OpenTTD Source
20241121-master-g67a0fccfad
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All settings related to the network. More...
#include <settings_type.h>
Public Member Functions | |
bool | AdminAuthenticationConfigured () const |
Data Fields | |
uint16_t | sync_freq |
how often do we check whether we are still in-sync | |
uint8_t | frame_freq |
how often do we send commands to the clients | |
uint16_t | commands_per_frame |
how many commands may be sent each frame_freq frames? | |
uint16_t | commands_per_frame_server |
how many commands may be sent each frame_freq frames? (server-originating commands) | |
uint16_t | max_commands_in_queue |
how many commands may there be in the incoming queue before dropping the connection? | |
uint16_t | bytes_per_frame |
how many bytes may, over a long period, be received per frame? | |
uint16_t | bytes_per_frame_burst |
how many bytes may, over a short period, be received? | |
uint16_t | max_init_time |
maximum amount of time, in game ticks, a client may take to initiate joining | |
uint16_t | max_join_time |
maximum amount of time, in game ticks, a client may take to sync up during joining | |
uint16_t | max_download_time |
maximum amount of time, in game ticks, a client may take to download the map | |
uint16_t | max_password_time |
maximum amount of time, in game ticks, a client may take to enter the password | |
uint16_t | max_lag_time |
maximum amount of time, in game ticks, a client may be lagging behind the server | |
bool | pause_on_join |
pause the game when people join | |
uint16_t | server_port |
port the server listens on | |
uint16_t | server_admin_port |
port the server listens on for the admin network | |
bool | server_admin_chat |
allow private chat for the server to be distributed to the admin network | |
ServerGameType | server_game_type |
Server type: local / public / invite-only. | |
std::string | server_invite_code |
Invite code to use when registering as server. | |
std::string | server_invite_code_secret |
Secret to proof we got this invite code from the Game Coordinator. | |
std::string | server_name |
name of the server | |
std::string | server_password |
password for joining this server | |
NetworkAuthorizedKeys | server_authorized_keys |
Public keys of clients that are authorized to connect to the game. | |
std::string | rcon_password |
password for rconsole (server side) | |
NetworkAuthorizedKeys | rcon_authorized_keys |
Public keys of clients that are authorized to use the rconsole (server side). | |
bool | allow_insecure_admin_login |
Whether to allow logging in as admin using the insecure old JOIN packet. | |
std::string | admin_password |
password for the admin network | |
NetworkAuthorizedKeys | admin_authorized_keys |
Public keys of clients that are authorized to use the admin network. | |
std::string | client_name |
name of the player (as client) | |
std::string | client_secret_key |
The secret key of the client for authorized key logins. | |
std::string | client_public_key |
The public key of the client for authorized key logins. | |
std::string | connect_to_ip |
default for the "Add server" query | |
bool | autoclean_companies |
automatically remove companies that are not in use | |
uint8_t | autoclean_protected |
Remove companies after this many months. | |
uint8_t | autoclean_novehicles |
remove companies with no vehicles after this many months | |
uint8_t | max_companies |
maximum amount of companies | |
uint8_t | max_clients |
maximum amount of clients | |
TimerGameCalendar::Year | restart_game_year |
year the server restarts | |
uint16_t | restart_hours |
number of hours to run the server before automatic restart | |
uint8_t | min_active_clients |
minimum amount of active clients to unpause the game | |
bool | reload_cfg |
reload the config file before restarting | |
std::string | last_joined |
Last joined server. | |
UseRelayService | use_relay_service |
Use relay service? | |
ParticipateSurvey | participate_survey |
Participate in the automated survey. | |
All settings related to the network.
Definition at line 302 of file settings_type.h.