OpenTTD Source 20241224-master-gf74b0cf984
spritefontcache.h
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#ifndef SPRITEFONTCACHE_H
11#define SPRITEFONTCACHE_H
12
13#include "../string_func.h"
14#include "../fontcache.h"
15
17class SpriteFontCache : public FontCache {
18public:
20 void SetUnicodeGlyph(char32_t key, SpriteID sprite) override;
21 void InitializeUnicodeGlyphMap() override;
22 void ClearFontCache() override;
23 const Sprite *GetGlyph(GlyphID key) override;
24 uint GetGlyphWidth(GlyphID key) override;
25 bool GetDrawGlyphShadow() override;
26 GlyphID MapCharToGlyph(char32_t key, bool allow_fallback = true) override;
27 std::string GetFontName() override { return "sprite"; }
28 bool IsBuiltInFont() override { return true; }
29
30private:
31 std::unordered_map<GlyphID, SpriteID> glyph_to_spriteid_map{};
33};
34
35#endif /* SPRITEFONTCACHE_H */
Font cache for basic fonts.
Definition fontcache.h:21
const FontSize fs
The size of the font.
Definition fontcache.h:25
Font cache for fonts that are based on a freetype font.
uint GetGlyphWidth(GlyphID key) override
Get the width of the glyph with the given key.
void InitializeUnicodeGlyphMap() override
Initialize the glyph map.
GlyphID MapCharToGlyph(char32_t key, bool allow_fallback=true) override
Map a character into a glyph.
SpriteID GetUnicodeGlyph(GlyphID key)
Get SpriteID associated with a GlyphID.
std::unordered_map< GlyphID, SpriteID > glyph_to_spriteid_map
Mapping of glyphs to sprite IDs.
bool GetDrawGlyphShadow() override
Do we need to draw a glyph shadow?
std::string GetFontName() override
Get the name of this font.
void SetUnicodeGlyph(char32_t key, SpriteID sprite) override
Map a SpriteID to the key.
void ClearFontCache() override
Clear the font cache.
const Sprite * GetGlyph(GlyphID key) override
Get the glyph (sprite) of the given key.
bool IsBuiltInFont() override
Is this a built-in sprite font?
uint32_t GlyphID
Glyphs are characters from a font.
Definition fontcache.h:17
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition gfx_type.h:18
FontSize
Available font sizes.
Definition gfx_type.h:208
Data structure describing a sprite.
Definition spritecache.h:17