10 #ifndef SAVELOAD_COMPAT_LINKGRAPH_H
11 #define SAVELOAD_COMPAT_LINKGRAPH_H
13 #include "../saveload.h"
20 SLC_VAR(
"last_unrestricted_update"),
21 SLC_VAR(
"last_restricted_update"),
45 SLC_VAR(
"linkgraph.recalc_interval"),
46 SLC_VAR(
"linkgraph.recalc_time"),
47 SLC_VAR(
"linkgraph.distribution_pax"),
48 SLC_VAR(
"linkgraph.distribution_mail"),
49 SLC_VAR(
"linkgraph.distribution_armoured"),
50 SLC_VAR(
"linkgraph.distribution_default"),
52 SLC_VAR(
"linkgraph.demand_distance"),
53 SLC_VAR(
"linkgraph.demand_size"),
54 SLC_VAR(
"linkgraph.short_path_saturation"),
const SaveLoadCompat _linkgraph_node_sl_compat[]
Original field order for SlLinkgraphNode.
const SaveLoadCompat _linkgraph_edge_sl_compat[]
Original field order for SlLinkgraphEdge.
const SaveLoadCompat _linkgraph_schedule_sl_compat[]
Original field order for schedule_desc.
const SaveLoadCompat _linkgraph_job_sl_compat[]
Original field order for job_desc.
const SaveLoadCompat _linkgraph_sl_compat[]
Original field order for link_graph_desc.
#define SLC_VAR(name)
Field name where the real SaveLoad can be located.
#define SLC_NULL(length, from, to)
Empty space in every savegame version.
@ SLV_191
191 26636 FS#6026 Fix disaster vehicle storage (No bump) 191 26646 FS#6041 Linkgraph - store location...
@ SL_MIN_VERSION
First savegame version.
SaveLoad information for backwards compatibility.