OpenTTD Source 20260109-master-g241b5fcdfe
32bpp_anim_sse4.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <https://www.gnu.org/licenses/old-licenses/gpl-2.0>.
6 */
7
10#ifdef WITH_SSE
11
12#include "../stdafx.h"
13#include "../palette_func.h"
14#include "../video/video_driver.hpp"
15#include "../table/sprites.h"
16#include "32bpp_anim_sse4.hpp"
17#include "32bpp_sse_func.hpp"
18
19#include "../safeguards.h"
20
22static FBlitter_32bppSSE4_Anim iFBlitter_32bppSSE4_Anim;
23
31template <BlitterMode mode, Blitter_32bppSSE2::ReadMode read_mode, Blitter_32bppSSE2::BlockType bt_last, bool translucent, bool animated>
32GNU_TARGET("sse4.1")
33inline void Blitter_32bppSSE4_Anim::Draw(const BlitterParams *bp, ZoomLevel zoom)
34{
35 const uint8_t * const remap = bp->remap;
36 Colour *dst_line = (Colour *) bp->dst + bp->top * bp->pitch + bp->left;
37 uint16_t *anim_line = this->anim_buf + this->ScreenToAnimOffset((uint32_t *)bp->dst) + bp->top * this->anim_buf_pitch + bp->left;
38 int effective_width = bp->width;
39
40 /* Find where to start reading in the source sprite. */
41 const Blitter_32bppSSE_Base::SpriteData * const sd = (const Blitter_32bppSSE_Base::SpriteData *) bp->sprite;
42 const SpriteInfo * const si = &sd->infos[zoom];
43 const MapValue *src_mv_line = (const MapValue *) &sd->data[si->mv_offset] + bp->skip_top * si->sprite_width;
44 const Colour *src_rgba_line = (const Colour *) ((const uint8_t *) &sd->data[si->sprite_offset] + bp->skip_top * si->sprite_line_size);
45
46 if (read_mode != RM_WITH_MARGIN) {
47 src_rgba_line += bp->skip_left;
48 src_mv_line += bp->skip_left;
49 }
50 const MapValue *src_mv = src_mv_line;
51
52 /* Load these variables into register before loop. */
53 const __m128i a_cm = ALPHA_CONTROL_MASK;
54 const __m128i pack_low_cm = PACK_LOW_CONTROL_MASK;
55 const __m128i tr_nom_base = TRANSPARENT_NOM_BASE;
56 const __m128i a_am = ALPHA_AND_MASK;
57
58 for (int y = bp->height; y != 0; y--) {
59 Colour *dst = dst_line;
60 const Colour *src = src_rgba_line + META_LENGTH;
61 if (mode != BlitterMode::Transparent) src_mv = src_mv_line;
62 uint16_t *anim = anim_line;
63
64 if (read_mode == RM_WITH_MARGIN) {
65 assert(bt_last == BT_NONE); // or you must ensure block type is preserved
66 anim += src_rgba_line[0].data;
67 src += src_rgba_line[0].data;
68 dst += src_rgba_line[0].data;
69 if (mode != BlitterMode::Transparent) src_mv += src_rgba_line[0].data;
70 const int width_diff = si->sprite_width - bp->width;
71 effective_width = bp->width - (int) src_rgba_line[0].data;
72 const int delta_diff = (int) src_rgba_line[1].data - width_diff;
73 const int new_width = effective_width - delta_diff;
74 effective_width = delta_diff > 0 ? new_width : effective_width;
75 if (effective_width <= 0) goto next_line;
76 }
77
78 switch (mode) {
79 default:
80 if (!translucent) {
81 for (uint x = (uint) effective_width; x > 0; x--) {
82 if (src->a) {
83 if (animated) {
84 *anim = *(const uint16_t*) src_mv;
85 *dst = (src_mv->m >= PALETTE_ANIM_START) ? AdjustBrightneSSE(this->LookupColourInPalette(src_mv->m), src_mv->v) : src->data;
86 } else {
87 *anim = 0;
88 *dst = *src;
89 }
90 }
