OpenTTD Source 20241224-master-gee860a5c8e
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defines the Squirrel class More...
#include <squirrel.h>
Go to the source code of this file.
Data Structures | |
class | Squirrel |
class | ScriptAllocatorScope |
Enumerations | |
enum class | ScriptType { AI , GS } |
The type of script we're working with, i.e. More... | |
Variables | |
ScriptAllocator * | _squirrel_allocator |
In the memory allocator for Squirrel we want to directly use malloc/realloc, so when the OS does not have enough memory the game does not go into unrecoverable error mode and kill the whole game, but rather let the AI die though then we need to circumvent MallocT/ReallocT. | |
defines the Squirrel class
Definition in file squirrel.hpp.
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strong |
The type of script we're working with, i.e.
for who is it?
Enumerator | |
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AI | The script is for AI scripts. |
GS | The script is for Game scripts. |
Definition at line 16 of file squirrel.hpp.
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extern |
In the memory allocator for Squirrel we want to directly use malloc/realloc, so when the OS does not have enough memory the game does not go into unrecoverable error mode and kill the whole game, but rather let the AI die though then we need to circumvent MallocT/ReallocT.
For the rest of this code, the safeguards should be in place though!
Definition at line 188 of file squirrel.cpp.