OpenTTD Source 20241224-master-gee860a5c8e
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Internal entity of a packet. More...
#include <packet.h>
Public Member Functions | |
Packet (NetworkSocketHandler *cs, size_t limit, size_t initial_read_size=EncodedLengthOfPacketSize()) | |
Create a packet that is used to read from a network socket. | |
Packet (NetworkSocketHandler *cs, PacketType type, size_t limit=COMPAT_MTU) | |
Creates a packet to send. | |
void | PrepareToSend () |
Writes the packet size from the raw packet from packet->size. | |
bool | CanWriteToPacket (size_t bytes_to_write) |
Is it safe to write to the packet, i.e. | |
void | Send_bool (bool data) |
Package a boolean in the packet. | |
void | Send_uint8 (uint8_t data) |
Package a 8 bits integer in the packet. | |
void | Send_uint16 (uint16_t data) |
Package a 16 bits integer in the packet. | |
void | Send_uint32 (uint32_t data) |
Package a 32 bits integer in the packet. | |
void | Send_uint64 (uint64_t data) |
Package a 64 bits integer in the packet. | |
void | Send_string (const std::string_view data) |
Sends a string over the network. | |
void | Send_buffer (const std::vector< uint8_t > &data) |
Copy a sized byte buffer into the packet. | |
std::span< const uint8_t > | Send_bytes (const std::span< const uint8_t > span) |
Send as many of the bytes as possible in the packet. | |
bool | HasPacketSizeData () const |
Check whether the packet, given the position of the "write" pointer, has read enough of the packet to contain its size. | |
bool | ParsePacketSize () |
Reads the packet size from the raw packet and stores it in the packet->size. | |
size_t | Size () const |
Get the number of bytes in the packet. | |
bool | PrepareToRead () |
Prepares the packet so it can be read. | |
PacketType | GetPacketType () const |
Get the PacketType from this packet. | |
bool | CanReadFromPacket (size_t bytes_to_read, bool close_connection=false) |
Is it safe to read from the packet, i.e. | |
bool | Recv_bool () |
Read a boolean from the packet. | |
uint8_t | Recv_uint8 () |
Read a 8 bits integer from the packet. | |
uint16_t | Recv_uint16 () |
Read a 16 bits integer from the packet. | |
uint32_t | Recv_uint32 () |
Read a 32 bits integer from the packet. | |
uint64_t | Recv_uint64 () |
Read a 64 bits integer from the packet. | |
std::vector< uint8_t > | Recv_buffer () |
Extract a sized byte buffer from the packet. | |
size_t | Recv_bytes (std::span< uint8_t > span) |
Extract at most the length of the span bytes from the packet into the span. | |
std::string | Recv_string (size_t length, StringValidationSettings settings=SVS_REPLACE_WITH_QUESTION_MARK) |
Reads characters (bytes) from the packet until it finds a '\0', or reaches a maximum of length characters. | |
size_t | RemainingBytesToTransfer () const |
Get the amount of bytes that are still available for the Transfer functions. | |
template<typename A = size_t, typename F , typename D , typename ... Args> | |
ssize_t | TransferOutWithLimit (F transfer_function, size_t limit, D destination, Args &&... args) |
Transfer data from the packet to the given function. | |
template<typename A = size_t, typename F , typename D , typename ... Args> | |
ssize_t | TransferOut (F transfer_function, D destination, Args &&... args) |
Transfer data from the packet to the given function. | |
template<typename A = size_t, typename F , typename S , typename ... Args> | |
ssize_t | TransferIn (F transfer_function, S source, Args &&... args) |
Transfer data from the given function into the packet. | |
Static Public Member Functions | |
static constexpr size_t | EncodedLengthOfPacketSize () |
static constexpr size_t | EncodedLengthOfPacketType () |
Private Attributes | |
PacketSize | pos |
The current read/write position in the packet. | |
std::vector< uint8_t > | buffer |
The buffer of this packet. | |
size_t | limit |
The limit for the packet size. | |
NetworkSocketHandler * | cs |
Socket we're associated with. | |
Internal entity of a packet.
As everything is sent as a packet, all network communication will need to call the functions that populate the packet. Every packet can be at most a limited number bytes set in the constructor. Overflowing this limit will give an assertion when sending (i.e. writing) the packet. Reading past the size of the packet when receiving will return all 0 values and "" in case of the string.
