OpenTTD Source  20241121-master-g67a0fccfad
GameStrings Struct Reference

Container for all the game strings. More...

#include <game_text.hpp>

Public Member Functions

void Compile ()
 Compile the language.
 
 GameStrings (const GameStrings &)=delete
 
 GameStrings (GameStrings &&)=delete
 
GameStringsoperator= (const GameStrings &)=delete
 
GameStringsoperator= (GameStrings &&)=delete
 

Data Fields

uint version
 The version of the language strings.
 
LanguageStringscur_language
 The current (compiled) language.
 
std::vector< LanguageStringsraw_strings
 The raw strings per language, first must be English/the master language!.
 
std::vector< LanguageStringscompiled_strings
 The compiled strings per language, first must be English/the master language!.
 
StringList string_names
 The names of the compiled strings.
 
StringParamsList string_params
 The parameters for the strings.
 

Detailed Description

Container for all the game strings.

Definition at line 50 of file game_text.hpp.


The documentation for this struct was generated from the following files: