OpenTTD Source  20240919-master-gdf0233f4c2
sdl2_opengl_v.cpp File Reference
#include "../stdafx.h"
#include "../openttd.h"
#include "../gfx_func.h"
#include "../rev.h"
#include "../blitter/factory.hpp"
#include "../network/network.h"
#include "../thread.h"
#include "../progress.h"
#include "../core/random_func.hpp"
#include "../core/math_func.hpp"
#include "../core/mem_func.hpp"
#include "../core/geometry_func.hpp"
#include "../fileio_func.h"
#include "../framerate_type.h"
#include "../window_func.h"
#include "sdl2_opengl_v.h"
#include <SDL.h>
#include <mutex>
#include <condition_variable>
#include <GL/gl.h>
#include "../3rdparty/opengl/glext.h"
#include "opengl.h"
#include "../safeguards.h"

Go to the source code of this file.

Functions

static OGLProc GetOGLProcAddressCallback (const char *proc)
 Platform-specific callback to get an OpenGL funtion pointer.
 

Variables

static FVideoDriver_SDL_OpenGL iFVideoDriver_SDL_OpenGL
 

Detailed Description

Implementation of the OpenGL backend for SDL2 video driver.

Definition in file sdl2_opengl_v.cpp.