10 #include "../stdafx.h"
13 #include "../safeguards.h"
Sprite * Encode(const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override
Convert a sprite from the loader to our own format.
Factory for the blitter that does nothing.
Interface for something that can allocate memory for a sprite.
T * Allocate(size_t size)
Allocate memory for a sprite.
std::array< Sprite, ZOOM_LVL_END > SpriteCollection
Type defining a collection of sprites, one for each zoom level.
static FBlitter_Null iFBlitter_Null
Instantiation of the null blitter factory.
The blitter that doesn't blit.
Data structure describing a sprite.
uint16_t width
Width of the sprite.
uint16_t height
Height of the sprite.
int16_t y_offs
Number of pixels to shift the sprite downwards.
int16_t x_offs
Number of pixels to shift the sprite to the right.
@ ZOOM_LVL_MIN
Minimum zoom level.