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OpenTTD Source 20251117-master-g7398d2e290
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Settings related to the AI. More...
#include <settings_type.h>
Data Fields | |
| bool | ai_in_multiplayer |
| so we allow AIs in multiplayer | |
| bool | ai_disable_veh_train |
| disable types for AI | |
| bool | ai_disable_veh_roadveh |
| disable types for AI | |
| bool | ai_disable_veh_aircraft |
| disable types for AI | |
| bool | ai_disable_veh_ship |
| disable types for AI | |
Settings related to the AI.
Definition at line 427 of file settings_type.h.
| bool AISettings::ai_disable_veh_aircraft |
disable types for AI
Definition at line 431 of file settings_type.h.
Referenced by IsVehicleTypeDisabled().
| bool AISettings::ai_disable_veh_roadveh |
disable types for AI
Definition at line 430 of file settings_type.h.
Referenced by IsVehicleTypeDisabled().
| bool AISettings::ai_disable_veh_ship |
disable types for AI
Definition at line 432 of file settings_type.h.
Referenced by IsVehicleTypeDisabled().
| bool AISettings::ai_disable_veh_train |
disable types for AI
Definition at line 429 of file settings_type.h.
Referenced by IsVehicleTypeDisabled().
| bool AISettings::ai_in_multiplayer |
so we allow AIs in multiplayer
Definition at line 428 of file settings_type.h.
Referenced by AI::CanStartNew(), and AI::GameLoop().