OpenTTD Source  20241121-master-g67a0fccfad
StringListReader Struct Reference

A reader that simply reads using fopen. More...

Inheritance diagram for StringListReader:
StringReader

Public Member Functions

 StringListReader (StringData &data, const LanguageStrings &strings, bool master, bool translation)
 Create the reader. More...
 
std::optional< std::string > ReadLine () override
 Read a single line from the source of strings. More...
 
- Public Member Functions inherited from StringReader
 StringReader (StringData &data, const std::string &file, bool master, bool translation)
 Prepare reading. More...
 
void HandleString (char *str)
 
virtual void HandlePragma (char *str)
 Handle the pragma of the file. More...
 
virtual void ParseFile ()
 Start parsing the file.
 

Data Fields

StringList::const_iterator p
 The current location of the iteration.
 
StringList::const_iterator end
 The end of the iteration.
 
- Data Fields inherited from StringReader
StringDatadata
 The data to fill during reading.
 
const std::string file
 The file we are reading.
 
bool master
 Are we reading the master file?
 
bool translation
 Are we reading a translation, implies !master. However, the base translation will have this false.
 

Detailed Description

A reader that simply reads using fopen.

Definition at line 87 of file game_text.cpp.

Constructor & Destructor Documentation

◆ StringListReader()

StringListReader::StringListReader ( StringData data,
const LanguageStrings strings,
bool  master,
bool  translation 
)
inline

Create the reader.

Parameters
dataThe data to fill during reading.
stringsThe language strings we are reading.
masterAre we reading the master file?
translationAre we reading a translation?

Definition at line 98 of file game_text.cpp.

Member Function Documentation

◆ ReadLine()

std::optional<std::string> StringListReader::ReadLine ( )
inlineoverridevirtual

Read a single line from the source of strings.

Returns
The line, or std::nullopt if at the end of the file.

Implements StringReader.

Definition at line 103 of file game_text.cpp.


The documentation for this struct was generated from the following file: