OpenTTD Source  20241121-master-g67a0fccfad
squirrel.cpp File Reference

the implementation of the Squirrel class. More...

#include "../stdafx.h"
#include "../debug.h"
#include "squirrel_std.hpp"
#include "../fileio_func.h"
#include "../string_func.h"
#include "script_fatalerror.hpp"
#include "../settings_type.h"
#include <sqstdaux.h>
#include <../squirrel/sqpcheader.h>
#include <../squirrel/sqvm.h>
#include "../core/alloc_func.hpp"
#include "../safeguards.h"

Go to the source code of this file.

Data Structures

struct  ScriptAllocator
 In the memory allocator for Squirrel we want to directly use malloc/realloc, so when the OS does not have enough memory the game does not go into unrecoverable error mode and kill the whole game, but rather let the AI die though then we need to circumvent MallocT/ReallocT. More...
 
class  SQFile
 

Functions

void * sq_vm_malloc (SQUnsignedInteger size)
 
void * sq_vm_realloc (void *p, SQUnsignedInteger oldsize, SQUnsignedInteger size)
 
void sq_vm_free (void *p, SQUnsignedInteger size)
 
static char32_t _io_file_lexfeed_ASCII (SQUserPointer file)
 
static char32_t _io_file_lexfeed_UTF8 (SQUserPointer file)
 
static char32_t _io_file_lexfeed_UCS2_no_swap (SQUserPointer file)
 
static char32_t _io_file_lexfeed_UCS2_swap (SQUserPointer file)
 
static SQInteger _io_file_read (SQUserPointer file, SQUserPointer buf, SQInteger size)
 

Variables

ScriptAllocator_squirrel_allocator = nullptr
 In the memory allocator for Squirrel we want to directly use malloc/realloc, so when the OS does not have enough memory the game does not go into unrecoverable error mode and kill the whole game, but rather let the AI die though then we need to circumvent MallocT/ReallocT. More...
 

Detailed Description

the implementation of the Squirrel class.

It handles all Squirrel-stuff and gives a nice API back to work with.

Definition in file squirrel.cpp.

Variable Documentation

◆ _squirrel_allocator

ScriptAllocator* _squirrel_allocator = nullptr

In the memory allocator for Squirrel we want to directly use malloc/realloc, so when the OS does not have enough memory the game does not go into unrecoverable error mode and kill the whole game, but rather let the AI die though then we need to circumvent MallocT/ReallocT.

For the rest of this code, the safeguards should be in place though!

Definition at line 188 of file squirrel.cpp.