OpenTTD Source
20241121-master-g67a0fccfad
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Client part of the network protocol. More...
#include "network_internal.h"
Go to the source code of this file.
Data Structures | |
class | ClientNetworkGameSocketHandler |
Class for handling the client side of the game connection. More... | |
struct | NetworkJoinInfo |
Information required to join a server. More... | |
Typedefs | |
typedef ClientNetworkGameSocketHandler | MyClient |
Helper to make the code look somewhat nicer. | |
Functions | |
void | NetworkClient_Connected () |
Is called after a client is connected to the server. | |
Variables | |
NetworkJoinInfo | _network_join |
Information about the game to join to. | |
Client part of the network protocol.
Definition in file network_client.h.