OpenTTD Source 20250205-master-gfd85ab1e2c
network_query.h
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
7
10#ifndef NETWORK_QUERY_H
11#define NETWORK_QUERY_H
12
13#include "network_internal.h"
14
17private:
18 static std::vector<std::unique_ptr<QueryNetworkGameSocketHandler>> queries;
19 std::string connection_string;
21protected:
26
28
29 bool CheckConnection();
30 void Send();
31 bool Receive();
32
33public:
40
46 static void QueryServer(SOCKET s, const std::string &connection_string)
47 {
48 auto query = std::make_unique<QueryNetworkGameSocketHandler>(s, connection_string);
49 query->SendGameInfo();
50
51 QueryNetworkGameSocketHandler::queries.push_back(std::move(query));
52 }
53
54 static void SendReceive();
55
57};
58
59#endif /* NETWORK_QUERY_H */
Base socket handler for all TCP sockets.
Definition tcp_game.h:141
Class for handling the client side of quering a game server.
static std::vector< std::unique_ptr< QueryNetworkGameSocketHandler > > queries
Pending queries.
void Send()
Send the packets of this socket handler.
NetworkRecvStatus Receive_SERVER_FULL(Packet &p) override
Notification that the server is full.
static void QueryServer(SOCKET s, const std::string &connection_string)
Start to query a server based on an open socket.
std::string connection_string
Address we are connected to.
static void SendReceive()
Check if any query needs to send or receive.
QueryNetworkGameSocketHandler(SOCKET s, const std::string &connection_string)
Create a new socket for the client side of quering game server.
NetworkRecvStatus Receive_SERVER_ERROR(Packet &p) override
The client made an error: uint8_t Error code caused (see NetworkErrorCode).
NetworkRecvStatus Receive_SERVER_BANNED(Packet &p) override
Notification that the client trying to join is banned.
NetworkRecvStatus CloseConnection(NetworkRecvStatus status) override
Close the network connection due to the given status.
bool Receive()
Check whether we received/can send some data from/to the server and when that's the case handle it ap...
NetworkRecvStatus Receive_SERVER_GAME_INFO(Packet &p) override
Sends information about the game.
NetworkRecvStatus SendGameInfo()
Query the server for server information.
bool CheckConnection()
Check the connection's state, i.e.
NetworkRecvStatus
Status of a network client; reasons why a client has quit.
Definition core.h:23
Variables and function used internally.
Internal entity of a packet.
Definition packet.h:42