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OpenTTD Source 20251117-master-g7398d2e290
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Implementation of YAPF for water regions, which are used for finding intermediate ship destinations. More...
Go to the source code of this file.
Functions | |
| std::vector< WaterRegionPatchDesc > | YapfShipFindWaterRegionPath (const Ship *v, TileIndex start_tile, int max_returned_path_length) |
| Finds a path at the water region level. | |
Implementation of YAPF for water regions, which are used for finding intermediate ship destinations.
Definition in file yapf_ship_regions.h.
| std::vector< WaterRegionPatchDesc > YapfShipFindWaterRegionPath | ( | const Ship * | v, |
| TileIndex | start_tile, | ||
| int | max_returned_path_length | ||
| ) |
Finds a path at the water region level.
Note that the starting region is always included if the path was found.
| v | The ship to find a path for. |
| start_tile | The tile to start searching from. |
| max_returned_path_length | The maximum length of the path that will be returned. |
Definition at line 228 of file yapf_ship_regions.cpp.