OpenTTD Source  20240919-master-gdf0233f4c2
SaveLoad Struct Reference

SaveLoad type struct. More...

#include <saveload.h>

Data Fields

std::string name
 Name of this field (optional, used for tables).
 
SaveLoadType cmd
 The action to take with the saved/loaded type, All types need different action.
 
VarType conv
 Type of the variable to be saved; this field combines both FileVarType and MemVarType.
 
uint16_t length
 (Conditional) length of the variable (eg. arrays) (max array size is 65536 elements).
 
SaveLoadVersion version_from
 Save/load the variable starting from this savegame version.
 
SaveLoadVersion version_to
 Save/load the variable before this savegame version.
 
SaveLoadAddrProc * address_proc
 Callback proc the get the actual variable address in memory.
 
size_t extra_data
 Extra data for the callback proc.
 
std::shared_ptr< SaveLoadHandlerhandler
 Custom handler for Save/Load procs.
 

Detailed Description

SaveLoad type struct.

Do NOT use this directly but use the SLE_ macros defined just below!

Definition at line 707 of file saveload.h.


The documentation for this struct was generated from the following file: