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OpenTTD Source 20251104-master-g3befbdd52f
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This structure is the same for both Industries and Houses. More...
#include <sprite.h>
Data Fields | |
| PalSpriteID | ground |
| PalSpriteID | building |
| uint8_t | draw_proc |
Data Fields inherited from SpriteBounds | |
| Coord3D< int8_t > | origin |
| Position of northern corner within tile. | |
| Coord3D< uint8_t > | extent |
| Size of bounding box. | |
| Coord3D< int8_t > | offset |
| Relative position of sprite from bounding box. | |
Additional Inherited Members | |
Public Member Functions inherited from SpriteBounds | |
| constexpr | SpriteBounds (const Coord3D< int8_t > &origin, const Coord3D< uint8_t > &extent, const Coord3D< int8_t > &offset) |
This structure is the same for both Industries and Houses.
Buildings here reference a general type of construction
| PalSpriteID DrawBuildingsTileStruct::building |
| PalSpriteID DrawBuildingsTileStruct::ground |