91 if (animated) src_mv++;
92 anim++;
93 src++;
94 dst++;
95 }
96 break;
97 }
98
99 for (uint x = (uint) effective_width/2; x != 0; x--) {
100 uint32_t mvX2 = *((uint32_t *) const_cast<MapValue *>(src_mv));
101 __m128i srcABCD = _mm_loadl_epi64((const __m128i*) src);
102 __m128i dstABCD = _mm_loadl_epi64((__m128i*) dst);
103
104 if (animated) {
105 /* Remap colours. */
106 const uint8_t m0 = mvX2;
107 if (m0 >= PALETTE_ANIM_START) {
108 const Colour c0 = (this->LookupColourInPalette(m0).data & 0x00FFFFFF) | (src[0].data & 0xFF000000);
109 InsertFirstUint32(AdjustBrightneSSE(c0, (uint8_t) (mvX2 >> 8)).data, srcABCD);
110 }
111 const uint8_t m1 = mvX2 >> 16;
112 if (m1 >= PALETTE_ANIM_START) {
113 const Colour c1 = (this->LookupColourInPalette(m1).data & 0x00FFFFFF) | (src[1].data & 0xFF000000);
114 InsertSecondUint32(AdjustBrightneSSE(c1, (uint8_t) (mvX2 >> 24)).data, srcABCD);
115 }
116
117 /* Update anim buffer. */
118 const uint8_t a0 = src[0].a;
119 const uint8_t a1 = src[1].a;
120 uint32_t anim01 = 0;
121 if (a0 == 255) {
122 if (a1 == 255) {
123 *(uint32_t*) anim = mvX2;
124 goto bmno_full_opacity;
125 }
126 anim01 = (uint16_t) mvX2;
127 } else if (a0 == 0) {
128 if (a1 == 0) {
129 goto bmno_full_transparency;
130 } else {
131 if (a1 == 255) anim[1] = (uint16_t) (mvX2 >> 16);
132 goto bmno_alpha_blend;
133 }
134 }
135 if (a1 > 0) {
136 if (a1 == 255) anim01 |= mvX2 & 0xFFFF0000;
137 *(uint32_t*) anim = anim01;
138 } else {
139 anim[0] = (uint16_t) anim01;
140 }
141 } else {
142 if (src[0].a) anim[0] = 0;
143 if (src[1].a) anim[1] = 0;
144 }
145
146 /* Blend colours. */
147bmno_alpha_blend:
148 srcABCD = AlphaBlendTwoPixels(srcABCD, dstABCD, a_cm, pack_low_cm, a_am);
149bmno_full_opacity:
150 _mm_storel_epi64((__m128i *) dst, srcABCD);
151bmno_full_transparency:
152 src_mv += 2;
153 src += 2;
154 anim += 2;
155 dst += 2;
156 }
157
158 if ((bt_last == BT_NONE && effective_width & 1) || bt_last == BT_ODD) {
159 if (src->a == 0) {
160 /* Complete transparency. */
161 } else if (src->a == 255) {
162 *anim = *(const uint16_t*) src_mv;
163 *dst = (src_mv->m >= PALETTE_ANIM_START) ? AdjustBrightneSSE(LookupColourInPalette(src_mv->m), src_mv->v) : *src;
164 } else {
165 *anim = 0;
166 __m128i srcABCD;
167 __m128i dstABCD = _mm_cvtsi32_si128(dst->data);
168 if (src_mv->m >= PALETTE_ANIM_START) {
169 Colour colour = AdjustBrightneSSE(LookupColourInPalette(src_mv->m), src_mv->v);
170 colour.a = src->a;
171 srcABCD = _mm_cvtsi32_si128(colour.data);
172 } else {
173 srcABCD = _mm_cvtsi32_si128(src->data);
174 }
175 dst->data = _mm_cvtsi128_si32(AlphaBlendTwoPixels(srcABCD, dstABCD, a_cm, pack_low_cm, a_am));
176 }
177 }
178 break;
179
181 for (uint x = (uint) effective_width / 2; x != 0; x--) {
182 uint32_t mvX2 = *((uint32_t *) const_cast<MapValue *>(src_mv));
183 __m128i srcABCD = _mm_loadl_epi64((const __m128i*) src);
184 __m128i dstABCD = _mm_loadl_epi64((__m128i*) dst);
185
186 /* Remap colours. */
187 const uint m0 = (uint8_t) mvX2;
188 const uint r0 = remap[m0];
189 const uint m1 = (uint8_t) (mvX2 >> 16);
190 const uint r1 = remap[m1];
191 if (mvX2 & 0x00FF00FF) {
192 /* Written so the compiler uses CMOV. */
193 #define CMOV_REMAP(m_colour, m_colour_init, m_src, m_m) \
194 Colour m_colour = m_colour_init; \
195 { \
196 const Colour srcm = (Colour) (m_src); \
197 const uint m = (uint8_t) (m_m); \
198 const uint r = remap[m]; \
199 const Colour cmap = (this->LookupColourInPalette(r).data & 0x00FFFFFF) | (srcm.data & 0xFF000000); \
200 m_colour = r == 0 ? m_colour : cmap; \
201 m_colour = m != 0 ? m_colour : srcm; \
202 }
203#ifdef POINTER_IS_64BIT
204 uint64_t srcs = _mm_cvtsi128_si64(srcABCD);
205 uint64_t dsts;
206 if (animated) dsts = _mm_cvtsi128_si64(dstABCD);
207 uint64_t remapped_src = 0;
208 CMOV_REMAP(c0, animated ? dsts : 0, srcs, mvX2);
209 remapped_src = c0.data;
210 CMOV_REMAP(c1, animated ? dsts >> 32 : 0, srcs >> 32, mvX2 >> 16);
211 remapped_src |= (uint64_t) c1.data << 32;
212 srcABCD = _mm_cvtsi64_si128(remapped_src);
213#else
214 Colour remapped_src[2];
215 CMOV_REMAP(c0, animated ? _mm_cvtsi128_si32(dstABCD) : 0, _mm_cvtsi128_si32(srcABCD), mvX2);
216 remapped_src[0] = c0.data;
217 CMOV_REMAP(c1, animated ? dst[1] : 0, src[1], mvX2 >> 16);
218 remapped_src[1] = c1.data;
219 srcABCD = _mm_loadl_epi64((__m128i*) &remapped_src);
220#endif
221
222 if ((mvX2 & 0xFF00FF00) != 0x80008000) srcABCD = AdjustBrightnessOfTwoPixels(srcABCD, mvX2);
223 }
224
225 /* Update anim buffer. */
226 if (animated) {
227 const uint8_t a0 = src[0].a;
228 const uint8_t a1 = src[1].a;
229 uint32_t anim01 = mvX2 & 0xFF00FF00;
230 if (a0 == 255) {
231 anim01 |= r0;
232 if (a1 == 255) {
233 *(uint32_t*) anim = anim01 | (r1 << 16);
234 goto bmcr_full_opacity;
235 }
236 } else if (a0 == 0) {
237 if (a1 == 0) {
238 goto bmcr_full_transparency;
239 } else {
240 if (a1 == 255) {
241 anim[1] = r1 | (anim01 >> 16);
242 }
243 goto bmcr_alpha_blend;
244 }
245 }
246 if (a1 > 0) {
247 if (a1 == 255) anim01 |= r1 << 16;
248 *(uint32_t*) anim = anim01;
249 } else {
250 anim[0] = (uint16_t) anim01;
251 }
252 } else {
253 if (src[0].a) anim[0] = 0;
254 if (src[1].a) anim[1] = 0;
255 }
256
257 /* Blend colours. */
258bmcr_alpha_blend:
259 srcABCD = AlphaBlendTwoPixels(srcABCD, dstABCD, a_cm, pack_low_cm, a_am);
260bmcr_full_opacity:
261 _mm_storel_epi64((__m128i *) dst, srcABCD);
262bmcr_full_transparency:
263 src_mv += 2;
264 dst += 2;
265 src += 2;
266 anim += 2;
267 }
268
269 if ((bt_last == BT_NONE && effective_width & 1) || bt_last == BT_ODD) {
270 /* In case the m-channel is zero, do not remap this pixel in any way. */
271 __m128i srcABCD;
272 if (src->a == 0) break;
273 if (src_mv->m) {
274 const uint r = remap[src_mv->m];
275 *anim = (animated && src->a == 255) ? r | ((uint16_t) src_mv->v << 8 ) : 0;
276 if (r != 0) {
277 Colour remapped_colour = AdjustBrightneSSE(this->LookupColourInPalette(r), src_mv->v);
278 if (src->a == 255) {
279 *dst = remapped_colour;
280 } else {
281 remapped_colour.a = src->a;
282 srcABCD = _mm_cvtsi32_si128(remapped_colour.data);
283 goto bmcr_alpha_blend_single;
284 }
285 }
286 } else {
287 *anim = 0;
288 srcABCD = _mm_cvtsi32_si128(src->data);
289 if (src->a < 255) {
290bmcr_alpha_blend_single:
291 __m128i dstABCD = _mm_cvtsi32_si128(dst->data);
292 srcABCD = AlphaBlendTwoPixels(srcABCD, dstABCD, a_cm, pack_low_cm, a_am);
293 }
294 dst->data = _mm_cvtsi128_si32(srcABCD);
295 }
296 }
297 break;
298
300 /* Make the current colour a bit more black, so it looks like this image is transparent. */
301 for (uint x = (uint) bp->width / 2; x > 0; x--) {
302 __m128i srcABCD = _mm_loadl_epi64((const __m128i*) src);
303 __m128i dstABCD = _mm_loadl_epi64((__m128i*) dst);
304 _mm_storel_epi64((__m128i *) dst, DarkenTwoPixels(srcABCD, dstABCD, a_cm, tr_nom_base));
305 src += 2;
306 dst += 2;
307 anim += 2;
308 if (src[-2].a) anim[-2] = 0;
309 if (src[-1].a) anim[-1] = 0;
310 }
311
312 if ((bt_last == BT_NONE && bp->width & 1) || bt_last == BT_ODD) {
313 __m128i srcABCD = _mm_cvtsi32_si128(src->data);
314 __m128i dstABCD = _mm_cvtsi32_si128(dst->data);
315 dst->data = _mm_cvtsi128_si32(DarkenTwoPixels(srcABCD, dstABCD, a_cm, tr_nom_base));
316 if (src[0].a) anim[0] = 0;
317 }
318 break;
319
321 /* Apply custom transparency remap. */
322 for (uint x = (uint) bp->width; x > 0; x--) {
323 if (src->a != 0) {
324 *dst = this->LookupColourInPalette(remap[GetNearestColourIndex(*dst)]);
325 *anim = 0;
326 }
327 src_mv++;
328 dst++;
329 src++;
330 anim++;
331 }
332 break;
333
334
336 for (uint x = (uint) bp->width; x > 0; x--) {
337 if (src_mv->m == 0) {
338 if (src->a != 0) {
339 uint8_t g = MakeDark(src->r, src->g, src->b);
340 *dst = ComposeColourRGBA(g, g, g, src->a, *dst);
341 *anim = 0;
342 }
343 } else {
344 uint r = remap[src_mv->m];
345 if (r != 0) *dst = ComposeColourPANoCheck(AdjustBrightness(this->LookupColourInPalette(r), src_mv->v), src->a, *dst);
346 }
347 src_mv++;
348 dst++;
349 src++;
350 anim++;
351 }
352 break;
353
355 for (uint x = (uint) bp->width; x > 0; x--) {
356 if (src->a != 0) {
357 *dst = Colour(0, 0, 0);
358 *anim = 0;
359 }
360 src_mv++;
361 dst++;
362 src++;
363 anim++;
364 }
365 break;
366 }
367
368next_line:
369 if (mode != BlitterMode::Transparent && mode != BlitterMode::TransparentRemap) src_mv_line += si->sprite_width;
370 src_rgba_line = (const Colour*) ((const uint8_t*) src_rgba_line + si->sprite_line_size);
371 dst_line += bp->pitch;
372 anim_line += this->anim_buf_pitch;
373 }
374}
375
383void Blitter_32bppSSE4_Anim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
384{
386 /* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent Draw() */
387 Blitter_32bppSSE4::Draw(bp, mode, zoom);
388 return;
389 }
390
391 const Blitter_32bppSSE_Base::SpriteFlags sprite_flags = ((const Blitter_32bppSSE_Base::SpriteData *) bp->sprite)->flags;
392 switch (mode) {
393 default: {
394bm_normal:
395 if (bp->skip_left != 0 || bp->width <= MARGIN_NORMAL_THRESHOLD) {
396 const BlockType bt_last = (BlockType) (bp->width & 1);
397 if (bt_last == BT_EVEN) {
398 if (sprite_flags.Test(SpriteFlag::NoAnim)) Draw<BlitterMode::Normal, RM_WITH_SKIP, BT_EVEN, true, false>(bp, zoom);
399 else Draw<BlitterMode::Normal, RM_WITH_SKIP, BT_EVEN, true, true>(bp, zoom);
400 } else {
401 if (sprite_flags.Test(SpriteFlag::NoAnim)) Draw<BlitterMode::Normal, RM_WITH_SKIP, BT_ODD, true, false>(bp, zoom);
402 else Draw<BlitterMode::Normal, RM_WITH_SKIP, BT_ODD, true, true>(bp, zoom);
