OpenTTD Source 20260711-master-g3fb3006dff
SlStationBase Class Reference

SaveLoad handler for the BaseStation, which all other stations / waypoints make use of. More...

Inheritance diagram for SlStationBase:
DefaultSaveLoadHandler< SlStationBase, BaseStation > SaveLoadHandler

Public Member Functions

void Save (BaseStation *bst) const override
 Save the object to disk.
void Load (BaseStation *bst) const override
 Load the object from disk.
void FixPointers (BaseStation *bst) const override
 A post-load callback to fix SaveLoadType::Reference integers into pointers.
Public Member Functions inherited from DefaultSaveLoadHandler< SlStationBase, BaseStation >
SaveLoadTable GetDescription () const override
 Get the description of the fields in the savegame.
SaveLoadCompatTable GetCompatDescription () const override
 Get the pre-header description of the fields in the savegame.
virtual void LoadCheck (BaseStation *object) const
 Similar to load, but used only to validate savegames.
Public Member Functions inherited from SaveLoadHandler
virtual ~SaveLoadHandler ()=default
 Ensure the destructor of the sub classes are called as well.
virtual void Save (void *object) const
 Save the object to disk.
virtual void Load (void *object) const
 Load the object from disk.
virtual void LoadCheck (void *object) const
 Similar to load, but used only to validate savegames.
virtual void FixPointers (void *object) const
 A post-load callback to fix SaveLoadType::Reference integers into pointers.
SaveLoadTable GetLoadDescription () const
 Get the description for how to load the chunk.

Static Public Attributes

static const SaveLoad description []
static const SaveLoadCompatTable compat_description = _station_base_sl_compat

Additional Inherited Members

Data Fields inherited from SaveLoadHandler
std::optional< std::vector< SaveLoad > > load_description
 Description derived from savegame being loaded.

Detailed Description

SaveLoad handler for the BaseStation, which all other stations / waypoints make use of.

Definition at line 582 of file station_sl.cpp.

Member Function Documentation

◆ FixPointers()

void SlStationBase::FixPointers ( BaseStation * object) const
inlineoverridevirtual

A post-load callback to fix SaveLoadType::Reference integers into pointers.

Parameters
objectThe object to fix.

Reimplemented from DefaultSaveLoadHandler< SlStationBase, BaseStation >.

Definition at line 612 of file station_sl.cpp.

References DefaultSaveLoadHandler< SlStationBase, BaseStation >::GetDescription(), and SlObject().

◆ Load()

void SlStationBase::Load ( BaseStation * object) const
inlineoverridevirtual

Load the object from disk.

Parameters
objectThe object to load.

Reimplemented from DefaultSaveLoadHandler< SlStationBase, BaseStation >.

Definition at line 607 of file station_sl.cpp.

References SaveLoadHandler::GetLoadDescription(), and SlObject().

◆ Save()

void SlStationBase::Save ( BaseStation * object) const
inlineoverridevirtual

Save the object to disk.

Parameters
objectThe object to store.

Reimplemented from DefaultSaveLoadHandler< SlStationBase, BaseStation >.

Definition at line 602 of file station_sl.cpp.

References DefaultSaveLoadHandler< SlStationBase, BaseStation >::GetDescription(), and SlObject().

Field Documentation

◆ compat_description

const SaveLoadCompatTable SlStationBase::compat_description = _station_base_sl_compat
inlinestatic

Definition at line 600 of file station_sl.cpp.

◆ description

const SaveLoad SlStationBase::description[]
inlinestatic
Initial value:
= {
SLE_VARNAME(BaseStation, waiting_random_triggers, "waiting_triggers", VarTypes::U8),
SLEG_STRUCTLIST("tile_waiting_triggers", SlStationWaitingTriggers),
}
static uint8_t last_num_specs
Number of specs of the last loaded station.
#define SLEG_STRUCTLIST(name, handler)
Storage of a list of structs in every savegame version.
Definition saveload.h:1256
#define SLEG_CONDVAR(name, variable, type, from, to)
Storage of a global variable in some savegame versions.
Definition saveload.h:1124
#define SLE_VARNAME(base, variable, name, type)
Storage of a variable in every version of a savegame.
Definition saveload.h:1026
@ Town
Load/save a reference to a town.
Definition saveload.h:645
#define SLE_REF(base, variable, type)
Storage of a reference in every version of a savegame.
Definition saveload.h:1034
#define SLE_SSTR(base, variable, type)
Storage of a std::string in every savegame version.
Definition saveload.h:1061
@ MinVersion
First savegame version.
Definition saveload.h:31
@ SaveloadListLength
Saveload version: 293, GitHub pull request: 9374 Consistency in list length with SaveLoadType::Struc...
Definition saveload.h:331
#define SLE_VAR(base, variable, type)
Storage of a variable in every version of a savegame.
Definition saveload.h:1017
@ AllowControlCode
Allow the special control codes.
Definition string_type.h:47
Base class for all station-ish types.
static constexpr VarType U16
Store a 16 bits unsigned int.
Definition saveload.h:754
static constexpr VarType U8
Store a 8 bits unsigned int.
Definition saveload.h:752
static constexpr VarType STR
Store string.
Definition saveload.h:760
static constexpr VarType U32
Store a 32 bits unsigned int.
Definition saveload.h:756
static constexpr VarType STRINGID
Store a StringID.
Definition saveload.h:759
static constexpr VarType I32
Store a 32 bits signed int.
Definition saveload.h:755

Definition at line 584 of file station_sl.cpp.


The documentation for this class was generated from the following file: