL_MAX_VERSION
Highest possible saveload version.
@ SL_MIN_VERSION
First savegame version.
@ SLV_STRING_GAMELOG
314 PR#10801 Use std::string in gamelog.
Definition at line 50 of file gamelog_sl.cpp.
◆ GAMELOG_REVISION_LENGTH
const size_t SlGamelogRevision::GAMELOG_REVISION_LENGTH = 15 |
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static |
◆ revision_text
char SlGamelogRevision::revision_text |
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static |
The documentation for this class was generated from the following file: