OpenTTD Source  20240919-master-gdf0233f4c2
network_client.h File Reference
#include "network_internal.h"

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Data Structures

class  ClientNetworkGameSocketHandler
 Class for handling the client side of the game connection. More...
 
struct  NetworkJoinInfo
 Information required to join a server. More...
 

Typedefs

typedef ClientNetworkGameSocketHandler MyClient
 Helper to make the code look somewhat nicer.
 

Functions

void NetworkClient_Connected ()
 Is called after a client is connected to the server.
 

Variables

NetworkJoinInfo _network_join
 Information about the game to join to.
 

Detailed Description

Client part of the network protocol.

Definition in file network_client.h.