19static const SaveLoad _goals_desc[] = {
36 SlSetArrayIndex(s->index);
Loading of goal chunks before table headers were added.
const SaveLoadCompat _goals_sl_compat[]
Original field order for _goals_desc.
PoolID< uint16_t, struct GoalIDTag, 64000, 0xFFFF > GoalID
ID of a goal.
A number of safeguards to prevent using unsafe methods.
std::vector< SaveLoad > SlCompatTableHeader(const SaveLoadTable &slt, const SaveLoadCompatTable &slct)
Load a table header in a savegame compatible way.
int SlIterateArray()
Iterate through the elements of an array and read the whole thing.
void SlObject(void *object, const SaveLoadTable &slt)
Main SaveLoad function.
std::vector< SaveLoad > SlTableHeader(const SaveLoadTable &slt)
Save or Load a table header.
Functions/types related to saving and loading games.
#define SLE_OBJECT_ADDRESS(base, variable)
Macro to be able to pass the variable type and construct the SaveLoad::AddressFunction given a base c...
std::reference_wrapper< const ChunkHandler > ChunkHandlerRef
A reference to ChunkHandler.
std::span< const ChunkHandlerRef > ChunkHandlerTable
A table of ChunkHandler entries.
@ GoalProgressPlaneAcceleration
Saveload version: 182, SVN revision: 25115, r25259, r25296 Goal status and plane acceleration fixes.
@ Table
An Array with a header describing the elements.
Definition of base types and functions in a cross-platform compatible way.
@ AllowControlCode
Allow the special control codes.
ChunkHandler(ChunkId id, ChunkType type)
Create this ChunkHandler.
void Save() const override
Save the chunk.
void Load() const override
Load the chunk.
Struct about goals, current and completed.
static Pool::IterateWrapper< Goal > Iterate(size_t from=0)
static T * CreateAtIndex(GoalID index, Targs &&... args)
static SaveLoad Variable(std::string name, AddressFunction< T > address_func, SaveLoadVersion from=SaveLoadVersion::MinVersion, SaveLoadVersion to=SaveLoadVersion::MaxVersion, size_t extra=0)
Storage of a variable in some savegame versions.
static SaveLoad String(std::string name, AddressFunction< T > address_func, StringValidationSettings string_validation_settings={}, SaveLoadVersion from=SaveLoadVersion::MinVersion, SaveLoadVersion to=SaveLoadVersion::MaxVersion, size_t extra=0)
Storage of a string in some savegame versions.