Definition at line 96 of file linkgraph_sl.cpp.
◆ Load()
void SlLinkgraphNode::Load |
( |
LinkGraph * |
lg | ) |
const |
|
inlineoverridevirtual |
◆ Save()
void SlLinkgraphNode::Save |
( |
LinkGraph * |
lg | ) |
const |
|
inlineoverridevirtual |
◆ compat_description
◆ description
const SaveLoad SlLinkgraphNode::description[] |
|
inlinestatic |
Initial value:= {
}
#define SLEG_STRUCTLIST(name, handler)
Storage of a list of structs in every savegame version.
#define SLE_CONDVAR(base, variable, type, from, to)
Storage of a variable in some savegame versions.
@ SLV_191
191 26636 FS#6026 Fix disaster vehicle storage (No bump) 191 26646 FS#6041 Linkgraph - store location...
@ SL_MAX_VERSION
Highest possible saveload version.
#define SLE_VAR(base, variable, type)
Storage of a variable in every version of a savegame.
Definition at line 98 of file linkgraph_sl.cpp.
The documentation for this class was generated from the following file: