10 #ifndef SOCIAL_INTEGRATION_H
11 #define SOCIAL_INTEGRATION_H
42 static std::vector<SocialIntegrationPlugin *>
GetPlugins();
@ PLATFORM_NOT_RUNNING
The plugin failed to initialize because the Social Platform is not running.
@ UNSUPPORTED_API
The plugin does not support the current API version.
@ RUNNING
The plugin is successfully loaded and running.
@ FAILED
The plugin failed to initialize.
@ DUPLICATE
Another plugin of the same Social Platform is already loaded.
@ INVALID_SIGNATURE
The signature of the plugin is invalid.
@ UNLOADED
The plugin is unloaded upon request.
std::string basepath
Base path of the plugin.
State state
Result of the plugin's init function.
std::string social_platform
Social platform this plugin is for.
std::string name
Name of the plugin.
std::string version
Version of the plugin.
static void EventEnterScenarioEditor(uint map_width, uint map_height)
Event: user entered the Scenario Editor.
static void EventEnterSingleplayer(uint map_width, uint map_height)
Event: user entered a singleplayer game.
static std::vector< SocialIntegrationPlugin * > GetPlugins()
Get the list of loaded social integration plugins.
static void RunCallbacks()
Allow any social integration library to handle their own events.
static void EventEnterMultiplayer(uint map_width, uint map_height)
Event: user entered a multiplayer game.
static void Shutdown()
Shutdown the social integration system, and all social integration plugins that are loaded.
static void EventEnterMainMenu()
Event: user entered the main menu.
static void EventJoiningMultiplayer()
Event: user is joining a multiplayer game.
static void Initialize()
Initialize the social integration system, loading any social integration plugins that are available.