OpenTTD Source  20241121-master-g67a0fccfad
debug.cpp File Reference

Handling of printing debug messages. More...

#include "stdafx.h"
#include "console_func.h"
#include "debug.h"
#include "string_func.h"
#include "fileio_func.h"
#include "settings_type.h"
#include <mutex>
#include "3rdparty/fmt/chrono.h"
#include "network/network_admin.h"
#include "safeguards.h"

Go to the source code of this file.

Data Structures

struct  QueuedDebugItem
 Element in the queue of debug messages that have to be passed to either NetworkAdminConsole or IConsolePrint. More...
 
struct  DebugLevel
 

Macros

#define DEBUG_LEVEL(x)   { #x, &_debug_##x##_level }
 

Functions

void DumpDebugFacilityNames (std::back_insert_iterator< std::string > &output_iterator)
 Dump the available debug facility names in the help text. More...
 
void DebugPrint (const char *category, int level, const std::string &message)
 Internal function for outputting the debug line. More...
 
void SetDebugString (const char *s, void(*error_func)(const std::string &))
 Set debugging levels by parsing the text in s. More...
 
std::string GetDebugString ()
 Print out the current debug-level. More...
 
std::string GetLogPrefix (bool force)
 Get the prefix for logs. More...
 
void DebugSendRemoteMessages ()
 Send the queued Debug messages to either NetworkAdminConsole or IConsolePrint from the GameLoop thread to prevent concurrent accesses to both the NetworkAdmin's packet queue as well as IConsolePrint's buffers. More...
 
void DebugReconsiderSendRemoteMessages ()
 Reconsider whether we need to send debug messages to either NetworkAdminConsole or IConsolePrint. More...
 

Variables

std::atomic< bool > _debug_remote_console
 Whether we need to send data to either NetworkAdminConsole or IConsolePrint.
 
std::mutex _debug_remote_console_mutex
 Mutex to guard the queue of debug messages for either NetworkAdminConsole or IConsolePrint.
 
std::vector< QueuedDebugItem_debug_remote_console_queue
 Queue for debug messages to be passed to NetworkAdminConsole or IConsolePrint.
 
std::vector< QueuedDebugItem_debug_remote_console_queue_spare
 Spare queue to swap with _debug_remote_console_queue.
 
int _debug_driver_level
 
int _debug_grf_level
 
int _debug_map_level
 
int _debug_misc_level
 
int _debug_net_level
 
int _debug_sprite_level
 
int _debug_oldloader_level
 
int _debug_yapf_level
 
int _debug_fontcache_level
 
int _debug_script_level
 
int _debug_sl_level
 
int _debug_gamelog_level
 
int _debug_desync_level
 
int _debug_console_level
 
static const DebugLevel _debug_levels []
 

Detailed Description

Handling of printing debug messages.

Definition in file debug.cpp.

Function Documentation

◆ DebugPrint()

void DebugPrint ( const char *  category,
int  level,
const std::string &  message 
)

Internal function for outputting the debug line.

Parameters
levelDebug category.
messageThe message to output.

Definition at line 109 of file debug.cpp.

References _debug_remote_console, _debug_remote_console_mutex, _debug_remote_console_queue, AUTOSAVE_DIR, FioFOpenFile(), GetLogPrefix(), and lock.

◆ DebugReconsiderSendRemoteMessages()

void DebugReconsiderSendRemoteMessages ( )

Reconsider whether we need to send debug messages to either NetworkAdminConsole or IConsolePrint.

The former is when they have enabled console handling whereas the latter depends on the gui.developer setting's value.

This is to be called from the GameLoop thread.

Definition at line 264 of file debug.cpp.

References _debug_remote_console, _settings_client, ADMIN_FREQUENCY_AUTOMATIC, ADMIN_UPDATE_CONSOLE, GUISettings::developer, ClientSettings::gui, and ServerNetworkAdminSocketHandler::IterateActive().

Referenced by ServerNetworkAdminSocketHandler::~ServerNetworkAdminSocketHandler().

◆ DebugSendRemoteMessages()

void DebugSendRemoteMessages ( )

Send the queued Debug messages to either NetworkAdminConsole or IConsolePrint from the GameLoop thread to prevent concurrent accesses to both the NetworkAdmin's packet queue as well as IConsolePrint's buffers.

This is to be called from the GameLoop thread.

Definition at line 240 of file debug.cpp.

References _debug_remote_console, _debug_remote_console_mutex, _debug_remote_console_queue, _debug_remote_console_queue_spare, _settings_client, CC_DEBUG, GUISettings::developer, ClientSettings::gui, IConsolePrint(), lock, and NetworkAdminConsole().

◆ DumpDebugFacilityNames()

void DumpDebugFacilityNames ( std::back_insert_iterator< std::string > &  output_iterator)

Dump the available debug facility names in the help text.

Parameters
output_iteratorThe iterator to write the string to.

Definition at line 87 of file debug.cpp.

◆ GetDebugString()

std::string GetDebugString ( )

Print out the current debug-level.

Just return a string with the values of all the debug categories.

Returns
string with debug-levels

Definition at line 206 of file debug.cpp.

◆ GetLogPrefix()

std::string GetLogPrefix ( bool  force)

Get the prefix for logs.

If show_date_in_logs or force is enabled it returns the date, otherwise it returns an empty string.

Returns
the prefix for logs.

Definition at line 224 of file debug.cpp.

References _settings_client, ClientSettings::gui, and GUISettings::show_date_in_logs.

Referenced by DebugPrint(), and IConsolePrint().

◆ SetDebugString()

void SetDebugString ( const char *  s,
void(*)(const std::string &)  error_func 
)

Set debugging levels by parsing the text in s.

For setting individual levels a string like "net=3,grf=6" should be used. If the string starts with a number, the number is used as global debugging level.

Parameters
sText describing the wanted debugging levels.
error_funcThe function to call if a parse error occurs.

Definition at line 143 of file debug.cpp.

Variable Documentation

◆ _debug_levels

const DebugLevel _debug_levels[]
static
Initial value:
= {
DEBUG_LEVEL(driver),
DEBUG_LEVEL(grf),
DEBUG_LEVEL(map),
DEBUG_LEVEL(misc),
DEBUG_LEVEL(net),
DEBUG_LEVEL(sprite),
DEBUG_LEVEL(oldloader),
DEBUG_LEVEL(yapf),
DEBUG_LEVEL(fontcache),
DEBUG_LEVEL(script),
DEBUG_LEVEL(sl),
DEBUG_LEVEL(gamelog),
DEBUG_LEVEL(desync),
DEBUG_LEVEL(console),
}

Definition at line 62 of file debug.cpp.