OpenTTD Source 20241224-master-gf74b0cf984
AISettings Struct Reference

Settings related to the AI. More...

#include <settings_type.h>

Data Fields

bool ai_in_multiplayer
 so we allow AIs in multiplayer
 
bool ai_disable_veh_train
 disable types for AI
 
bool ai_disable_veh_roadveh
 disable types for AI
 
bool ai_disable_veh_aircraft
 disable types for AI
 
bool ai_disable_veh_ship
 disable types for AI
 

Detailed Description

Settings related to the AI.

Definition at line 410 of file settings_type.h.

Field Documentation

◆ ai_disable_veh_aircraft

bool AISettings::ai_disable_veh_aircraft

disable types for AI

Definition at line 414 of file settings_type.h.

Referenced by IsVehicleTypeDisabled().

◆ ai_disable_veh_roadveh

bool AISettings::ai_disable_veh_roadveh

disable types for AI

Definition at line 413 of file settings_type.h.

Referenced by IsVehicleTypeDisabled().

◆ ai_disable_veh_ship

bool AISettings::ai_disable_veh_ship

disable types for AI

Definition at line 415 of file settings_type.h.

Referenced by IsVehicleTypeDisabled().

◆ ai_disable_veh_train

bool AISettings::ai_disable_veh_train

disable types for AI

Definition at line 412 of file settings_type.h.

Referenced by IsVehicleTypeDisabled().

◆ ai_in_multiplayer

bool AISettings::ai_in_multiplayer

so we allow AIs in multiplayer

Definition at line 411 of file settings_type.h.

Referenced by AI::CanStartNew(), and AI::GameLoop().


The documentation for this struct was generated from the following file: