OpenTTD Source
20241108-master-g80f628063a
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Implementation of the OpenGL backend for SDL2 video driver. More...
#include "../stdafx.h"
#include "../openttd.h"
#include "../gfx_func.h"
#include "../rev.h"
#include "../blitter/factory.hpp"
#include "../network/network.h"
#include "../thread.h"
#include "../progress.h"
#include "../core/random_func.hpp"
#include "../core/math_func.hpp"
#include "../core/mem_func.hpp"
#include "../core/geometry_func.hpp"
#include "../fileio_func.h"
#include "../framerate_type.h"
#include "../window_func.h"
#include "sdl2_opengl_v.h"
#include <SDL.h>
#include <mutex>
#include <condition_variable>
#include <GL/gl.h>
#include "../3rdparty/opengl/glext.h"
#include "opengl.h"
#include "../safeguards.h"
Go to the source code of this file.
Functions | |
static OGLProc | GetOGLProcAddressCallback (const char *proc) |
Platform-specific callback to get an OpenGL funtion pointer. | |
Variables | |
static FVideoDriver_SDL_OpenGL | iFVideoDriver_SDL_OpenGL |
Implementation of the OpenGL backend for SDL2 video driver.
Definition in file sdl2_opengl_v.cpp.