OpenTTD Source
20241121-master-g67a0fccfad
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Implementation of the SDL2 video driver. More...
#include "../stdafx.h"
#include "../openttd.h"
#include "../gfx_func.h"
#include "../blitter/factory.hpp"
#include "../thread.h"
#include "../progress.h"
#include "../core/random_func.hpp"
#include "../core/math_func.hpp"
#include "../core/mem_func.hpp"
#include "../core/geometry_func.hpp"
#include "../fileio_func.h"
#include "../framerate_type.h"
#include "../window_func.h"
#include "sdl2_v.h"
#include <SDL.h>
#include "../safeguards.h"
Go to the source code of this file.
Data Structures | |
struct | SDLVkMapping |
Macros | |
#define | AS(x, z) {x, x, z, z, false} |
#define | AM(x, y, z, w) {x, y, z, w, false} |
#define | AS_UP(x, z) {x, x, z, z, true} |
#define | AM_UP(x, y, z, w) {x, y, z, w, true} |
Functions | |
static void | FindResolutions () |
static void | GetAvailableVideoMode (uint *w, uint *h) |
static uint | FindStartupDisplay (uint startup_display) |
static uint | ConvertSdlKeyIntoMy (SDL_Keysym *sym, char32_t *character) |
static uint | ConvertSdlKeycodeIntoMy (SDL_Keycode kc) |
Like ConvertSdlKeyIntoMy(), but takes an SDL_Keycode as input instead of an SDL_Keysym. | |
static std::optional< std::string_view > | InitializeSDL () |
Variables | |
static const Dimension | default_resolutions [] |
static constexpr SDLVkMapping | _vk_mapping [] |
Implementation of the SDL2 video driver.
Definition in file sdl2_v.cpp.
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static |
Definition at line 44 of file sdl2_v.cpp.