OpenTTD Source 20241224-master-gee860a5c8e
32bpp_anim_sse4.hpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#ifndef BLITTER_32BPP_SSE4_ANIM_HPP
11#define BLITTER_32BPP_SSE4_ANIM_HPP
12
13#ifdef WITH_SSE
14
15#ifndef SSE_VERSION
16#define SSE_VERSION 4
17#endif
18
19#ifndef SSE_TARGET
20#define SSE_TARGET "sse4.1"
21#endif
22
23#ifndef FULL_ANIMATION
24#define FULL_ANIMATION 1
25#endif
26
27#include "32bpp_anim.hpp"
28#include "32bpp_anim_sse2.hpp"
29#include "32bpp_sse4.hpp"
30
31#undef MARGIN_NORMAL_THRESHOLD
32#define MARGIN_NORMAL_THRESHOLD 4
33
35class Blitter_32bppSSE4_Anim final : public Blitter_32bppSSE2_Anim, public Blitter_32bppSSE4 {
36private:
37
38public:
39 template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent, bool animated>
40 void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
41 void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
42 Sprite *Encode(const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override {
43 return Blitter_32bppSSE_Base::Encode(sprite, allocator);
44 }
45 std::string_view GetName() override { return "32bpp-sse4-anim"; }
46 using Blitter_32bppSSE2_Anim::LookupColourInPalette;
47};
48
50class FBlitter_32bppSSE4_Anim: public BlitterFactory {
51public:
52 FBlitter_32bppSSE4_Anim() : BlitterFactory("32bpp-sse4-anim", "32bpp SSE4 Blitter (palette animation)", HasCPUIDFlag(1, 2, 19)) {}
53 Blitter *CreateInstance() override { return static_cast<Blitter_32bppSSE2_Anim *>(new Blitter_32bppSSE4_Anim()); }
54};
55
56#endif /* WITH_SSE */
57#endif /* BLITTER_32BPP_SSE4_ANIM_HPP */
A 32 bpp blitter with animation support.
SSE4 32 bpp blitter.
BlitterMode
The modes of blitting we can do.
Definition base.hpp:17
The base factory, keeping track of all blitters.
Definition factory.hpp:21
virtual Blitter * CreateInstance()=0
Create an instance of this Blitter-class.
How all blitters should look like.
Definition base.hpp:29
Interface for something that can allocate memory for a sprite.
std::array< Sprite, ZOOM_LVL_END > SpriteCollection
Type defining a collection of sprites, one for each zoom level.
bool HasCPUIDFlag(uint type, uint index, uint bit)
Check whether the current CPU has the given flag.
Definition cpu.cpp:84
Parameters related to blitting.
Definition base.hpp:32
Data structure describing a sprite.
Definition spritecache.h:17
ZoomLevel
All zoom levels we know.
Definition zoom_type.h:16