OpenTTD Source 20241224-master-gee860a5c8e
FontCacheSettings Struct Reference

Settings for the four different fonts. More...

#include <fontcache.h>

Data Fields

FontCacheSubSetting small
 The smallest font; mostly used for zoomed out view.
 
FontCacheSubSetting medium
 The normal font size.
 
FontCacheSubSetting large
 The largest font; mostly used for newspapers.
 
FontCacheSubSetting mono
 The mono space font used for license/readme viewers.
 
bool prefer_sprite
 Whether to prefer the built-in sprite font over resizable fonts.
 
bool global_aa
 Whether to anti alias all font sizes.
 

Detailed Description

Settings for the four different fonts.

Definition at line 200 of file fontcache.h.

Field Documentation

◆ global_aa

bool FontCacheSettings::global_aa

Whether to anti alias all font sizes.

Definition at line 206 of file fontcache.h.

Referenced by GameOptionsWindow::OnClick(), and GameOptionsWindow::OnInvalidateData().

◆ large

FontCacheSubSetting FontCacheSettings::large

The largest font; mostly used for newspapers.

Definition at line 203 of file fontcache.h.

Referenced by GetFontCacheSubSetting().

◆ medium

FontCacheSubSetting FontCacheSettings::medium

The normal font size.

Definition at line 202 of file fontcache.h.

Referenced by CheckForMissingGlyphs(), and GetFontCacheSubSetting().

◆ mono

FontCacheSubSetting FontCacheSettings::mono

The mono space font used for license/readme viewers.

Definition at line 204 of file fontcache.h.

Referenced by CheckForMissingGlyphs(), and GetFontCacheSubSetting().

◆ prefer_sprite

bool FontCacheSettings::prefer_sprite

Whether to prefer the built-in sprite font over resizable fonts.

Definition at line 205 of file fontcache.h.

Referenced by GetFontCacheFontName(), GameOptionsWindow::OnClick(), and GameOptionsWindow::OnInvalidateData().

◆ small

FontCacheSubSetting FontCacheSettings::small

The smallest font; mostly used for zoomed out view.

Definition at line 201 of file fontcache.h.

Referenced by GetFontCacheSubSetting().


The documentation for this struct was generated from the following file: