OpenTTD Source  20241108-master-g80f628063a
rail_widget.h
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1 /*
2  * This file is part of OpenTTD.
3  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6  */
7 
10 #ifndef WIDGETS_RAIL_WIDGET_H
11 #define WIDGETS_RAIL_WIDGET_H
12 
15  /* Name starts with RA instead of R, because of collision with RoadToolbarWidgets */
31 
32  INVALID_WID_RAT = -1,
33 };
34 
37  /* Name starts with BRA instead of BR, because of collision with BuildRoadStationWidgets */
40 
48 
56 
58 
62 
65 };
66 
89 };
90 
93  /* Name starts with BRA instead of BR, because of collision with BuildRoadDepotWidgets */
98 };
99 
107 };
108 
109 #endif /* WIDGETS_RAIL_WIDGET_H */
BuildRailWaypointWidgets
Widgets of the BuildRailWaypointWindow class.
Definition: rail_widget.h:101
@ WID_BRW_NAME
Name of selected waypoint.
Definition: rail_widget.h:106
@ WID_BRW_WAYPOINT_MATRIX
Matrix with waypoints.
Definition: rail_widget.h:103
@ WID_BRW_FILTER
Text filter.
Definition: rail_widget.h:102
@ WID_BRW_WAYPOINT
A single waypoint.
Definition: rail_widget.h:104
@ WID_BRW_SCROLL
Scrollbar for the matrix.
Definition: rail_widget.h:105
RailToolbarWidgets
Widgets of the BuildRailToolbarWindow class.
Definition: rail_widget.h:14
@ WID_RAT_BUILD_SIGNALS
Build signals.
Definition: rail_widget.h:26
@ WID_RAT_BUILD_NS
Build rail along the game view Y axis.
Definition: rail_widget.h:17
@ WID_RAT_CONVERT_RAIL
Convert other rail to this type.
Definition: rail_widget.h:30
@ WID_RAT_BUILD_Y
Build rail along the game grid Y axis.
Definition: rail_widget.h:20
@ WID_RAT_BUILD_EW
Build rail along the game view X axis.
Definition: rail_widget.h:19
@ WID_RAT_BUILD_BRIDGE
Build a bridge.
Definition: rail_widget.h:27
@ WID_RAT_REMOVE
Bulldozer to remove rail.
Definition: rail_widget.h:29
@ WID_RAT_CAPTION
Caption of the window.
Definition: rail_widget.h:16
@ WID_RAT_BUILD_WAYPOINT
Build a waypoint.
Definition: rail_widget.h:24
@ WID_RAT_BUILD_DEPOT
Build a depot.
Definition: rail_widget.h:23
@ WID_RAT_DEMOLISH
Destroy something with dynamite!
Definition: rail_widget.h:22
@ WID_RAT_BUILD_STATION
Build a station.
Definition: rail_widget.h:25
@ WID_RAT_BUILD_X
Build rail along the game grid X axis.
Definition: rail_widget.h:18
@ WID_RAT_BUILD_TUNNEL
Build a tunnel.
Definition: rail_widget.h:28
@ WID_RAT_AUTORAIL
Autorail tool.
Definition: rail_widget.h:21
BuildRailStationWidgets
Widgets of the BuildRailStationWindow class.
Definition: rail_widget.h:36
@ WID_BRAS_HIGHLIGHT_OFF
Button for turning coverage highlighting off.
Definition: rail_widget.h:59
@ WID_BRAS_PLATFORM_NUM_4
Button to select stations with 4 platforms.
Definition: rail_widget.h:44
@ WID_BRAS_PLATFORM_NUM_7
Button to select stations with 7 platforms.
Definition: rail_widget.h:47
@ WID_BRAS_PLATFORM_DIR_X
Button to select '/' view.
Definition: rail_widget.h:38
@ WID_BRAS_PLATFORM_LEN_BEGIN
Helper for determining the chosen platform length.
Definition: rail_widget.h:64
@ WID_BRAS_PLATFORM_LEN_3
Button to select 3 tiles length station platforms.
Definition: rail_widget.h:51
@ WID_BRAS_PLATFORM_DIR_Y
Button to select '\' view.
Definition: rail_widget.h:39
@ WID_BRAS_PLATFORM_LEN_6
Button to select 6 tiles length station platforms.
Definition: rail_widget.h:54
@ WID_BRAS_PLATFORM_NUM_1
Button to select stations with a single platform.
Definition: rail_widget.h:41
@ WID_BRAS_PLATFORM_NUM_BEGIN
Helper for determining the chosen platform width.
Definition: rail_widget.h:63
@ WID_BRAS_PLATFORM_NUM_3
Button to select stations with 3 platforms.
Definition: rail_widget.h:43
@ WID_BRAS_PLATFORM_LEN_5
Button to select 5 tiles length station platforms.
Definition: rail_widget.h:53
@ WID_BRAS_PLATFORM_NUM_5
Button to select stations with 5 platforms.
Definition: rail_widget.h:45
@ WID_BRAS_COVERAGE_TEXTS
Empty space for the coverage texts.
Definition: rail_widget.h:61
@ WID_BRAS_PLATFORM_LEN_1
Button to select single tile length station platforms.
Definition: rail_widget.h:49
@ WID_BRAS_HIGHLIGHT_ON
Button for turning coverage highlighting on.
Definition: rail_widget.h:60
@ WID_BRAS_PLATFORM_DRAG_N_DROP
Button to enable drag and drop type station placement.
Definition: rail_widget.h:57
@ WID_BRAS_PLATFORM_LEN_7
Button to select 7 tiles length station platforms.
Definition: rail_widget.h:55
@ WID_BRAS_PLATFORM_NUM_6
Button to select stations with 6 platforms.
Definition: rail_widget.h:46
@ WID_BRAS_PLATFORM_NUM_2
Button to select stations with 2 platforms.
Definition: rail_widget.h:42
@ WID_BRAS_PLATFORM_LEN_4
Button to select 4 tiles length station platforms.
Definition: rail_widget.h:52
@ WID_BRAS_PLATFORM_LEN_2
Button to select 2 tiles length station platforms.
Definition: rail_widget.h:50
BuildRailDepotWidgets
Widgets of the BuildRailDepotWindow class.
Definition: rail_widget.h:92
@ WID_BRAD_DEPOT_SE
Build a depot with the entrance in the south east.
Definition: rail_widget.h:95
@ WID_BRAD_DEPOT_NE
Build a depot with the entrance in the north east.
Definition: rail_widget.h:94
@ WID_BRAD_DEPOT_SW
Build a depot with the entrance in the south west.
Definition: rail_widget.h:96
@ WID_BRAD_DEPOT_NW
Build a depot with the entrance in the north west.
Definition: rail_widget.h:97
BuildSignalWidgets
Widgets of the BuildSignalWindow class.
Definition: rail_widget.h:68
@ WID_BS_DRAG_SIGNALS_DENSITY_DECREASE
Decrease the signal density.
Definition: rail_widget.h:85
@ WID_BS_TOGGLE_SIZE
Toggle showing advanced signal types.
Definition: rail_widget.h:70
@ WID_BS_ELECTRIC_PBS
Build an electric path signal.
Definition: rail_widget.h:81
@ WID_BS_SEMAPHORE_NORM
Build a semaphore normal block signal.
Definition: rail_widget.h:71
@ WID_BS_ELECTRIC_NORM
Build an electric normal block signal.
Definition: rail_widget.h:77
@ WID_BS_ELECTRIC_EXIT
Build an electric exit block signal.
Definition: rail_widget.h:79
@ WID_BS_ELECTRIC_ENTRY
Build an electric entry block signal.
Definition: rail_widget.h:78
@ WID_BS_SEMAPHORE_ENTRY
Build a semaphore entry block signal.
Definition: rail_widget.h:72
@ WID_BS_BLOCK_SEL
Container for the block signal group, which can be hidden.
Definition: rail_widget.h:87
@ WID_BS_CAPTION
Caption for the Signal Selection window.
Definition: rail_widget.h:69
@ WID_BS_SEMAPHORE_COMBO
Build a semaphore combo block signal.
Definition: rail_widget.h:74
@ WID_BS_BLOCK_SPACER_SEL
Container for the spacer between block and path signal groups, which can be hidden.
Definition: rail_widget.h:88
@ WID_BS_SEMAPHORE_PBS
Build a semaphore path signal.
Definition: rail_widget.h:75
@ WID_BS_DRAG_SIGNALS_DENSITY_LABEL
The current signal density.
Definition: rail_widget.h:84
@ WID_BS_SEMAPHORE_EXIT
Build a semaphore exit block signal.
Definition: rail_widget.h:73
@ WID_BS_SEMAPHORE_PBS_OWAY
Build a semaphore one way path signal.
Definition: rail_widget.h:76
@ WID_BS_DRAG_SIGNALS_DENSITY_INCREASE
Increase the signal density.
Definition: rail_widget.h:86
@ WID_BS_CONVERT
Convert the signal.
Definition: rail_widget.h:83
@ WID_BS_ELECTRIC_COMBO
Build an electric combo block signal.
Definition: rail_widget.h:80
@ WID_BS_ELECTRIC_PBS_OWAY
Build an electric one way path signal.
Definition: rail_widget.h:82
int WidgetID
Widget ID.
Definition: window_type.h:18