— Points of attention —
Packet::Packet | ( | NetworkSocketHandler * | cs, |
size_t | limit, | ||
size_t | initial_read_size = EncodedLengthOfPacketSize() |
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Create a packet that is used to read from a network socket.
cs | The socket handler associated with the socket we are reading from. |
limit | The maximum size of packets to accept. |
initial_read_size | The initial amount of data to transfer from the socket into the packet. This defaults to just the required bytes to determine the packet's size. That default is the wanted for streams such as TCP as you do not want to read data of the next packet yet. For UDP you need to read the whole packet at once otherwise you might loose some the data of the packet, so there you pass the maximum size for the packet you expect from the network. |
Definition at line 31 of file packet.cpp.
Packet::Packet | ( | NetworkSocketHandler * | cs, |
PacketType | type, | ||
size_t | limit = COMPAT_MTU |
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Creates a packet to send.
cs | The socket handler associated with the socket we are writing to; could be nullptr . |
type | The type of the packet to send |
limit | The maximum number of bytes the packet may have. Default is COMPAT_MTU. Be careful of compatibility with older clients/servers when changing the limit as it might break things if the other side is not expecting much larger packets than what they support. |
Definition at line 48 of file packet.cpp.
References buffer, CanWriteToPacket(), cs, NetworkSocketHandler::send_encryption_handler, and Send_uint8().
bool Packet::CanReadFromPacket | ( | size_t | bytes_to_read, |
bool | close_connection = false |
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Is it safe to read from the packet, i.e.
didn't we run over the buffer? In case close_connection
is true, the connection will be closed when one would overrun the buffer. When it is false, the connection remains untouched.
bytes_to_read | The amount of bytes we want to try to read. |
close_connection | Whether to close the connection if one cannot read that amount. |
Definition at line 219 of file packet.cpp.
References cs, NetworkSocketHandler::HasClientQuit(), pos, and Size().
Referenced by ClientNetworkGameSocketHandler::Receive_SERVER_ERROR(), ClientNetworkGameSocketHandler::Receive_SERVER_FRAME(), Recv_buffer(), Recv_uint16(), Recv_uint32(), Recv_uint64(), and Recv_uint8().
bool Packet::CanWriteToPacket | ( | size_t | bytes_to_write | ) |
Is it safe to write to the packet, i.e.
didn't we run over the buffer?
bytes_to_write | The amount of bytes we want to try to write. |
Definition at line 90 of file packet.cpp.
Referenced by Packet(), Send_buffer(), Send_string(), Send_uint16(), Send_uint32(), Send_uint64(), and Send_uint8().
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PacketType Packet::GetPacketType | ( | ) | const |
Get the PacketType
from this packet.
Definition at line 297 of file packet.cpp.
References buffer, cs, NetworkSocketHandler::send_encryption_handler, and Size().
bool Packet::HasPacketSizeData | ( | ) | const |
Check whether the packet, given the position of the "write" pointer, has read enough of the packet to contain its size.
Definition at line 238 of file packet.cpp.
References pos.
Referenced by NetworkTCPSocketHandler::ReceivePacket().
bool Packet::ParsePacketSize | ( | ) |
Reads the packet size from the raw packet and stores it in the packet->size.
Definition at line 259 of file packet.cpp.
References buffer, limit, and pos.
Referenced by NetworkTCPSocketHandler::ReceivePacket(), and NetworkUDPSocketHandler::ReceivePackets().
bool Packet::PrepareToRead | ( | ) |
Prepares the packet so it can be read.
Definition at line 278 of file packet.cpp.
References buffer, cs, pos, NetworkSocketHandler::receive_encryption_handler, and valid.
Referenced by NetworkTCPSocketHandler::ReceivePacket(), and NetworkUDPSocketHandler::ReceivePackets().
void Packet::PrepareToSend | ( | ) |
Writes the packet size from the raw packet from packet->size.
Definition at line 66 of file packet.cpp.
References buffer, cs, GB(), pos, NetworkSocketHandler::send_encryption_handler, and Size().
Referenced by NetworkUDPSocketHandler::SendPacket().
bool Packet::Recv_bool | ( | ) |
Read a boolean from the packet.
Definition at line 309 of file packet.cpp.
References Recv_uint8().
Referenced by ClientNetworkGameSocketHandler::Receive_SERVER_CHAT(), and ClientNetworkGameSocketHandler::Receive_SERVER_COMMAND().
std::vector< uint8_t > Packet::Recv_buffer | ( | ) |
Extract a sized byte buffer from the packet.
