SaveLoad handler for the BaseStation, which all other stations / waypoints make use of.
More...
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void | Save (BaseStation *bst) const override |
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void | Load (BaseStation *bst) const override |
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void | FixPointers (BaseStation *bst) const override |
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Public Member Functions inherited from DefaultSaveLoadHandler< SlStationBase, BaseStation > |
SaveLoadTable | GetDescription () const override |
| Get the description of the fields in the savegame.
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SaveLoadCompatTable | GetCompatDescription () const override |
| Get the pre-header description of the fields in the savegame.
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virtual void | Save ([[maybe_unused]] BaseStation *object) const |
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void | Save (void *object) const override |
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virtual void | Load ([[maybe_unused]] BaseStation *object) const |
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void | Load (void *object) const override |
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virtual void | LoadCheck ([[maybe_unused]] BaseStation *object) const |
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void | LoadCheck (void *object) const override |
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virtual void | FixPointers ([[maybe_unused]] BaseStation *object) const |
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void | FixPointers (void *object) const override |
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Public Member Functions inherited from SaveLoadHandler |
virtual void | Save ([[maybe_unused]] void *object) const |
| Save the object to disk. More...
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virtual void | Load ([[maybe_unused]] void *object) const |
| Load the object from disk. More...
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virtual void | LoadCheck ([[maybe_unused]] void *object) const |
| Similar to load, but used only to validate savegames. More...
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virtual void | FixPointers ([[maybe_unused]] void *object) const |
| A post-load callback to fix SL_REF integers into pointers. More...
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SaveLoadTable | GetLoadDescription () const |
| Get the description for how to load the chunk. More...
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SaveLoad handler for the BaseStation, which all other stations / waypoints make use of.
Definition at line 523 of file station_sl.cpp.
◆ description
const SaveLoad SlStationBase::description[] |
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inlinestatic |
Initial value:= {
}
@ SLF_ALLOW_CONTROL
Allow control codes in the strings.
#define SLEG_CONDVAR(name, variable, type, from, to)
Storage of a global variable in some savegame versions.
#define SLE_REF(base, variable, type)
Storage of a reference in every version of a savegame.
#define SLE_SSTR(base, variable, type)
Storage of a std::string in every savegame version.
@ SLV_SAVELOAD_LIST_LENGTH
293 PR#9374 Consistency in list length with SL_STRUCT / SL_STRUCTLIST / SL_DEQUE / SL_REFLIST.
@ SL_MIN_VERSION
First savegame version.
@ REF_TOWN
Load/save a reference to a town.
#define SLE_VAR(base, variable, type)
Storage of a variable in every version of a savegame.
Base class for all station-ish types.
Definition at line 525 of file station_sl.cpp.
The documentation for this class was generated from the following file: