OpenTTD Source 20241224-master-gf74b0cf984
ai_scanner.hpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#ifndef AI_SCANNER_HPP
11#define AI_SCANNER_HPP
12
13#include "../script/script_scanner.hpp"
14
16public:
19
20 void Initialize() override;
21
26 class AIInfo *SelectRandomAI() const;
27
35 class AIInfo *FindInfo(const std::string &name, int version, bool force_exact_match);
36
40 void SetDummyAI(class AIInfo *info);
41
42protected:
43 std::string GetScriptName(ScriptInfo *info) override;
44 const char *GetFileName() const override { return PATHSEP "info.nut"; }
45 Subdirectory GetDirectory() const override { return AI_DIR; }
46 const char *GetScannerName() const override { return "AIs"; }
47 void RegisterAPI(class Squirrel *engine) override;
48
49private:
51};
52
54public:
55 void Initialize() override;
56
63 class AILibrary *FindLibrary(const std::string &library, int version);
64
65protected:
66 std::string GetScriptName(ScriptInfo *info) override;
67 const char *GetFileName() const override { return PATHSEP "library.nut"; }
68 Subdirectory GetDirectory() const override { return AI_LIBRARY_DIR; }
69 const char *GetScannerName() const override { return "AI Libraries"; }
70 void RegisterAPI(class Squirrel *engine) override;
71};
72
73#endif /* AI_SCANNER_HPP */
All static information from an AI like name, version, etc.
Definition ai_info.hpp:16
All static information from an AI library like name, version, etc.
Definition ai_info.hpp:57
class AIInfo * FindInfo(const std::string &name, int version, bool force_exact_match)
Check if we have an AI by name and version available in our list.
Subdirectory GetDirectory() const override
Get the directory to scan in.
const char * GetScannerName() const override
Get the type of the script, in plural.
const char * GetFileName() const override
Get the filename to scan for this type of script.
AIInfo * info_dummy
The dummy AI.
class AIInfo * SelectRandomAI() const
Select a random AI.
std::string GetScriptName(ScriptInfo *info) override
Get the script name how to store the script in memory.
void RegisterAPI(class Squirrel *engine) override
Register the API for this ScriptInfo.
void SetDummyAI(class AIInfo *info)
Set the Dummy AI.
void RegisterAPI(class Squirrel *engine) override
Register the API for this ScriptInfo.
std::string GetScriptName(ScriptInfo *info) override
Get the script name how to store the script in memory.
class AILibrary * FindLibrary(const std::string &library, int version)
Find a library in the pool.
Subdirectory GetDirectory() const override
Get the directory to scan in.
const char * GetScannerName() const override
Get the type of the script, in plural.
const char * GetFileName() const override
Get the filename to scan for this type of script.
All static information from an Script like name, version, etc.
Scanner to help finding scripts.
class Squirrel * engine
The engine we're scanning with.
Subdirectory
The different kinds of subdirectories OpenTTD uses.
@ AI_LIBRARY_DIR
Subdirectory for all AI libraries.
@ AI_DIR
Subdirectory for all AI files.