10 #ifndef SAVELOAD_COMPAT_CHEAT_H
11 #define SAVELOAD_COMPAT_CHEAT_H
13 #include "../saveload.h"
17 SLC_VAR(
"magic_bulldozer.been_used"),
18 SLC_VAR(
"magic_bulldozer.value"),
19 SLC_VAR(
"switch_company.been_used"),
20 SLC_VAR(
"switch_company.value"),
23 SLC_VAR(
"crossing_tunnels.been_used"),
24 SLC_VAR(
"crossing_tunnels.value"),
27 SLC_VAR(
"no_jetcrash.been_used"),
31 SLC_VAR(
"change_date.been_used"),
33 SLC_VAR(
"setup_prod.been_used"),
37 SLC_VAR(
"edit_max_hl.been_used"),
const SaveLoadCompat _cheats_sl_compat[]
Original field order for _cheats_desc.
#define SLC_VAR(name)
Field name where the real SaveLoad can be located.
#define SLC_NULL(length, from, to)
Empty space in every savegame version.
@ SL_MIN_VERSION
First savegame version.
@ SLV_TABLE_CHUNKS
295 PR#9322 Introduction of CH_TABLE and CH_SPARSE_TABLE.
SaveLoad information for backwards compatibility.