Definition at line 385 of file packet.cpp.
References buffer, CanReadFromPacket(), pos, and Recv_uint16().
Referenced by NetworkGameSocketHandler::ReceiveCommand().
size_t Packet::Recv_bytes | ( | std::span< uint8_t > | span | ) |
Extract at most the length of the span bytes from the packet into the span.
span | The span to write the bytes to. |
Definition at line 403 of file packet.cpp.
References TransferOut().
Referenced by ClientNetworkContentSocketHandler::Receive_SERVER_INFO(), X25519AuthenticationHandler::ReceiveEnableEncryption(), X25519AuthenticationHandler::ReceiveRequest(), and X25519AuthenticationHandler::ReceiveResponse().
std::string Packet::Recv_string | ( | size_t | length, |
StringValidationSettings | settings = SVS_REPLACE_WITH_QUESTION_MARK |
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Reads characters (bytes) from the packet until it finds a '\0', or reaches a maximum of length
characters.
When the '\0' has not been reached in the first length
read characters, more characters are read from the packet until '\0' has been reached. However, these characters will not end up in the returned string. The length of the returned string will be at most length
- 1 characters.
length | The maximum length of the string including '\0'. |
settings | The string validation settings. |
Definition at line 425 of file packet.cpp.
References Recv_uint8(), settings, and StrMakeValid().
Referenced by ServerNetworkAdminSocketHandler::Receive_ADMIN_CHAT(), ServerNetworkAdminSocketHandler::Receive_ADMIN_EXTERNAL_CHAT(), ServerNetworkAdminSocketHandler::Receive_ADMIN_GAMESCRIPT(), ServerNetworkAdminSocketHandler::Receive_ADMIN_JOIN(), ServerNetworkAdminSocketHandler::Receive_ADMIN_JOIN_SECURE(), ServerNetworkAdminSocketHandler::Receive_ADMIN_RCON(), ServerNetworkGameSocketHandler::Receive_CLIENT_CHAT(), ServerNetworkGameSocketHandler::Receive_CLIENT_IDENTIFY(), ServerNetworkGameSocketHandler::Receive_CLIENT_JOIN(), ServerNetworkGameSocketHandler::Receive_CLIENT_RCON(), ServerNetworkGameSocketHandler::Receive_CLIENT_SET_NAME(), ClientNetworkCoordinatorSocketHandler::Receive_GC_CONNECT_FAILED(), ClientNetworkCoordinatorSocketHandler::Receive_GC_CONNECTING(), ClientNetworkCoordinatorSocketHandler::Receive_GC_DIRECT_CONNECT(), ClientNetworkCoordinatorSocketHandler::Receive_GC_ERROR(), ClientNetworkCoordinatorSocketHandler::Receive_GC_LISTING(), ClientNetworkCoordinatorSocketHandler::Receive_GC_REGISTER_ACK(), ClientNetworkCoordinatorSocketHandler::Receive_GC_STUN_CONNECT(), ClientNetworkCoordinatorSocketHandler::Receive_GC_STUN_REQUEST(), ClientNetworkCoordinatorSocketHandler::Receive_GC_TURN_CONNECT(), ClientNetworkGameSocketHandler::Receive_SERVER_CHAT(), ClientNetworkGameSocketHandler::Receive_SERVER_CLIENT_INFO(), ClientNetworkGameSocketHandler::Receive_SERVER_CONFIG_UPDATE(), ClientNetworkContentSocketHandler::Receive_SERVER_CONTENT(), ClientNetworkGameSocketHandler::Receive_SERVER_ERROR(), ClientNetworkGameSocketHandler::Receive_SERVER_EXTERNAL_CHAT(), ClientNetworkContentSocketHandler::Receive_SERVER_INFO(), ClientNetworkGameSocketHandler::Receive_SERVER_RCON(), and ClientNetworkTurnSocketHandler::Receive_TURN_CONNECTED().
uint16_t Packet::Recv_uint16 | ( | ) |
Read a 16 bits integer from the packet.
Definition at line 332 of file packet.cpp.
References buffer, CanReadFromPacket(), and pos.
Referenced by ServerNetworkAdminSocketHandler::Receive_ADMIN_EXTERNAL_CHAT(), ServerNetworkAdminSocketHandler::Receive_ADMIN_JOIN_SECURE(), ServerNetworkAdminSocketHandler::Receive_ADMIN_UPDATE_FREQUENCY(), ClientNetworkCoordinatorSocketHandler::Receive_GC_DIRECT_CONNECT(), ClientNetworkCoordinatorSocketHandler::Receive_GC_LISTING(), ClientNetworkCoordinatorSocketHandler::Receive_GC_NEWGRF_LOOKUP(), ClientNetworkCoordinatorSocketHandler::Receive_GC_STUN_CONNECT(), ClientNetworkGameSocketHandler::Receive_SERVER_EXTERNAL_CHAT(), ClientNetworkGameSocketHandler::Receive_SERVER_RCON(), NetworkGameSocketHandler::ReceiveCommand(), and Recv_buffer().
uint32_t Packet::Recv_uint32 | ( | ) |
Read a 32 bits integer from the packet.
Definition at line 347 of file packet.cpp.
References buffer, CanReadFromPacket(), and pos.
Referenced by ServerNetworkAdminSocketHandler::Receive_ADMIN_CHAT(), ServerNetworkAdminSocketHandler::Receive_ADMIN_PING(), ServerNetworkAdminSocketHandler::Receive_ADMIN_POLL(), ServerNetworkGameSocketHandler::Receive_CLIENT_ACK(), ServerNetworkGameSocketHandler::Receive_CLIENT_CHAT(), ServerNetworkGameSocketHandler::Receive_CLIENT_JOIN(), ClientNetworkCoordinatorSocketHandler::Receive_GC_NEWGRF_LOOKUP(), ClientNetworkGameSocketHandler::Receive_SERVER_CHAT(), ClientNetworkGameSocketHandler::Receive_SERVER_CLIENT_INFO(), ClientNetworkGameSocketHandler::Receive_SERVER_COMMAND(), ClientNetworkContentSocketHandler::Receive_SERVER_CONTENT(), ClientNetworkGameSocketHandler::Receive_SERVER_ERROR_QUIT(), ClientNetworkGameSocketHandler::Receive_SERVER_FRAME(), ClientNetworkContentSocketHandler::Receive_SERVER_INFO(), ClientNetworkGameSocketHandler::Receive_SERVER_JOIN(), ClientNetworkGameSocketHandler::Receive_SERVER_MAP_BEGIN(), ClientNetworkGameSocketHandler::Receive_SERVER_MAP_SIZE(), ClientNetworkGameSocketHandler::Receive_SERVER_MOVE(), ClientNetworkGameSocketHandler::Receive_SERVER_QUIT(), ClientNetworkGameSocketHandler::Receive_SERVER_SYNC(), and ClientNetworkGameSocketHandler::Receive_SERVER_WELCOME().
uint64_t Packet::Recv_uint64 | ( | ) |
Read a 64 bits integer from the packet.
Definition at line 364 of file packet.cpp.
References buffer, CanReadFromPacket(), and pos.
Referenced by ServerNetworkGameSocketHandler::Receive_CLIENT_CHAT(), and ClientNetworkGameSocketHandler::Receive_SERVER_CHAT().
uint8_t Packet::Recv_uint8 | ( | ) |
Read a 8 bits integer from the packet.
Definition at line 318 of file packet.cpp.
References buffer, CanReadFromPacket(), and pos.
