10 #include "../stdafx.h"
15 #include "../goal_base.h"
17 #include "../safeguards.h"
19 static const SaveLoad _goals_desc[] = {
36 SlSetArrayIndex(s->index);
Loading of goal chunks before table headers were added.
const SaveLoadCompat _goals_sl_compat[]
Original field order for _goals_desc.
int SlIterateArray()
Iterate through the elements of an array and read the whole thing.
std::vector< SaveLoad > SlCompatTableHeader(const SaveLoadTable &slt, const SaveLoadCompatTable &slct)
Load a table header in a savegame compatible way.
std::vector< SaveLoad > SlTableHeader(const SaveLoadTable &slt)
Save or Load a table header.
void SlObject(void *object, const SaveLoadTable &slt)
Main SaveLoad function.
Functions/types related to saving and loading games.
@ SLF_ALLOW_CONTROL
Allow control codes in the strings.
std::reference_wrapper< const ChunkHandler > ChunkHandlerRef
A reference to ChunkHandler.
std::span< const ChunkHandlerRef > ChunkHandlerTable
A table of ChunkHandler entries.
#define SLE_CONDSSTR(base, variable, type, from, to)
Storage of a std::string in some savegame versions.
#define SLE_CONDVAR(base, variable, type, from, to)
Storage of a variable in some savegame versions.
#define SLE_SSTR(base, variable, type)
Storage of a std::string in every savegame version.
@ SLV_182
182 25115 FS#5492, r25259, r25296 Goal status
@ SL_MAX_VERSION
Highest possible saveload version.
#define SLE_VAR(base, variable, type)
Storage of a variable in every version of a savegame.
Handlers and description of chunk.
void Save() const override
Save the chunk.
void Load() const override
Load the chunk.
Struct about goals, current and completed.
static Pool::IterateWrapper< Titem > Iterate(size_t from=0)
Returns an iterable ensemble of all valid Titem.