OpenTTD Source  20240919-master-gdf0233f4c2
dedicated_v.cpp File Reference
#include "../stdafx.h"
#include "../gfx_func.h"
#include "../error_func.h"
#include "../network/network.h"
#include "../network/network_internal.h"
#include "../console_func.h"
#include "../genworld.h"
#include "../fileio_type.h"
#include "../fios.h"
#include "../blitter/factory.hpp"
#include "../company_func.h"
#include "../core/random_func.hpp"
#include "../saveload/saveload.h"
#include "../thread.h"
#include "../window_func.h"
#include <iostream>
#include "dedicated_v.h"
#include "../safeguards.h"

Go to the source code of this file.

Functions

bool SafeLoad (const std::string &filename, SaveLoadOperation fop, DetailedFileType dft, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf=nullptr)
 
static bool InputWaiting ()
 
static void DedicatedHandleKeyInput ()
 

Variables

static void * _dedicated_video_mem
 
bool _dedicated_forks
 
static FVideoDriver_Dedicated iFVideoDriver_Dedicated
 

Detailed Description

Dedicated server video 'driver'.

Definition in file dedicated_v.cpp.