OpenTTD Source  20241121-master-g67a0fccfad
timer_game_realtime.cpp
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
13 #include "../stdafx.h"
14 #include "../openttd.h"
15 #include "timer.h"
16 #include "timer_game_realtime.h"
17 
18 #include "../safeguards.h"
19 
20 template<>
21 void IntervalTimer<TimerGameRealtime>::Elapsed(TimerGameRealtime::TElapsed delta)
22 {
23  if (this->period.period == std::chrono::milliseconds::zero()) return;
24  if (this->period.flag == TimerGameRealtime::PeriodFlags::AUTOSAVE && _pause_mode != PM_UNPAUSED && (_pause_mode & PM_COMMAND_DURING_PAUSE) == 0) return;
25  if (this->period.flag == TimerGameRealtime::PeriodFlags::UNPAUSED && _pause_mode != PM_UNPAUSED) return;
26 
27  this->storage.elapsed += delta;
28 
29  uint count = 0;
30  while (this->storage.elapsed >= this->period.period) {
31  this->storage.elapsed -= this->period.period;
32  count++;
33  }
34 
35  if (count > 0) {
36  this->callback(count);
37  }
38 }
39 
40 template<>
41 void TimeoutTimer<TimerGameRealtime>::Elapsed(TimerGameRealtime::TElapsed delta)
42 {
43  if (this->fired) return;
44  if (this->period.period == std::chrono::milliseconds::zero()) return;
45  if (this->period.flag == TimerGameRealtime::PeriodFlags::AUTOSAVE && _pause_mode != PM_UNPAUSED && (_pause_mode & PM_COMMAND_DURING_PAUSE) == 0) return;
46  if (this->period.flag == TimerGameRealtime::PeriodFlags::UNPAUSED && _pause_mode != PM_UNPAUSED) return;
47 
48  this->storage.elapsed += delta;
49 
50  if (this->storage.elapsed >= this->period.period) {
51  this->callback();
52  this->fired = true;
53  }
54 }
55 
56 template<>
57 bool TimerManager<TimerGameRealtime>::Elapsed(TimerGameRealtime::TElapsed delta)
58 {
59  for (auto timer : TimerManager<TimerGameRealtime>::GetTimers()) {
60  timer->Elapsed(delta);
61  }
62 
63  return true;
64 }
65 
66 #ifdef WITH_ASSERT
67 template<>
69 {
70 }
71 #endif /* WITH_ASSERT */
void Elapsed(TElapsed count) override
Called by the timer manager to notify the timer that the given amount of time has elapsed.
void Elapsed(TElapsed count) override
Called by the timer manager to notify the timer that the given amount of time has elapsed.
The TimerManager manages a single Timer-type.
Definition: timer_manager.h:27
static bool Elapsed(TElapsed value)
Called when time for this timer elapsed.
PauseMode _pause_mode
The current pause mode.
Definition: gfx.cpp:50
@ PM_COMMAND_DURING_PAUSE
A game paused, and a command executed during the pause; resets on autosave.
Definition: openttd.h:77
@ PM_UNPAUSED
A normal unpaused game.
Definition: openttd.h:69
Definition of Interval and OneShot timers.
Definition of the real time game-timer.