OpenTTD Source 20241224-master-gee860a5c8e
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Information required to join a server. More...
#include <network_client.h>
Data Fields | |
std::string | connection_string |
The address of the server to join. | |
CompanyID | company |
The company to join. | |
std::string | server_password |
The password of the server to join. | |
Information required to join a server.
Definition at line 109 of file network_client.h.
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inline |
Definition at line 110 of file network_client.h.
CompanyID NetworkJoinInfo::company |
The company to join.
Definition at line 112 of file network_client.h.
Referenced by NetworkClientConnectGame(), and ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE().
std::string NetworkJoinInfo::connection_string |
The address of the server to join.
Definition at line 111 of file network_client.h.
Referenced by NetworkClientConnectGame(), and NetworkClientJoinGame().
std::string NetworkJoinInfo::server_password |
The password of the server to join.
Definition at line 113 of file network_client.h.
Referenced by ClientGamePasswordRequestHandler::AskUserForPassword(), and NetworkClientConnectGame().