OpenTTD Source  20241109-master-g5e4f8db7d6
goal_sl.cpp File Reference

Code handling saving and loading of goals. More...

#include "../stdafx.h"
#include "saveload.h"
#include "compat/goal_sl_compat.h"
#include "../goal_base.h"
#include "../safeguards.h"

Go to the source code of this file.

Data Structures

struct  GOALChunkHandler
 

Functions

const ChunkHandlerTable _goal_chunk_handlers (goal_chunk_handlers)
 

Variables

static const SaveLoad _goals_desc []
 
static const GOALChunkHandler GOAL
 
static const ChunkHandlerRef goal_chunk_handlers []
 

Detailed Description

Code handling saving and loading of goals.

Definition in file goal_sl.cpp.

Variable Documentation

◆ _goals_desc

const SaveLoad _goals_desc[]
static
Initial value:
= {
SLE_VAR(Goal, company, SLE_FILE_U16 | SLE_VAR_U8),
SLE_VAR(Goal, type, SLE_FILE_U16 | SLE_VAR_U8),
SLE_VAR(Goal, dst, SLE_UINT32),
SLE_SSTR(Goal, text, SLE_STR | SLF_ALLOW_CONTROL),
SLE_CONDVAR(Goal, completed, SLE_BOOL, SLV_182, SL_MAX_VERSION),
}
@ SLF_ALLOW_CONTROL
Allow control codes in the strings.
Definition: saveload.h:684
#define SLE_CONDSSTR(base, variable, type, from, to)
Storage of a std::string in some savegame versions.
Definition: saveload.h:926
#define SLE_CONDVAR(base, variable, type, from, to)
Storage of a variable in some savegame versions.
Definition: saveload.h:861
#define SLE_SSTR(base, variable, type)
Storage of a std::string in every savegame version.
Definition: saveload.h:1019
@ SLV_182
182 25115 FS#5492, r25259, r25296 Goal status
Definition: saveload.h:261
@ SL_MAX_VERSION
Highest possible saveload version.
Definition: saveload.h:395
#define SLE_VAR(base, variable, type)
Storage of a variable in every version of a savegame.
Definition: saveload.h:975
Struct about goals, current and completed.
Definition: goal_base.h:21

Definition at line 19 of file goal_sl.cpp.

◆ goal_chunk_handlers

const ChunkHandlerRef goal_chunk_handlers[]
static
Initial value:
= {
GOAL,
}

Definition at line 54 of file goal_sl.cpp.