OpenTTD Source  20241121-master-g67a0fccfad
story_base.h File Reference

StoryPage base class. More...

#include "company_type.h"
#include "story_type.h"
#include "timer/timer_game_calendar.h"
#include "gfx_type.h"
#include "vehicle_type.h"
#include "core/pool_type.hpp"

Go to the source code of this file.

Data Structures

struct  StoryPageButtonData
 Helper to construct packed "id" values for button-type StoryPageElement. More...
 
struct  StoryPageElement
 Struct about story page elements. More...
 
struct  StoryPage
 Struct about stories, current and completed. More...
 

Typedefs

typedef Pool< StoryPageElement, StoryPageElementID, 64, 64000 > StoryPageElementPool
 
typedef Pool< StoryPage, StoryPageID, 64, 64000 > StoryPagePool
 

Enumerations

enum  StoryPageElementType : uint8_t {
  SPET_TEXT = 0 , SPET_LOCATION , SPET_GOAL , SPET_BUTTON_PUSH ,
  SPET_BUTTON_TILE , SPET_BUTTON_VEHICLE , SPET_END , INVALID_SPET = 0xFF
}
 
enum  StoryPageButtonFlags : uint8_t { SPBF_NONE = 0 , SPBF_FLOAT_LEFT = 1 << 0 , SPBF_FLOAT_RIGHT = 1 << 1 }
 Flags available for buttons.
 
enum  StoryPageButtonCursor : uint8_t {
  SPBC_MOUSE , SPBC_ZZZ , SPBC_BUOY , SPBC_QUERY ,
  SPBC_HQ , SPBC_SHIP_DEPOT , SPBC_SIGN , SPBC_TREE ,
  SPBC_BUY_LAND , SPBC_LEVEL_LAND , SPBC_TOWN , SPBC_INDUSTRY ,
  SPBC_ROCKY_AREA , SPBC_DESERT , SPBC_TRANSMITTER , SPBC_AIRPORT ,
  SPBC_DOCK , SPBC_CANAL , SPBC_LOCK , SPBC_RIVER ,
  SPBC_AQUEDUCT , SPBC_BRIDGE , SPBC_RAIL_STATION , SPBC_TUNNEL_RAIL ,
  SPBC_TUNNEL_ELRAIL , SPBC_TUNNEL_MONO , SPBC_TUNNEL_MAGLEV , SPBC_AUTORAIL ,
  SPBC_AUTOELRAIL , SPBC_AUTOMONO , SPBC_AUTOMAGLEV , SPBC_WAYPOINT ,
  SPBC_RAIL_DEPOT , SPBC_ELRAIL_DEPOT , SPBC_MONO_DEPOT , SPBC_MAGLEV_DEPOT ,
  SPBC_CONVERT_RAIL , SPBC_CONVERT_ELRAIL , SPBC_CONVERT_MONO , SPBC_CONVERT_MAGLEV ,
  SPBC_AUTOROAD , SPBC_AUTOTRAM , SPBC_ROAD_DEPOT , SPBC_BUS_STATION ,
  SPBC_TRUCK_STATION , SPBC_ROAD_TUNNEL , SPBC_CLONE_TRAIN , SPBC_CLONE_ROADVEH ,
  SPBC_CLONE_SHIP , SPBC_CLONE_AIRPLANE , SPBC_DEMOLISH , SPBC_LOWERLAND ,
  SPBC_RAISELAND , SPBC_PICKSTATION , SPBC_BUILDSIGNALS , SPBC_END ,
  INVALID_SPBC = 0xFF
}
 Mouse cursors usable by story page buttons.
 

Functions

bool IsValidStoryPageButtonCursor (StoryPageButtonCursor cursor)
 Checks if a StoryPageButtonCursor value is valid. More...
 

Variables

StoryPageElementPool _story_page_element_pool
 
StoryPagePool _story_page_pool
 
uint32_t _story_page_element_next_sort_value
 
uint32_t _story_page_next_sort_value
 

Detailed Description

StoryPage base class.

Definition in file story_base.h.

Enumeration Type Documentation

◆ StoryPageElementType

enum StoryPageElementType : uint8_t
Enumerator
SPET_TEXT 

A text element.

SPET_LOCATION 

An element that references a tile along with a one-line text.

SPET_GOAL 

An element that references a goal.

SPET_BUTTON_PUSH 

A push button that triggers an immediate event.

SPET_BUTTON_TILE 

A button that allows the player to select a tile, and triggers an event with the tile.

SPET_BUTTON_VEHICLE 

A button that allows the player to select a vehicle, and triggers an event wih the vehicle.

Definition at line 30 of file story_base.h.

Function Documentation

◆ IsValidStoryPageButtonCursor()

bool IsValidStoryPageButtonCursor ( StoryPageButtonCursor  cursor)
inline

Checks if a StoryPageButtonCursor value is valid.

Parameters
wcThe value to check
Returns
true if the given value is a valid StoryPageButtonCursor.

Definition at line 116 of file story_base.h.

Referenced by StoryPageButtonData::GetCursor().