Referenced by NetworkAdminSocketHandler::HandlePacket(), NetworkContentSocketHandler::HandlePacket(), NetworkCoordinatorSocketHandler::HandlePacket(), NetworkGameSocketHandler::HandlePacket(), NetworkTurnSocketHandler::HandlePacket(), NetworkUDPSocketHandler::HandleUDPPacket(), ServerNetworkAdminSocketHandler::Receive_ADMIN_CHAT(), ServerNetworkAdminSocketHandler::Receive_ADMIN_POLL(), ServerNetworkGameSocketHandler::Receive_CLIENT_ACK(), ServerNetworkGameSocketHandler::Receive_CLIENT_CHAT(), ServerNetworkGameSocketHandler::Receive_CLIENT_ERROR(), ServerNetworkGameSocketHandler::Receive_CLIENT_IDENTIFY(), ServerNetworkGameSocketHandler::Receive_CLIENT_MOVE(), ClientNetworkCoordinatorSocketHandler::Receive_GC_DIRECT_CONNECT(), ClientNetworkCoordinatorSocketHandler::Receive_GC_ERROR(), ClientNetworkCoordinatorSocketHandler::Receive_GC_REGISTER_ACK(), ClientNetworkCoordinatorSocketHandler::Receive_GC_STUN_CONNECT(), ClientNetworkCoordinatorSocketHandler::Receive_GC_TURN_CONNECT(), ClientNetworkGameSocketHandler::Receive_SERVER_CHAT(), ClientNetworkGameSocketHandler::Receive_SERVER_CHECK_NEWGRFS(), ClientNetworkGameSocketHandler::Receive_SERVER_CLIENT_INFO(), ClientNetworkGameSocketHandler::Receive_SERVER_CONFIG_UPDATE(), ClientNetworkContentSocketHandler::Receive_SERVER_CONTENT(), ClientNetworkGameSocketHandler::Receive_SERVER_ERROR(), QueryNetworkGameSocketHandler::Receive_SERVER_ERROR(), ClientNetworkGameSocketHandler::Receive_SERVER_ERROR_QUIT(), ClientNetworkGameSocketHandler::Receive_SERVER_FRAME(), ClientNetworkContentSocketHandler::Receive_SERVER_INFO(), ClientNetworkGameSocketHandler::Receive_SERVER_MOVE(), ClientNetworkGameSocketHandler::Receive_SERVER_WAIT(), NetworkGameSocketHandler::ReceiveCommand(), CombinedAuthenticationClientHandler::ReceiveRequest(), Recv_bool(), and Recv_string().
size_t Packet::RemainingBytesToTransfer | ( | ) | const |
Get the amount of bytes that are still available for the Transfer functions.
Definition at line 447 of file packet.cpp.
Referenced by PacketReader::AddPacket(), ClientNetworkContentSocketHandler::Receive_SERVER_CONTENT(), NetworkTCPSocketHandler::ReceivePacket(), X25519AuthenticationHandler::ReceiveRequest(), X25519AuthenticationHandler::ReceiveResponse(), NetworkTCPSocketHandler::SendPackets(), TransferIn(), and TransferOutWithLimit().
void Packet::Send_bool | ( | bool | data | ) |
Package a boolean in the packet.
data | The data to send. |
Definition at line 111 of file packet.cpp.
References Send_uint8().
void Packet::Send_buffer | ( | const std::vector< uint8_t > & | data | ) |
Copy a sized byte buffer into the packet.
data | The data to send. |
Definition at line 183 of file packet.cpp.
References buffer, CanWriteToPacket(), and Send_uint16().
Referenced by NetworkGameSocketHandler::SendCommand().
std::span< const uint8_t > Packet::Send_bytes | ( | const std::span< const uint8_t > | span | ) |
Send as many of the bytes as possible in the packet.
This can mean that it is possible that not all bytes are sent. To cope with this the function returns the span of bytes that were not sent.
span | The span describing the range of bytes to send. |
Definition at line 197 of file packet.cpp.
References buffer.
Referenced by X25519AuthenticationHandler::SendEnableEncryption(), and X25519AuthenticationHandler::SendResponse().
void Packet::Send_string | ( | const std::string_view | data | ) |
Sends a string over the network.
It sends out the string + '\0'. No size-byte or something.
data | The string to send |
Definition at line 172 of file packet.cpp.
References buffer, and CanWriteToPacket().
void Packet::Send_uint16 | ( | uint16_t | data | ) |
Package a 16 bits integer in the packet.
data | The data to send. |
Definition at line 130 of file packet.cpp.
References buffer, CanWriteToPacket(), and GB().
Referenced by Send_buffer(), and NetworkGameSocketHandler::SendCommand().
void Packet::Send_uint32 | ( | uint32_t | data | ) |
Package a 32 bits integer in the packet.
data | The data to send. |
Definition at line 141 of file packet.cpp.
References buffer, CanWriteToPacket(), and GB().
void Packet::Send_uint64 | ( | uint64_t | data | ) |
Package a 64 bits integer in the packet.
data | The data to send. |
Definition at line 154 of file packet.cpp.
References buffer, CanWriteToPacket(), and GB().
void Packet::Send_uint8 | ( | uint8_t | data | ) |
Package a 8 bits integer in the packet.
data | The data to send. |
Definition at line 120 of file packet.cpp.
References buffer, and CanWriteToPacket().
Referenced by Packet(), Send_bool(), NetworkGameSocketHandler::SendCommand(), and CombinedAuthenticationServerHandler::SendRequest().
size_t Packet::Size | ( | ) | const |
Get the number of bytes in the packet.
When sending a packet this is the size of the data up to that moment. When receiving a packet (before PrepareToRead) this is the allocated size for the data to be read. When reading a packet (after PrepareToRead) this is the full size of the packet.
Definition at line 250 of file packet.cpp.
References buffer.
Referenced by CanReadFromPacket(), CanWriteToPacket(), GetPacketType(), PrepareToSend(), NetworkUDPSocketHandler::ReceivePackets(), and RemainingBytesToTransfer().
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Transfer data from the given function into the packet.
It starts writing at the position the last transfer stopped.
Examples of functions that can be used to transfer data into a packet are TCP's recv and UDP's recvfrom functions. They will directly write their data into the packet without an intermediate buffer. Examples of functions that can be used to transfer data from a packet are TCP's send and UDP's sendto functions. They will directly read the data from the packet's buffer without an intermediate buffer. These are functions are special in a sense as even though the packet can send or receive an amount of data, those functions can say they only processed a smaller amount, so special handling is required to keep the position pointers correct. Most of these transfer functions are in the form function(source, buffer, amount, ...), so the template of this function will assume that as the base parameter order.
This will attempt to write all the remaining bytes into the packet. It updates the position based on how many bytes were actually written by the called transfer_function.
transfer_function | The function to pass the buffer as second parameter and the amount to read as third parameter. It returns the amount that was read or -1 upon errors. |
source | The first parameter of the transfer function. |
args | The fourth and further parameters to the transfer function, if any. |
A | The type for the amount to be passed, so it can be cast to the right type. |
F | The type of the transfer_function. |
S | The type of the source. |
Args | The types of the remaining arguments to the function. |
Definition at line 174 of file packet.h.
References buffer, pos, and RemainingBytesToTransfer().
Referenced by NetworkTCPSocketHandler::ReceivePacket(), and NetworkUDPSocketHandler::ReceivePackets().
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Transfer data from the packet to the given function.
It starts reading at the position the last transfer stopped. See Packet::TransferIn for more information about transferring data to functions.
transfer_function | The function to pass the buffer as second parameter and the amount to write as third parameter. It returns the amount that was written or -1 upon errors. |
destination | The first parameter of the transfer function. |
args | The fourth and further parameters to the transfer function, if any. |
A | The type for the amount to be passed, so it can be cast to the right type. |
F | The type of the transfer_function. |
D | The type of the destination. |
Args | The types of the remaining arguments to the function. |
Definition at line 139 of file packet.h.
Referenced by ClientNetworkContentSocketHandler::Receive_SERVER_CONTENT(), Recv_bytes(), NetworkUDPSocketHandler::SendPacket(), and NetworkTCPSocketHandler::SendPackets().
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Transfer data from the packet to the given function.
It starts reading at the position the last transfer stopped. See Packet::TransferIn for more information about transferring data to functions.
transfer_function | The function to pass the buffer as second parameter and the amount to write as third parameter. It returns the amount that was written or -1 upon errors. |
limit | The maximum amount of bytes to transfer. |
destination | The first parameter of the transfer function. |
args | The fourth and further parameters to the transfer function, if any. |
Definition at line 109 of file packet.h.
References buffer, pos, and RemainingBytesToTransfer().
Referenced by PacketReader::AddPacket().
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The buffer of this packet.
Definition at line 49 of file packet.h.
Referenced by GetPacketType(), Packet(), Packet(), ParsePacketSize(), PrepareToRead(), PrepareToSend(), Recv_buffer(), Recv_uint16(), Recv_uint32(), Recv_uint64(), Recv_uint8(), Send_buffer(), Send_bytes(), Send_string(), Send_uint16(), Send_uint32(), Send_uint64(), Send_uint8(), Size(), TransferIn(), and TransferOutWithLimit().
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Socket we're associated with.
Definition at line 54 of file packet.h.
Referenced by CanReadFromPacket(), GetPacketType(), Packet(), Packet(), PrepareToRead(), and PrepareToSend().
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The limit for the packet size.
Definition at line 51 of file packet.h.
Referenced by CanWriteToPacket(), and ParsePacketSize().
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The current read/write position in the packet.
Definition at line 47 of file packet.h.
Referenced by CanReadFromPacket(), HasPacketSizeData(), ParsePacketSize(), PrepareToRead(), PrepareToSend(), Recv_buffer(), Recv_uint16(), Recv_uint32(), Recv_uint64(), Recv_uint8(), RemainingBytesToTransfer(), TransferIn(), and TransferOutWithLimit().