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OpenTTD Source 20251116-master-g21329071df
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#include <saveload.h>
Data Fields | |
| std::string | name |
| Name of this field (optional, used for tables). | |
| SaveLoadType | cmd |
| The action to take with the saved/loaded type, All types need different action. | |
| VarType | conv |
| Type of the variable to be saved; this field combines both FileVarType and MemVarType. | |
| uint16_t | length |
| (Conditional) length of the variable (eg. arrays) (max array size is 65536 elements). | |
| SaveLoadVersion | version_from |
| Save/load the variable starting from this savegame version. | |
| SaveLoadVersion | version_to |
| Save/load the variable before this savegame version. | |
| SaveLoadAddrProc * | address_proc |
| Callback proc the get the actual variable address in memory. | |
| size_t | extra_data |
| Extra data for the callback proc. | |
| std::shared_ptr< SaveLoadHandler > | handler |
| Custom handler for Save/Load procs. | |
SaveLoad type struct.
Do NOT use this directly but use the SLE_ macros defined just below!
Definition at line 732 of file saveload.h.
| SaveLoadAddrProc* SaveLoad::address_proc |
Callback proc the get the actual variable address in memory.
Definition at line 739 of file saveload.h.
Referenced by GetVariableAddress().
| SaveLoadType SaveLoad::cmd |
The action to take with the saved/loaded type, All types need different action.
Definition at line 734 of file saveload.h.
Referenced by GetSavegameFileType(), GetSettingsDesc(), SlCompatTableHeader(), and SlTableHeader().
| VarType SaveLoad::conv |
Type of the variable to be saved; this field combines both FileVarType and MemVarType.
Definition at line 735 of file saveload.h.
Referenced by IntSettingDesc::FormatValue(), StringSettingDesc::FormatValue(), ListSettingDesc::FormatValue(), GetSavegameFileType(), GetSettingsDesc(), GetVariableAddress(), StringSettingDesc::IsSameValue(), IntSettingDesc::MakeValueValid(), ListSettingDesc::ParseValue(), IntSettingDesc::Read(), SetSettingValue(), and IntSettingDesc::Write().
| size_t SaveLoad::extra_data |
Extra data for the callback proc.
Definition at line 740 of file saveload.h.
Referenced by GetVariableAddress().
| std::shared_ptr<SaveLoadHandler> SaveLoad::handler |
Custom handler for Save/Load procs.
Definition at line 741 of file saveload.h.
Referenced by SlCompatTableHeader(), and SlTableHeader().
| uint16_t SaveLoad::length |
(Conditional) length of the variable (eg. arrays) (max array size is 65536 elements).
Definition at line 736 of file saveload.h.
Referenced by ListSettingDesc::FormatValue(), GetSettingsDesc(), and ListSettingDesc::ParseValue().
| std::string SaveLoad::name |
Name of this field (optional, used for tables).
Definition at line 733 of file saveload.h.
Referenced by SettingDesc::GetName(), SlCompatTableHeader(), and SlTableHeader().
| SaveLoadVersion SaveLoad::version_from |
Save/load the variable starting from this savegame version.
Definition at line 737 of file saveload.h.
Referenced by CmdChangeSetting(), GetSaveLoadFromSettingTable(), GetSettingFromName(), GetSettingsDesc(), IniLoadSettings(), IniSaveSettings(), LoadSettings(), SlIsObjectValidInSavegame(), and SurveySettingsTable().
| SaveLoadVersion SaveLoad::version_to |
Save/load the variable before this savegame version.
Definition at line 738 of file saveload.h.
Referenced by CmdChangeSetting(), GetSaveLoadFromSettingTable(), GetSettingFromName(), GetSettingsDesc(), IniLoadSettings(), IniSaveSettings(), LoadSettings(), SlIsObjectValidInSavegame(), and SurveySettingsTable().