OpenTTD Source 20241224-master-gee860a5c8e
video_driver.cpp File Reference

Common code between video driver implementations. More...

#include "../stdafx.h"
#include "../core/random_func.hpp"
#include "../network/network.h"
#include "../blitter/factory.hpp"
#include "../debug.h"
#include "../driver.h"
#include "../fontcache.h"
#include "../gfx_func.h"
#include "../gfxinit.h"
#include "../progress.h"
#include "../rev.h"
#include "../thread.h"
#include "../window_func.h"
#include "video_driver.hpp"

Go to the source code of this file.

Variables

bool _video_hw_accel
 Whether to consider hardware accelerated video drivers on startup.
 
bool _video_vsync
 Whether we should use vsync (only if active video driver supports HW acceleration).
 

Detailed Description

Common code between video driver implementations.

Definition in file video_driver.cpp.

Variable Documentation

◆ _video_hw_accel

bool _video_hw_accel

Whether to consider hardware accelerated video drivers on startup.

Definition at line 25 of file video_driver.cpp.

Referenced by GameOptionsWindow::OnClick(), GameOptionsWindow::OnInvalidateData(), and DriverFactoryBase::SelectDriverImpl().

◆ _video_vsync

bool _video_vsync

Whether we should use vsync (only if active video driver supports HW acceleration).

Definition at line 26 of file video_driver.cpp.

Referenced by GameOptionsWindow::OnClick(), and GameOptionsWindow::OnInvalidateData().