403 }
404 } else {
405#ifdef POINTER_IS_64BIT
406 if (sprite_flags.Test(SpriteFlag::Translucent)) {
407 if (sprite_flags.Test(SpriteFlag::NoAnim)) Draw<BlitterMode::Normal, RM_WITH_MARGIN, BT_NONE, true, false>(bp, zoom);
408 else Draw<BlitterMode::Normal, RM_WITH_MARGIN, BT_NONE, true, true>(bp, zoom);
409 } else {
410 if (sprite_flags.Test(SpriteFlag::NoAnim)) Draw<BlitterMode::Normal, RM_WITH_MARGIN, BT_NONE, false, false>(bp, zoom);
411 else Draw<BlitterMode::Normal, RM_WITH_MARGIN, BT_NONE, false, true>(bp, zoom);
412 }
413#else
414 if (sprite_flags.Test(SpriteFlag::NoAnim)) Draw<BlitterMode::Normal, RM_WITH_MARGIN, BT_NONE, true, false>(bp, zoom);
415 else Draw<BlitterMode::Normal, RM_WITH_MARGIN, BT_NONE, true, true>(bp, zoom);
416#endif
417 }
418 break;
419 }
421 if (sprite_flags.Test(SpriteFlag::NoRemap)) goto bm_normal;
422 if (bp->skip_left != 0 || bp->width <= MARGIN_REMAP_THRESHOLD) {
423 if (sprite_flags.Test(SpriteFlag::NoAnim)) Draw<BlitterMode::ColourRemap, RM_WITH_SKIP, BT_NONE, true, false>(bp, zoom);
424 else Draw<BlitterMode::ColourRemap, RM_WITH_SKIP, BT_NONE, true, true>(bp, zoom);
425 } else {
426 if (sprite_flags.Test(SpriteFlag::NoAnim)) Draw<BlitterMode::ColourRemap, RM_WITH_MARGIN, BT_NONE, true, false>(bp, zoom);
427 else Draw<BlitterMode::ColourRemap, RM_WITH_MARGIN, BT_NONE, true, true>(bp, zoom);
428 }
429 break;
430 case BlitterMode::Transparent: Draw<BlitterMode::Transparent, RM_NONE, BT_NONE, true, true>(bp, zoom); return;
431 case BlitterMode::TransparentRemap: Draw<BlitterMode::TransparentRemap, RM_NONE, BT_NONE, true, true>(bp, zoom); return;
432 case BlitterMode::CrashRemap: Draw<BlitterMode::CrashRemap, RM_NONE, BT_NONE, true, true>(bp, zoom); return;
433 case BlitterMode::BlackRemap: Draw<BlitterMode::BlackRemap, RM_NONE, BT_NONE, true, true>(bp, zoom); return;
434 }
435}
436
437#endif /* WITH_SSE */
A SSE4 32 bpp blitter with animation support.
Functions related to SSE 32 bpp blitter.
BlitterMode
The modes of blitting we can do.
Definition base.hpp:17
@ Transparent
Perform transparency darkening remapping.
@ CrashRemap
Perform a crash remapping.
@ BlackRemap
Perform remapping to a completely blackened sprite.
@ TransparentRemap
Perform transparency colour remapping.
@ ColourRemap
Perform a colour remapping.
bool _screen_disable_anim
Disable palette animation (important for 32bpp-anim blitter during giant screenshot)
Definition gfx.cpp:46
static constexpr uint8_t PALETTE_ANIM_START
Index in the _palettes array from which all animations are taking places (table/palettes....
Definition gfx_type.h:341
uint8_t GetNearestColourIndex(uint8_t r, uint8_t g, uint8_t b)
Get nearest colour palette index from an RGB colour.
Definition palette.cpp:151
Parameters related to blitting.
Definition base.hpp:32
int skip_left
How much pixels of the source to skip on the left (based on zoom of dst)
Definition base.hpp:36
int width
The width in pixels that needs to be drawn to dst.
Definition base.hpp:38
const void * sprite
Pointer to the sprite how ever the encoder stored it.
Definition base.hpp:33
ZoomLevel
All zoom levels we know.
Definition zoom_type.h:20