OpenTTD Source 20241224-master-gee860a5c8e
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Base for all objects. More...
#include "core/pool_type.hpp"
#include "object_type.h"
#include "tilearea_type.h"
#include "town_type.h"
#include "timer/timer_game_calendar.h"
Go to the source code of this file.
Data Structures | |
struct | Object |
An object, such as transmitter, on the map. More... | |
struct | ClearedObjectArea |
Keeps track of removed objects during execution/testruns of commands. More... | |
Typedefs | |
typedef Pool< Object, ObjectID, 64, 0xFF0000 > | ObjectPool |
Functions | |
ClearedObjectArea * | FindClearedObject (TileIndex tile) |
Find the entry in _cleared_object_areas which occupies a certain tile. | |
Variables | |
ObjectPool | _object_pool |
std::vector< ClearedObjectArea > | _cleared_object_areas |
Base for all objects.
Definition in file object_base.h.
typedef Pool<Object, ObjectID, 64, 0xFF0000> ObjectPool |
Definition at line 19 of file object_base.h.
ClearedObjectArea * FindClearedObject | ( | TileIndex | tile | ) |
Find the entry in _cleared_object_areas which occupies a certain tile.
tile | Tile of interest |
Definition at line 531 of file object_cmd.cpp.
Referenced by CmdBuildTunnel(), CmdLandscapeClear(), and CmdTerraformLand().
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extern |
Definition at line 524 of file object_cmd.cpp.